;; _ ;; fix vehicles modify: { match: { "targetname" "wart" "classname" "func_tracktrain" } replace: { "orientationtype" "2" } } modify: { match: { "targetname" "path_46" "classname" "path_track" } replace: { "origin" "4912 15808 1485" } } modify: { match: { "targetname" "path_48" "classname" "path_track" } replace: { "origin" "5568 14976 1488" } } modify: { match: { "targetname" "pelican" "classname" "func_tracktrain" } replace: { "orientationtype" "2" } } modify: { match: { "targetname" "pelican_13" "classname" "path_track" } replace: { "target" "pelican_12" "speed" "100" "angles" "0 -90 0" "orientationtype" "2" } insert: { "OnPass" "pelican,SetSpeedReal,150,5.01,1" } } modify: { match: { "targetname" "pelican_12" "classname" "path_track" } insert: { "OnPass" "nuke,Enable,,2,1" "OnPass" "nuke_sound,PlaySound,,0,1" } } modify: { match: { "targetname" "path_49" "classname" "path_track" } delete: { "target" "path_75" } } ;; prevent ct from delaying on spawn modify: { match: { "targetname" "/invasion?/" "classname" "trigger_teleport" } delete: { "filtername" "zombie" } } modify: { match: { "targetname" "paf_1" "classname" "path_track" } delete: { "OnPass" "invasion,Enable,,0,-1" "OnPass" "invasion1,Enable,,0,-1" } insert: { "OnPass" "invasion*,Enable,,10,1" } } ;; fix zm teleport before boss modify: { match: { "targetname" "path_67" "classname" "path_track" } insert: { "OnPass" "tele_4,AddOutput,angles 0 270 0,14.1,1" "OnPass" "tele_4,AddOutput,origin 6144 6656 1600,14.1,1" } }