; STRIPPER V2 REQURE THE script/vscripts/ze_diddle/teleport.nut ; Disable bhop + change main countdown timer modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "serverCommandmp_roundtime 9990-1" "OnMapSpawn" "managerRunScriptCodeNetProps.SetPropInt(Entities.FindByClassname(null, `cs_gamerules`), `m_iRoundTime`, 60 * 300);0-1" } insert: { "OnMapSpawn" "CSS_jump_blockerAddOutputangles 146 -90 01-1" ;Added for wall anggles change "OnMapSpawn" "X69XTurtleMove5FireUser11-1" ;Added for enabling the new collosion "OnMapSpawn" "CSS_fix_dday_hurtFireUser11-1" ; Start the function on dday trigger "OnMapSpawn" "serverCommandsv_enablebunnyhopping 05-1" "OnMapSpawn" "serverCommandmp_roundtime 990-1" } } ; ========================[ Stripper 1 ]======================================== ; CHANGES FROM HEAVY ; Cannon aim fix (not shoot balls from user legg) modify: { match: { "classname" "env_entity_maker" "targetname" "i_item_projectilespawner_1" "origin" "-1874.03 4626.16 1241" } insert: { "origin" "-1874.03 4626.16 1270.38" } } ; Incrase fetus hp +100% (Now it's +200% since cs:go used (1000,4000)) modify: { match: { "classname" "logic_case" "hammerid" "253721" } delete: { "OnCase01" "npc_base_1RunScriptCodeSetHealth(2000,8000);0-1" } insert: { "OnCase01" "npc_base_1RunScriptCodeSetHealth(4000,16000);0-1" } } ; Add brush to block players being boosted to trigger button after jumping in the elevator shaft turtlereaction add: { "model" "*54" "classname" "func_brush" "disablereceiveshadows" "1" "disableshadows" "1" "origin" "5376 -8277 -13670" "targetname" "CSS_jump_blocker" "spawnflags" "2" } ; CHANGES FROM GINDER ; Remove unused functions modify: { match: { "hammerid" "2300599" "targetname" "i_item_controller_1" } delete: { "OnSpawn" "!selfCallScriptFunctionCloseInitWindow0.251" "OnSpawn" "!selfCallScriptFunctionDoNotRespawn01" } } ; Add missing keys modify: { match: { "hammerid" "1898346" "origin" "-12544 4768 15840" "targetname" "qaz_mortar_3" } insert: { "vscripts" "luffaren/_mapscripts/ze_diddle/omahamortar.nut" } } ; Fix outputs modify: { match: { "hammerid" "1623608" "vscripts" "luffaren/fader.nut" "targetname" "dfriend_roof_mover" } delete: { "OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01" } insert: { "OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01" } } modify: { match: { "hammerid" "687851" "targetname" "hichtelerandomrelay1" } delete: { "OnTrigger" "consoleCommand***Zombies to the South East!***0.51" } insert: { "OnTrigger" "consoleCommandsay ***Zombies to the South East!***0.51" } } modify: { match: { "hammerid" "687853" "targetname" "hichtelerandomrelay2" } delete: { "OnTrigger" "consoleCommand***Zombies to the South West!***0.51" } insert: { "OnTrigger" "consoleCommandsay ***Zombies to the South West!***0.51" } } modify: { match: { "hammerid" "687857" "targetname" "hichtelerandomrelay3" } delete: { "OnTrigger" "consoleCommand***Zombies to the North West!***0.51" } insert: { "OnTrigger" "consoleCommandsay ***Zombies to the North West!***0.51" } } modify: { match: { "hammerid" "687855" "targetname" "hichtelerandomrelay4" } delete: { "OnTrigger" "consoleCommand***Zombies to the North East!***0.51" } insert: { "OnTrigger" "consoleCommandsay ***Zombies to the North East!***0.51" } } ; ========================[ Stripper 2 ]======================================== ; Fix players can stop lasers on turtle reactions by dropping their weapons modify: { match: { "model" "*251" "classname" "func_movelinear" } replace: { "classname" "func_door" "spawnflags" "4096" } insert: { "lip" "-100000" "forceclosed" "1" "dmg" "5" "wait" "0" } } modify: { match: { "model" "*252" "classname" "func_movelinear" } replace: { "classname" "func_door" "spawnflags" "4096" } insert: { "lip" "-100000" "forceclosed" "1" "dmg" "5" "wait" "0" } } ; Reduce Diglett temple bosses hp by -10% modify: { match: { "targetname" "Ord_lvl_02_boss_relay" ; the 2 cave boss uses the same hp that's why there's no 4 modify "classname" "logic_relay" } delete: { "OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1800);01" } insert: { "OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1620);01" } } modify: { match: { "targetname" "Ord_main_boss_02" "classname" "logic_relay" } delete: { "OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3750);21" } insert: { "OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3375);21" } } modify: { match: { "targetname" "Ord_main_boss_03" "classname" "logic_relay" } delete: { "OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,8250);21" } insert: { "OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,7425);21" } } ; Fix zombies not getting teleported to the other side on dicklett temple boss 4 modify: { match: { "targetname" "Ord_lvl_01_tpt_04" "classname" "trigger_teleport" } insert: { "vscripts" "ze_diddle/teleport.nut" } } modify: { match: { "targetname" "Ord_lvl_01_tpt_05" "classname" "trigger_teleport" } insert: { "vscripts" "ze_diddle/teleport.nut" } } ; Fix land mines can't be shooted away modify: { match: { "targetname" "i_mortar_phys" "classname" "func_physbox" } insert: { "massScale" "0.25" } } ; Balancing the 10coin spot reaching in dday modify: { match: { "classname" "trigger_hurt" "hammerid" "1811578" } replace: { "classname" "trigger_multiple" "spawnflags" "1" } insert: { "targetname" "CSS_fix_dday_hurt" "wait" "0" "OnUser1" "!selfFireUser20.32-1" "OnUser1" "!selfDisable0-1" "OnUser2" "!selfEnable0-1" "OnUser2" "!selfFireUser10.32-1" "OnStartTouch" "!activatorRunScriptCodeif (self.GetHealth() > 5) self.SetHealth(self.GetHealth() - 12); else self.TakeDamage(9999, 0, null);0-1" } } ; Fix shield rotation ; =========================================================================== ; removing old info dest aim filter: { "classname" "ITEMX_qaz_item_shields3_aim" "hammerid" "info_teleport_destination" } filter: { "classname" "ITEMX_qaz_item_shields2_aim" "hammerid" "info_teleport_destination" } filter: { "classname" "ITEMX_qaz_item_shields1_aim" "hammerid" "info_teleport_destination" } ; adding aim fixer script modify: { match: { "targetname" "ITEMX_qaz_item_btn3" "classname" "func_button" } delete: { "OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0-1" } insert: { "OnUser1" "ITEMX_qaz_itemmaker3RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1" "OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0.02-1" } } modify: { match: { "targetname" "ITEMX_qaz_item_btn2" "classname" "func_button" } delete: { "OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0-1" } insert: { "OnUser1" "ITEMX_qaz_itemmaker2RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1" "OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0.02-1" } } modify: { match: { "targetname" "ITEMX_qaz_item_btn1" "classname" "func_button" } delete: { "OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0-1" } insert: { "OnUser1" "ITEMX_qaz_itemmaker1RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1" "OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0.02-1" } } ; Change func_brekable to func_physbox to make it work modify: { match: { "classname" "func_breakable" "targetname" "ITEMX_qaz_item_shields3" } replace: { "classname" "func_physbox" "spawnflags" "40960" "notsolid" "0" } } modify: { match: { "classname" "func_breakable" "targetname" "ITEMX_qaz_item_shields2" } replace: { "classname" "func_physbox" "spawnflags" "40960" "notsolid" "0" } } modify: { match: { "classname" "func_breakable" "targetname" "ITEMX_qaz_item_shields1" } replace: { "classname" "func_physbox" "spawnflags" "40960" "notsolid" "0" } } ; =========================================================================== ; Fix people can bug under bridge dicklet temple add: { "model" "*399" "targetname" "CSS_fix_spot" "classname" "trigger_hurt" "damage" "999999" "origin" "-14432 15616 13326" "spawnflags" "1" "StartDisabled" "1" } modify: { match: { "targetname" "Ord_lvl_02_boss_pit_platform" "classname" "func_movelinear" } insert: { "OnFullyClosed" "CSS_fix_spotEnable0-1" } } ; chekc korukos stuff (next ver)