add: { "origin" "-232 4544 72" "targetname" "TheCurrentLevelPlugin" "min" "1" "max" "3" "startvalue" "1" "classname" "math_counter" } modify: { match: { "targetname" "normaldiff_settings" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,1,0,1" } } modify: { match: { "targetname" "harddiff_settings" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,2,0,1" } } modify: { match: { "targetname" "extreamdiff_settings" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,3,0,1" } } ;-------------- ;FIX TREX HURT ;-------------- modify: { match: { "targetname" "trexhitbased1" "classname" "math_counter" } insert: { "OnHitMin" "trexleghurter,Kill,,0,-1" "OnHitMin" "trexheadbuttpushhurter,Kill,,0,-1" "OnHitMin" "trexheadbuttpush,Kill,,0,-1" } } ; STRIPPER BY ENCAP ; changed logic for zombie tp to prevent their early release modify: { match: { "origin" "-1032 168 128" "classname" "trigger_once" "hammerid" "81526" } delete: { "OnStartTouch" "powergencagedoor01,Open,,35,1" } } modify: { match: { "origin" "-1452 -60 98" "classname" "func_button" "hammerid" "81591" } insert: { "OnPressed" "powergencagedoor01,Open,,30,1" } } ;stripper by encap ; fix elevator doors modify: { match: { "targetname" "lift01path1" "classname" "path_track" } delete: { "OnPass" "lift01levgdoor2,Open,,5,1" "OnPass" "lift01levgdoor1,Open,,5,1" } insert: { "OnPass" "lift01levgdoor2,Open,,5,-1" "OnPass" "lift01levgdoor1,Open,,5,-1" } } modify: { match: { "targetname" "lift01button" "classname" "func_button" } insert: { "OnPressed" "lift01levgdoor1,Close,,0,1" "OnPressed" "lift01levgdoor2,Close,,0,1" "OnPressed" "lift01stuckdoors1,Close,,0,1" "OnPressed" "lift01stuckdoors2,Close,,0,1" } } modify: { match: { "targetname" "lift02path1" "classname" "path_track" } delete: { "OnPass" "lift02levgdoor2,Open,,5,1" "OnPass" "lift02levgdoor1,Open,,5,1" } insert: { "OnPass" "lift02levgdoor2,Open,,5,-1" "OnPass" "lift02levgdoor1,Open,,5,-1" } } modify: { match: { "targetname" "lift02button" "classname" "func_button" } insert: { "OnPressed" "lift02levgdoor1,Close,,0,1" "OnPressed" "lift02levgdoor2,Close,,0,1" "OnPressed" "lift02stuckdoors1,Close,,0,1" "OnPressed" "lift02stuckdoors2,Close,,0,1" } }