;---------------------------------- ; Stripper #2 by .Rushaway & Heavy ; Edited on 2025-02-07 (Heavy) ;------------------------------- ; Adjust game_text ;----------------- modify: { match: { "targetname" "text_boss_hp" "classname" "game_text" "hammerid" "918088" } replace: { "holdtime" "5" "color2" "164 65 65" "color" "200 65 65" } } modify: { match: { "targetname" "text_boss_crit" "classname" "game_text" "hammerid" "918047" } replace: { "holdtime" "5" } } ;-------------------------- ; Remove un-needed outputs ;-------------------------- modify: { match: { "targetname" "draftwinds_pushes" "classname" "trigger_push" } delete: { "OnEndTouch" "mapmanager,RunScriptCode,DraftWindClamp();,0,-1" } } ;-------------------------------------------- ; Change zm item "wing" basevolcity (too op) ;-------------------------------------------- modify: { match: { "origin" "-8964 -10852 -7672" "targetname" "item_wing_relay" "classname" "logic_relay" } delete: { "OnTrigger" "!activator,AddOutput,basevelocity 0 0 600,0,-1" } insert: { "OnTrigger" "!activator,AddOutput,basevelocity 0 0 250,0,-1" } } ;---------------------------- ; Change end area trigger tp so zm's not gonna die ;---------------------------- modify: { match: { "model" "*60" "targetname" "teleport_falldown" "origin" "10912 -12288 -9056" "classname" "trigger_teleport" } replace: { "origin" "10912 -12288 -8960" } } ;---------------------------- ; Add missing zm tp in the temple entrance ;---------------------------- add: { "model" "*300" "filtername" "filter_t" "origin" "10144 -11520 -12672" "spawnflags" "1" "StartDisabled" "0" "classname" "trigger_teleport" "target" "teleport_destination" } ;---------------------------- ; Add more hp to temple_guardians ;---------------------------- modify: { match: { "targetname" "guardian_hp_trigger" "classname" "trigger_multiple" } delete: { "OnStartTouch" "g_templeguardian_hp_outside_math,Add,300,0,-1" } insert: { "OnStartTouch" "g_templeguardian_hp_outside_math,Add,700,0,-1" } } ;---------------------------- ; Add more hp to boss ;---------------------------- modify: { match: { "model" "*100" "origin" "11883.5 -12185.5 13846.5" "targetname" "i_minotaurgod_hp_trig" "classname" "trigger_once" } delete: { "OnStartTouch" "i_minotaurgod_hp,AddHealth,2000,0.02,-1" } insert: { "OnStartTouch" "i_minotaurgod_hp,AddHealth,4000,0.02,-1" } } ;---------------------------- ; Fix boss not falling down ;---------------------------- modify: { match: { "targetname" "end_deathfall_trigger" "classname" "trigger_once" } replace: { "spawnflags" "1032" } } ; Convert to physbox filter: { "targetname" "i_minotaurgod_dead_phys" "classname" "func_breakable" } add: { "model" "*111" "targetname" "i_minotaurgod_dead_phys" "disablereceiveshadows" "1" "classname" "func_physbox" "disableshadows" "1" "health" "10000000" "material" "10" "nodamageforces" "1" "origin" "12288 -12288 15262" "parentname" "i_minotaurgod_jumper" "PerformanceMode" "1" "spawnflags" "44032" "OnUser2" "i_minotaurgod_thrust_forward,Deactivate,,0.3,-1" "OnUser2" "i_minotaurgod_jumper_dead,Open,,0.3,-1" "OnUser2" "i_minotaurgod_model,SetAnimation,falling_death,0.3,-1" "OnUser2" "i_minotaurgod_pillarbreaker_dash,Kill,,0.4,1" "OnUser2" "i_minotaurgod_gallop_timer,Disable,,0,-1" "OnUser2" "i_minotaurgod_s_death_fall,PlaySound,,0.31,-1" "OnUser2" "i_minotaurgod_s_death_fall,Volume,10,0.31,-1" "OnUser2" "i_minotaurgod_s_death_fall,StopSound,,0.3,-1" "OnUser2" "i_minotaurgod_s_death_fall,Volume,0 ,0.3,-1" "OnUser2" "i_minotaurgod_gallop_timer,Kill,,0.05,-1" "OnUser2" "i_minotaurgod_gallop_case,Kill,,0.05,-1" "OnUser2" "i_minotaurgod_jumper_dead,SetParent,0,0,-1" } ;-------------- ; Fix telehopp ;------------- modify: { match: { "targetname" "teleport_falldown" "classname" "trigger_teleport" } insert: { "OnStartTouch" "!activator,AddOutput,absvelocity 0 0 0,0,-1" } } ;------------------------------------------ ; Fix last lever glowe not getting killed ;------------------------------------------ modify: { match: { "model" "*67" "origin" "13216 -12288 -5102.46" "targetname" "lever_button_boss2" "classname" "func_button" } delete: { "OnPressed" "lever_glow,Kill,,0,1" } insert: { "OnPressed" "lever_glow*,Kill,,0,1" } } modify: { match: { "model" "*133" "origin" "-8988 -10879 -7614" "targetname" "zm_item1_push" "classname" "trigger_push" } replace: { "speed" "250" } } ;------------------------------------------------------ ; Fix temple_guardians not giving hp signal to the npc ;------------------------------------------------------ modify: { match: { "targetname" "guardian_hp_trigger" "classname" "trigger_multiple" } replace: { "wait" "8" } } modify: { match: { "targetname" "i_templeguardian_hp" "classname" "func_physbox" } delete: { "OnDamaged" "i_templeguardian_hp_inside_math,FireUser1,,0,-1" } insert: { "OnDamaged" "i_templeguardian_hp_inside_math,FireUser1,,0,1" } } modify: { match: { "targetname" "i_templeguardian_hp_inside_math" "classname" "math_counter" } delete: { "OnUser1" "g_templeguardian_hp_outside_math,GetValue,,0,1" } insert: { "OnUser1" "g_templeguardian_hp_outside_math,GetValue,,0.02,1" } } modify: { match: { "targetname" "g_templeguardian_hp_outside_math" "classname" "math_counter" } insert: { "OnGetValue" "!caller,SetValue,,0,-1" } } ;---------------------------------------------------------------------- ; Adding wall to prevent zms reaching the end elvator before humans ;---------------------------------------------------------------------- modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "new_wall1,addoutput,angles 0 60 0,1,-1" "OnMapSpawn" "new_wall2,addoutput,angles 0 60 0,1,-1" } } add: { "model" "*75" "targetname" "new_wall1" "spawnobject" "0" "spawnflags" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "11048.6 -11233.1 -4344" "nodamageforces" "0" "minhealthdmg" "0" "material" "10" "health" "0" "gibdir" "0 0 0" "fadescale" "1" "fademindist" "-1" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*75" "targetname" "new_wall2" "spawnobject" "0" "spawnflags" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "11048.6 -11233.1 -2424" "nodamageforces" "0" "minhealthdmg" "0" "material" "10" "health" "0" "gibdir" "0 0 0" "fadescale" "1" "fademindist" "-1" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*75" "targetname" "new_wall3" "spawnobject" "0" "spawnflags" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "12256 -10544 -4104" "nodamageforces" "0" "minhealthdmg" "0" "material" "10" "health" "0" "gibdir" "0 0 0" "fadescale" "1" "fademindist" "-1" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*75" "targetname" "new_wall4" "spawnobject" "0" "spawnflags" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "12256 -10544 -2184" "nodamageforces" "0" "minhealthdmg" "0" "material" "10" "health" "0" "gibdir" "0 0 0" "fadescale" "1" "fademindist" "-1" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } ;------------------------------------------------------------------ ; Fix temple_guardians stuck looping relasing and grabbing trigger ;------------------------------------------------------------------ modify: { match: { "targetname" "i_templeguardian_base" "classname" "func_physbox" } delete: { "OnUser2" "i_templeguardian_grab_tp,Enable,,6.00,-1" "OnUser2" "!self,EnableMotion,,6.00,-1" "OnUser2" "i_templeguardian_model,SetPlaybackRate,1.0,6.00,-1" } insert: { "OnUser2" "i_templeguardian_grab_tp,Enable,,8.00,-1" "OnUser2" "i_templeguardian_grab_tp,Disable,,0,-1" "OnUser2" "!self,EnableMotion,,8.00,-1" "OnUser2" "i_templeguardian_model,SetPlaybackRate,1.0,8.00,-1" } } ;; _ ;; restart round on warmup modify: { match: { "targetname" "Level_Case" "classname" "logic_case" } delete: { "OnCase01" "KILL_ALL_SPAWN,Enable,,91.36,1" } insert: { "OnCase01" "server,Command,mp_restartgame 1,91.36,1" } }