;add more time for humans to escape modify: { match: { "targetname" "speed_nuke_relay" "classname" "logic_relay" } delete: { "OnTrigger" "point_servercommand,Command,say nuke,0,-1" "OnTrigger" "global_hurt_hm,Enable,,180,-1" } insert: { "OnTrigger" "point_servercommand,Command,say Nuke timer was restarted,0,-1" "OnTrigger" "point_servercommand,Command,say 30 seconds before nuke,190,-1" "OnTrigger" "point_servercommand,Command,say 10 seconds before nuke,210,-1" "OnTrigger" "point_servercommand,Command,say 5 seconds before nuke,215,-1" "OnTrigger" "point_servercommand,Command,say 4 seconds before nuke,216,-1" "OnTrigger" "point_servercommand,Command,say 3 seconds before nuke,217,-1" "OnTrigger" "point_servercommand,Command,say 2 seconds before nuke,218,-1" "OnTrigger" "point_servercommand,Command,say 1 seconds before nuke,219,-1" "OnTrigger" "global_hurt_hm,Enable,,220,-1" } } modify: { match: { "targetname" "monk_trigger" "classname" "trigger_multiple" } insert: { "OnTrigger" "trigger_05_b,Trigger,,0,1" } } modify: { match: { "targetname" "windlock_breakable02" "classname" "func_breakable" } replace: { "health" "1100" } } ;add shortcut add: { "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_01_a" "OnTrigger" "bblock_rotating00,FireUser1,,0.1,1" "OnTrigger" "point_servercommand,Command,say Town main gates is open now,0.1,1" "OnTrigger" "trigger_01_b,CancelPending,,0,1" } add: { "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_01_b" "OnTrigger" "bblock_rotating00,FireUser1,,120,1" "OnTrigger" "point_servercommand,Command,say Town main gates will open in 120 seconds,0,1" "OnTrigger" "point_servercommand,Command,say Town main gates is open now,120,1" "OnTrigger" "trigger_01_a,Disable,,120.4,1" "OnTrigger" "global_teleport_01,Enable,,119.5,1" "OnTrigger" "locationinfo_case,InValue,2,120,1" "OnTrigger" "music_case,InValue,5,120,1" "OnTrigger" "drains_trigger,kill,,120.5,1" "OnTrigger" "trigger_01_c,Enable,,120,1" "OnTrigger" "trigger_02,kill,,210,1" } ;Added auto-trigger for non Kz players modify: { match: { "origin" "6338.5 8744.5 2572.5" "classname" "trigger_multiple" } insert: { "OnStartTouch" "trigger_01_c,trigger,,0,-1" } } add: { "StartDisabled" "1" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_01_c" "onTrigger" "point_servercommand,Command,say Drain Shortcut will open in 90 sec,0,1" "onTrigger" "trigger_01_d,disable,,70,1" "onTrigger" "bblock_door01,Open,,90,1" "OnTrigger" "shortcut02,Kill,,60,1" } add: { "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_01_d" "onTrigger" "trigger_01_c,CancelPending,,0,1" "OnTrigger" "bblock_door01,FireUser1,,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut is open now,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut will open in 20 sec,0,1" } modify: { match: { "targetname" "trigger_02" "classname" "logic_relay" } delete: { "OnTrigger" "bblock_door01,FireUser1,,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut is open now,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut will open in 20 sec,0,1" } insert: { "onTrigger" "trigger_01_d,trigger,,0,1" } } modify: { match: { "targetname" "trigger_01" "classname" "logic_relay" } delete: { "OnTrigger" "bblock_rotating00,FireUser1,,10,1" "OnTrigger" "point_servercommand,Command,say Main Gates Shortcut is open now,10,1" "OnTrigger" "point_servercommand,Command,say Main Gates Shortcut will open in 10 sec,0,1" } insert: { "OnTrigger" "trigger_01_a,Trigger,,0,1" "OnTrigger" "trigger_01_b,CancelPending,,0,1" } } ;add Blue Ruin Shortcut add: { "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_08_a" "OnTrigger" "windlock_breakable00,FireUser1,,5,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut is open now,5,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut will open in 5 sec,0,1" "OnTrigger" "trigger_08_b,CancelPending,,0,1" } add: { "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "targetname" "trigger_08_b" "OnTrigger" "windlock_breakable00,FireUser1,,110,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut will open in 110 seconds,0,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut is open now,110,1" "OnTrigger" "trigger_08_a,Disable,,109.5,1" } modify: { match: { "targetname" "trigger_08" "classname" "logic_relay" } delete: { "OnTrigger" "windlock_breakable00,FireUser1,,10,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut is open now,10,1" "OnTrigger" "point_servercommand,Command,say Blue Ruin Shortcut will open in 10 sec,0,1" } insert: { "OnTrigger" "trigger_08_a,Trigger,,0,1" "OnTrigger" "trigger_08_a,Disable,,0.05,1" "OnTrigger" "trigger_08_b,CancelPending,,0,1" "OnTrigger" "shortcut08,Kill,,0,1" } } modify: { match: { "targetname" "blue_ruins2_trigger" "classname" "trigger_once" } insert: { "OnStartTouch" "trigger_08_b,Trigger,,0,1" } } modify: { match: { "targetname" "mod_speedrun_branch" "classname" "logic_branch" } insert: { "OnTrue" "trigger_01_a,Kill,,0,1" "OnTrue" "trigger_01_b,Kill,,0,1" "OnTrue" "trigger_01_c,Kill,,0,1" "OnTrue" "trigger_01_d,Kill,,0,1" "OnTrue" "trigger_08_a,Kill,,0,1" "OnTrue" "trigger_08_b,Kill,,0,1" } } modify: { match: { "message" "jk/lock11.mp3" } replace: { "message" "#jk/lock11.mp3" } } modify: { match: { "message" "jk/lock10.mp3" } replace: { "message" "#jk/lock10.mp3" } } modify: { match: { "message" "jk/lock4_1.mp3" } replace: { "message" "#jk/lock4_1.mp3" } } modify: { match: { "message" "jk/lock9_1.mp3" } replace: { "message" "#jk/lock9_1.mp3" } } modify: { match: { "message" "jk/lock7_2.mp3" } replace: { "message" "#jk/lock7_2.mp3" } } modify: { match: { "message" "jk/lock9.mp3" } replace: { "message" "#jk/lock9.mp3" } } modify: { match: { "message" "jk/lock2.mp3" } replace: { "message" "#jk/lock2.mp3" } } modify: { match: { "message" "jk/lock0_1.mp3" } replace: { "message" "#jk/lock0_1.mp3" } } modify: { match: { "message" "jk/lock1.mp3" } replace: { "message" "#jk/lock1.mp3" } } modify: { match: { "message" "jk/lock0.mp3" } replace: { "message" "#jk/lock0.mp3" } } modify: { match: { "message" "jk/lock8.mp3" } replace: { "message" "#jk/lock8.mp3" } } modify: { match: { "message" "jk/lock3_1.mp3" } replace: { "message" "#jk/lock3_1.mp3" } } modify: { match: { "message" "jk/lock7_1.mp3" } replace: { "message" "#jk/lock7_1.mp3" } } modify: { match: { "message" "jk/lock6.mp3" } replace: { "message" "#jk/lock6.mp3" } } modify: { match: { "message" "jk/lock7.mp3" } replace: { "message" "#jk/lock7.mp3" } } modify: { match: { "message" "jk/lock5.mp3" } replace: { "message" "#jk/lock5.mp3" } } modify: { match: { "message" "jk/lock4.mp3" } replace: { "message" "#jk/lock4.mp3" } } modify: { match: { "message" "jk/lock3.mp3" } replace: { "message" "#jk/lock3.mp3" } } ;-----------------; ; CSGO Fixes 2024 ; ;-----------------; ;-------------------------------------------; ; Final TP delay just like in cs:go version ; ;-------------------------------------------; modify: { match: { "targetname" "trigger_10" "classname" "logic_relay" } delete: { "OnTrigger" "point_servercommand,Command,say Final ZM teleport will be activated in 15 sec,2,1" "OnTrigger" "teleport_case,InValue,6,15,1" "OnTrigger" "speedrun_final_hurt_ct,Enable,,15,1" "OnTrigger" "speedrun_final_hurt_ct,Disable,,17,1" } insert: { "OnTrigger" "point_servercommand,Command,say Final ZM teleport will be activated in 20 sec,2,1" "OnTrigger" "teleport_case,InValue,6,20,1" "OnTrigger" "speedrun_final_hurt_ct,Enable,,20,1" "OnTrigger" "speedrun_final_hurt_ct,Disable,,22,1" } } modify: { match: { "classname" "logic_relay" "targetname" "trigger_01_d" } delete: { "OnTrigger" "bblock_door01,FireUser1,,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut is open now,20,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut will open in 20 sec,0,1" } insert: { "OnTrigger" "bblock_door01,FireUser1,,5,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut is open now,5,1" "OnTrigger" "point_servercommand,Command,say Drain Shortcut will open in 5 sec,0,1" } } ;-----------------------------------; ; Replace Timer for Final Shortcuts ; ;-----------------------------------; modify: { match: { "targetname" "trigger_09" "classname" "logic_relay" } delete: { "OnTrigger" "windlock_door05,Open,,5,1" "OnTrigger" "windlock_door06,Open,,6,1" "OnTrigger" "point_servercommand,Command,say Final Tower Shortcuts will open in 5 sec,0,1" "OnTrigger" "point_servercommand,Command,say Final Tower Shortcuts is open now,5,1" } insert: { "OnTrigger" "windlock_door05,Open,,0,1" "OnTrigger" "windlock_door06,Open,,0,1" "OnTrigger" "point_servercommand,Command,say Final Tower Shortcuts is open now,0,1" } } ;----------------------------------; ; Adding zombie protection on Tree ; ;----------------------------------; add: { "model" "*177" "classname" "trigger_push" "alternateticksfix" "0" "FallingSpeedThreshold" "-150" "filtername" "filter_zm" "origin" "1924 10097 1436.5" "pushdir" "0 270 0" "spawnflags" "1" "speed" "800" "StartDisabled" "1" "targetname" "protect_push_01" } add: { "model" "*178" "classname" "trigger_once" "filtername" "filter_zm" "origin" "1922 10054 1452.51" "spawnflags" "1" "StartDisabled" "0" "targetname" "protect_trigger_01" "OnStartTouch" "protect_push_01,Enable,,0,1" "OnStartTouch" "protect_push_01,Kill,,8,1" "OnStartTouch" "point_servercommand,Command,say Zombie Protection Shield activated on 8 sec,0,1" "OnStartTouch" "protect_particle_01,Start,,0,1" "OnStartTouch" "protect_particle_01,Kill,,8,1" } add: { "classname" "info_particle_system" "angles" "0 0 0" "effect_name" "custom_particle_028" "targetname" "protect_particle_01" "origin" "1925 10074 1432" } add: { "model" "*177" "classname" "trigger_push" "alternateticksfix" "0" "FallingSpeedThreshold" "-150" "filtername" "filter_zm" "origin" "1846 10058.5 2031.5" "pushdir" "0 90 0" "spawnflags" "1" "speed" "800" "StartDisabled" "1" "targetname" "protect_push_02" } add: { "model" "*178" "classname" "trigger_once" "filtername" "filter_zm" "origin" "1846 10099 2031.52" "spawnflags" "1" "StartDisabled" "0" "targetname" "protect_trigger_02" "OnStartTouch" "protect_push_02,Enable,,0,1" "OnStartTouch" "protect_push_02,Kill,,7,1" "OnStartTouch" "point_servercommand,Command,say Zombie Protection Shield activated on 7 sec,0,1" "OnStartTouch" "protect_particle_02,Start,,0,1" "OnStartTouch" "protect_particle_02,Kill,,7,1" } add: { "classname" "info_particle_system" "angles" "0 0 0" "effect_name" "custom_particle_028" "targetname" "protect_particle_02" "origin" "1840 10076 2025" } ;--------------------------------------; ; Adding zombie protection on Chappell ; ;--------------------------------------; add: { "classname" "trigger_push" "alternateticksfix" "0" "FallingSpeedThreshold" "-150" "filtername" "filter_zm" "origin" "7081 4935.5 6297.49" "pushdir" "0 90 0" "spawnflags" "1" "speed" "800" "StartDisabled" "1" "targetname" "protect_push_03" } add: { "model" "*178" "classname" "trigger_once" "filtername" "filter_zm" "origin" "7076 4941 6315.51" "spawnflags" "1" "StartDisabled" "0" "targetname" "protect_trigger_03" "OnStartTouch" "protect_push_03,Enable,,0,1" "OnStartTouch" "protect_push_03,Kill,,7,1" "OnStartTouch" "point_servercommand,Command,say Zombie Protection Shield activated on 7 sec,0,1" "OnStartTouch" "protect_particle_03,Start,,0,1" "OnStartTouch" "protect_particle_03,Kill,,7,1" } add: { "classname" "info_particle_system" "angles" "0 0 0" "effect_name" "custom_particle_028" "targetname" "protect_particle_03" "origin" "7072 4927 6308.99" } ;-----------------------------------; ; Remove Old Town Chain and add new ; ;-----------------------------------; filter: { "targetname" "town_chain_trigger" "classname" "trigger_once" } add: { "id" "122111" "targetname" "town_chain_trigger" "StartDisabled" "0" "spawnflags" "1" "origin" "6757 9676.5 3030" "classname" "trigger_once" "OnStartTouch" "trigger_00,Trigger,,0,1" "OnStartTouch" "trigger_01_b,Trigger,,0,1" } modify: { match: { "hammerid" "122284" "classname" "logic_auto" } insert: { "OnMapSpawn" "town_chain_trigger,AddOutput,solid 2,0.5,-1" "OnMapSpawn" "town_chain_trigger,AddOutput,mins -5 -563.5 -196,1,-1" "OnMapSpawn" "town_chain_trigger,AddOutput,maxs 5 563.5 196,1,-1" "OnMapSpawn" "protect_push_03,AddOutput,solid 2,0.5,-1" "OnMapSpawn" "protect_push_03,AddOutput,mins -79 -50.5 -85.5,1,-1" "OnMapSpawn" "protect_push_03,AddOutput,maxs 79 50.5 85.5,1,-1" } } ;-------------------; ; Remove Final Door ; ;-------------------; filter: { "origin" "6144 1865 10971" "targetname" "windlock_breakable02" }