// ze_best_korea_css2 // Stripper fixes done by iszaar and optimization by Zuff // Logic Auto modify: { match: { "hammerid" "777474" "classname" "logic_auto" } delete: { "OnMapSpawn" "server,Command,zr_infect_spawntime_min 14,0,-1" "OnMapSpawn" "server,Command,zr_infect_spawntime_max 17,0,-1" } insert: { "OnMapSpawn" "s3_gachi_gape_wall,Enable,,5,1" "OnMapSpawn" "server,Command,say +++ Stripper version 06.01.2023 +++,1.5,1" "OnMapSpawn" "server,Command,zr_infect_spawntime_min 13,0,-1" "OnMapSpawn" "server,Command,zr_infect_spawntime_max 14,0,-1" } } ;;;;;;;;;;;;;;;;;;;;;;;;;; // UNLOZE BALANCING REMOVE IF FOR EVENTS! // UNLOZE BALANCING REMOVE IF FOR EVENTS! // UNLOZE BALANCING REMOVE IF FOR EVENTS! // UNLOZE BALANCING REMOVE IF FOR EVENTS! ;;;;;;;;;;;;;;;;;;;;;;;;;; modify: { match: { "hammerid" "780789" "targetname" "MapManagerStage3" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 0,1,1" "OnTrigger" "server,Command,zr_infect_mzombie_ratio 10,0,1" } } modify: { match: { "hammerid" "766356" "targetname" "MapManagerStage2" } delete: { "OnTrigger" "server,Command,sv_airaccelerate 12,0,-1" } insert: { "OnTrigger" "server,Command,sv_airaccelerate 10,0,-1" } } modify: { match: { "targetname" "s3_ramranch_door" "hammerid" "508260" } insert: { "OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,1" } } modify: { match: { "targetname" "s3_postpringle_door" "hammerid" "560591" } insert: { "OnOpen" "server,Command,sv_enablebunnyhopping 0,1,1" } } ;;;;;;;;;;;;;;;;;;;;;;;;;; // skybox3 fix origin 11643.05 -13054.3 14416 // skybox2 fix skybox_s2 origin 10899.5 -12913.8 14188 // skybox 1 looked fine???? modify: { match: { "hammerid" "937616" "targetname" "skybox_s2" } replace: { "origin" "10899.5 -12913.8 14188" } } modify: { match: { "hammerid" "934045" "targetname" "skybox_s3" } replace: { "origin" "11643.05 -13054.3 14416" } } // BossHP Buff modify: { match: { "hammerid" "809874" "targetname" "bosshp_Add" } delete: { "OnStartTouch" "babyboss_hp,AddHealth,1250,0,-1" "OnStartTouch" "babyboss_hp2,AddHealth,1250,0,-1" } insert: { "OnStartTouch" "babyboss_hp,AddHealth,3250,0,-1" "OnStartTouch" "babyboss_hp2,AddHealth,3250,0,-1" } } // Fixes modify: { match: { "classname" "trigger_multiple" "hammerid" "560283" } delete: { "OnStartTouch" "!activator,AddOutput,targetname pedo,0,-1" "OnStartTouch" "filter_ct_pedo,TestActivator,,0,-1" "OnStartTouch" "!self,Disable,,15,-1" } insert: { "OnStartTouch" "global_speedmod,ModifySpeed,0.05,0,-1" "OnStartTouch" "global_speedmod,ModifySpeed,1,15,-1" } } modify: { match: { "targetname" "babyswarm_trigger" "classname" "trigger_multiple" "hammerid" "560053" } insert: { "OnStartTouch" "global_speedmod,ModfiySpeed,1,15,-1" ; FAIL SAFE IN REAL GAME IT BREAKS } } // move sprite modify: { match: { "hammerid" "893298" "targetname" "i_ikea_castlebox_trigger" } replace: { "origin" "-12863 960 64" } } modify: { match: { "hammerid" "513847" "targetname" "i_ikea_castlebox_sprite" } replace: { "origin" "-12863 960 64" } } // i_nkbabysoldier_bomb_phys // OnSpawn _nkbabysoldier_headsprite,SetParentAttachment,headtip,0,1 // parenting didnt work u also gootta set its shitty thingy modify: { match: { "hammerid" "892404" "targetname" "i_nkbabysoldier_bomb_phys" } insert: { "parentname" "i_nkbabysoldier_model" } } modify: { match: { "classname" "logic_relay" "targetname" "i_nkbabysoldier_start" } insert: { "OnSpawn" "i_nkbabysoldier_bomb_phys,SetParentAttachment,headtip,0,1" } } modify: // anim fix same method as big baby kim { match: { "targetname" "i_nksoldier_trigger_jump" "hammerid" "869040" } delete: { "OnTrigger" "i_nksoldier_model,SetAnimation,run,1,-1" "OnTrigger" "i_nksoldier_model,SetDefaultAnimation,run,1,-1" } insert: { "OnTrigger" "!self,FireUser2,run,1,-1" "OnUser2" "i_nksoldier_model,SetAnimation,run,0,-1" "OnUser2" "i_nksoldier_model,SetDefaultAnimation,run,0,-1" } } modify: // anim fix same method as big baby kim { match: { "targetname" "i_nkbabysoldier_trigger_jump" "hammerid" "869040" } delete: { "OnTrigger" "i_nkbabysoldier_model,SetAnimation,crawl,1,-1" "OnTrigger" "i_nkbabysoldier_model,SetDefaultAnimation,crawl,1,-1" } insert: { "OnTrigger" "!self,FireUser2,run,1,-1" "OnUser2" "i_nkbabysoldier_model,SetAnimation,crawl,0,-1" "OnUser2" "i_nkbabysoldier_model,SetDefaultAnimation,crawl,0,-1" } } // s3_gachi_gape_wall,Kill,,5,1 modify: { match: { "origin" "6049 11904 8800" // triger where kill thing "hammerid" "506312" } delete: { "OnStartTouch" "s3_gachi_gape_wall,Kill,,5,1" } insert: { "OnStartTouch" "s3_gachi_gape_wall,Disable,,5,1" } } // s3_finalgate modify: { match: { "targetname" "s3_finalgate" "hammerid" "473033" } insert: { "OnOpen" "s3_uppershortcutladder_2,Break,,6,1" } } modify: { match: { "targetname" "s3_finalgate" } delete: { "OnStartTouch" "s3_uppershortcutladder_2,Break,,0,1" } } // overlay fix??? // janky as fuck i swear to god i need to make this cleaner // FIX THIS FOR NEXT RELEASE I SWEAR TO GOD // Update I FIXED IT FUCK YEAH modify: { match: { "hammerid" "587567" "classname" "func_button" "origin" "511.5 -376 9820" } replace: { "classname" "game_zone_player" } insert: { "targetname" "OVERLAY_SHIT_pray" "OnPlayerOutZone" "overlay_frame,GetValue,0,-1" "OnUser1" "overlay_frame,SetValueNoFire,0,-1" "OnUser1" "overlay_reset,Disable,,0.5,1" // remove? "OnUser1" "OVERLAY_SHIT_pray,CountPlayersInZone,0.02,-1" "OnUser2" "OVERLAY_SHIT_pray,CountPlayersInZone,0,-1" } delete: { "OnPressed" "server,Command,say ***ADMIN ROOM - ALL BABIES***,0,-1" } } modify: { match: { "hammerid" "777268" "targetname" "AutoInstance1-Level_Case" } delete: { "OnCase01" "overlay_frame,SetValue,1,0,-1" "OnCase02" "overlay_frame,SetValue,2,0,-1" "OnCase03" "overlay_frame,SetValue,3,0,-1" } insert: { "OnCase01" "overlay_frame,SetValue,1,1,-1" "OnCase01" "OVERLAY_SHIT_pray,FireUser1,,0,1" "OnCase01" "OVERLAY_SHIT_pray,FireUser1,,10.2,1" "OnCase01" "OVERLAY_SHIT_pray,FireUser2,,1.1,1" "OnCase02" "overlay_frame,SetValue,2,1,-1" "OnCase02" "OVERLAY_SHIT_pray,FireUser2,,1.1,1" "OnCase02" "OVERLAY_SHIT_pray,FireUser1,,0,1" "OnCase02" "OVERLAY_SHIT_pray,FireUser1,,10,1" "OnCase03" "overlay_frame,SetValue,3,1,-1" "OnCase03" "OVERLAY_SHIT_pray,FireUser1,,0,1" "OnCase03" "OVERLAY_SHIT_pray,FireUser1,,10,1" "OnCase03" "OVERLAY_SHIT_pray,FireUser2,,1.1,1" } } filter: { "hammerid" "923006" "targetname" "overlay_reset" } modify: { match: { "hammerid" "736061" "targetname" "s3_pringles_phys" } delete: { "OnUser2" "overlay_reset,Enable,,75,1" "OnUser2" "overlay_reset,Disable,,0,1" } insert: { "OnUser2" "OVERLAY_SHIT_pray,FireUser1,,75,1" } } // DisableBoneFollowers fix for less annoying shit?? // i_nkbabysoldier_model (maybe this one wont work without its already pretty low perf so i aint touching it untill there are MAJOR lag issues) // i_nksoldier_model // babyboss_model // babyrush_boss_model modify: { match: { "hammerid" "34804" "targetname" "i_nksoldier_model" } insert: { "DisableBoneFollowers" "1" } } modify: { match: { "hammerid" "11105" "targetname" "babyboss_model" } insert: { "DisableBoneFollowers" "1" } } modify: { match: { "hammerid" "150444" "targetname" "babyrush_boss_model" } insert: { "DisableBoneFollowers" "1" } } modify: { match: { "hammerid" "6998" "targetname" "i_babysuicide_model" } insert: { "DisableBoneFollowers" "1" } } // boss fix // it should now not fucking die & then respawn modify: { match: { "classname" "point_hurt" "hammerid" "894129" "targetname" "baby_hurt_point" } insert: { "OnUser2" "babyboss_model,SetDefaultAnimation,crawling,0.02,1" "OnUser2" "babyboss_hp2,SetDamageFilter,filter_ct,0,1" "OnUser2" "babyboss_phys,EnableMotion,,0,1" "OnUser2" "babyboss_model,SetAnimation,sit_gotocrawl,0,1" "OnUser2" "babyboss_kick,Enable,,0,1" "OnUser2" "baby_hurt_point,AddOutput,damage 90,0,1" "OnUser1" "babyboss_model,SetDefaultAnimation,sit_crybaby,0.02,1" "OnUser1" "babyboss_phys,DisableMotion,,0,1" "OnUser1" "babyboss_model,SetAnimation,hurt_sit,0,1" "OnUser1" "babyboss_s_4,PlaySound,,0,1" "OnUser1" "babyboss_kick,Disable,,0,1" "OnUser1" "!self,FireUser2,,12,1" } } modify: { match: { "classname" "func_physbox" "hammerid" "150776" "targetname" "babyboss_hp" } delete: { "OnBreak" "babyboss_model,SetDefaultAnimation,crawling,12.02,1" "OnBreak" "baby_hurt_point,AddOutput,damage 90,12,1" "OnBreak" "babyboss_kick,Enable,,12,1" "OnBreak" "babyboss_model,SetAnimation,sit_gotocrawl,12,1" "OnBreak" "babyboss_phys,EnableMotion,,12,1" "OnBreak" "babyboss_model,SetDefaultAnimation,sit_crybaby,0.02,1" "OnBreak" "babyboss_kick,Disable,,0,1" "OnBreak" "babyboss_s_4,PlaySound,,0,1" "OnBreak" "babyboss_model,SetAnimation,hurt_sit,0,1" "OnBreak" "babyboss_phys,DisableMotion,,0,1" "OnBreak" "babyboss_hp2,SetDamageFilter,filter_ct,12,1" } insert: { "OnBreak" "baby_hurt_point,FireUser1,,0,1" } } modify: { match: { "hammerid" "908551" "targetname" "babyboss_hp2" } insert: { "OnBreak" "baby_hurt_point,Kill,,0,1" } } // ending anti block modify: { match: { "hammerid" "420282" "targetname" "s3_space_elevator" } replace: { "dmg" "999" } } // absvelocity issue dont use 250 on z-axis modify: { match: { "hammerid" "491148" "origin" "8673 11968 4483.5" } delete: { "OnStartTouch" "!activator,AddOutput,absvelocity 0 -260 250,0,-1" } insert: { "OnStartTouch" "!activator,AddOutput,absvelocity 0 -260 251,0,-1" } } // Stage 3 Skip Fix (ffs ambitious) modify: { match: { "hammerid" "466463" "origin" "10593 1792 2819.5" } replace: { "StartDisabled" "1" } insert: { "targetname" "booster_fix_1" } } modify: { match: { "hammerid" "598866" "targetname" "s3_gate_lower" } insert: { "OnOpen" "booster_fix_1,Enable,,0,1" } } // fix stage 3 tp add: { "origin" "14025 3720 -1063" "targetname" "s3_randomizer" "classname" "logic_case" "OnCase01" "!activator,AddOutput,origin 13385 -1792 1924,0,-1" "OnCase02" "!activator,AddOutput,origin 10241 -2144 1796,0,-1" "OnCase03" "!activator,AddOutput,origin 11681 -544 3012,0,-1" } modify: { match: { "hammerid" "468401" "origin" "11809 -1664 992" } delete: { "OnStartTouch" "!activator,RunScriptCode,self.SetVelocity(Vector(self.GetForwardVector().x*300,0,100" "UseLandmarkAngles" "1" } insert: { "targetname" "s3_randomizer_trigger" // failsafe for real rounds? Note: This did work im just keeping this incase for real rounds. "OnStartTouch" "s3_randomizer,PickRandom,,0.02,-1" "OnStartTouch" "!activator,AddOutput,absvelocity 0 0 0,0,-1" } } //Part 1 -> start -> i_builder_hold_button //Part 2 -> ^ -> town_gate_pre + town_gate_under + town_gate_preside //Part 3 -> ^ -> town_gate_main + town_gate_shortcut //Part 4 -> ^ -> town_prebaby_gate //Part 5 -> ^ -> babyrush_gate_entrance + babyrush_gate_shortcut //Part 6 -> ^ -> End ;------------------------- filter: { "targetname" "SpawnManagerStage2" "hammerid" "766361" } modify: { match: { "targetname" "MapManagerStage2" "hammerid" "766356" } delete: { "OnTrigger" "SpawnManagerStage2,Trigger,,0,-1" } insert: { "OnTrigger" "SpawnManagerS2P1,Trigger,,0,-1" } } ;------------------------- modify: { match: { "targetname" "i_builder_hold_button" "classname" "func_button" "hammerid" "144183" } insert: { "OnPressed" "SpawnManagerS2P2,Trigger,,0,1" } } modify: { match: { "targetname" "SpawnManagerS2P2" "hammerid" "766382" } delete: { ; Part 3 "OnTrigger" "s_nksoldier,AddOutput,origin -9584 -2676 256,0.6,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 242 0,0.6,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.7,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -10014 -3235 64,0.8,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 296 0,0.8,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.9,-1" } insert: { ; From Part 7 "OnTrigger" "s_mine,AddOutput,origin -6938 -4512 512,0,-1" "OnTrigger" "s_mine,AddOutput,angles 0 359 0,0,-1" "OnTrigger" "s_mine,ForceSpawn,,0.1,-1" "OnTrigger" "s_mine,AddOutput,origin -8320 -4712 256,0.2,-1" "OnTrigger" "s_mine,AddOutput,angles 0 90 0,0.2,-1" "OnTrigger" "s_mine,ForceSpawn,,0.3,-1" "OnTrigger" "s_mine,AddOutput,origin -8320 -4583 256,0.4,-1" "OnTrigger" "s_mine,AddOutput,angles 0 89 0,0.4,-1" "OnTrigger" "s_mine,ForceSpawn,,0.5,-1" "OnTrigger" "s_mine,AddOutput,origin -8320 -4456 256,0.6,-1" "OnTrigger" "s_mine,AddOutput,angles 0 89 0,0.6,-1" "OnTrigger" "s_mine,ForceSpawn,,0.7,-1" ; From Part 8 "OnTrigger" "s_mine,AddOutput,origin -8320 -4327 256,0.8,-1" "OnTrigger" "s_mine,AddOutput,angles 0 89 0,0.8,-1" "OnTrigger" "s_mine,ForceSpawn,,0.9,-1" "OnTrigger" "s_mine,AddOutput,origin -8320 -4200 256,1,-1" "OnTrigger" "s_mine,AddOutput,angles 0 89 0,1,-1" "OnTrigger" "s_mine,ForceSpawn,,1.1,-1" "OnTrigger" "s_mine,AddOutput,origin -8320 -4096 256,1.2,-1" "OnTrigger" "s_mine,AddOutput,angles 0 89 0,1.2,-1" "OnTrigger" "s_mine,ForceSpawn,,1.3,-1" } } ;------------------------- modify: { match: { "classname" "trigger_multiple" "hammerid" "146452" } insert: { "OnStartTouch" "SpawnManagerS2P3,Trigger,,0,1" } } modify: { match: { "targetname" "SpawnManagerS2P3" "hammerid" "766384" } delete: { ; Part 4 "OnTrigger" "s_nksoldier,AddOutput,origin -8633 -2232 256,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 46 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -11520 780 64,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 311 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -12605 4168 64,0.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 270 0,0.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.5,-1" ; Part 5 "OnTrigger" "s_nksoldier,AddOutput,origin -12048 6911 64,0.6,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 292 0,0.6,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.7,-1" ; Part 6 "OnTrigger" "s_nksoldier,AddOutput,origin -10105 1994 64,0.8,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 87 0,0.8,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.9,-1" } insert: { ; From Part 2 "OnTrigger" "s_nksoldier,AddOutput,origin -9584 -2676 256,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 242 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -10014 -3235 64,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 296 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" } } ;------------------------- modify: { match: { "classname" "trigger_multiple" "hammerid" "146470" } insert: { "OnStartTouch" "SpawnManagerS2P4,Trigger,,0,1" } } modify: { match: { "targetname" "SpawnManagerS2P4" "hammerid" "766386" } delete: { ; Part 6 "OnTrigger" "s_nksoldier,AddOutput,origin -9897 2334 64,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 95 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -10093 2756 64,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 -82 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -12782 9767 320,0.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 322 0,0.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.5,-1" ; Part 4 "OnTrigger" "s_nksoldier,AddOutput,origin -13717 -1353 60,0.6,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 40 0,0.6,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.7,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14624 -1957 192,0.8,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 320 0,0.8,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.9,-1" } insert: { ; From Part 3 "OnTrigger" "s_nksoldier,AddOutput,origin -8633 -2232 256,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 46 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -11520 780 64,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 311 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -12605 4168 64,0.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 270 0,0.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.5,-1" ; From Part 4 "OnTrigger" "s_nksoldier,AddOutput,origin -13717 -1353 60,0.6,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 40 0,0.6,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.7,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14624 -1957 192,0.8,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 320 0,0.8,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.9,-1" ; From Part 5 "OnTrigger" "s_nksoldier,AddOutput,origin -12076 -1918 320,1,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 237 0,1,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,1.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14935 -141 -447,1.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 180 0,1.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,1.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14939 -524 -447,1.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 179 0,1.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,1.5,-1" ; From Part 5 "OnTrigger" "s_babysuicide,AddOutput,origin -12556 480 40,0,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 89 0,0,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.1,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -12386 480 40,0.2,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 90 0,0.2,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.3,-1" ; From Part 6 "OnTrigger" "s_babysuicide,AddOutput,origin -12183 478 40,0.4,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 90 0,0.4,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.5,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11942 558 40,0.6,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 136 0,0.6,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.7,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11805 696 40,0.8,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 134 0,0.8,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.9,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11745 1008 40,1,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 179 0,1,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,1.1,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11747 1303 40,1.2,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 179 0,1.2,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,1.3,-1" ; From Part 7 "OnTrigger" "s_babysuicide,AddOutput,origin -11747 1585 40,1.4,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 179 0,1.4,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,1.5,-1" ; From Part 8 "OnTrigger" "s_mine,AddOutput,origin -11568 1762 270,0,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,0,-1" "OnTrigger" "s_mine,ForceSpawn,,0.1,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1729 270,0.2,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,0.2,-1" "OnTrigger" "s_mine,ForceSpawn,,0.3,-1" ; From Part 9 "OnTrigger" "s_mine,AddOutput,origin -11568 1798 270,0.4,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,0.4,-1" "OnTrigger" "s_mine,ForceSpawn,,0.5,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1846 270,0.6,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,0.6,-1" "OnTrigger" "s_mine,ForceSpawn,,0.7,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1788 270,0.8,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,0.8,-1" "OnTrigger" "s_mine,ForceSpawn,,0.9,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1708 270,1,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,1,-1" "OnTrigger" "s_mine,ForceSpawn,,1.1,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1664 270,1.2,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,1.2,-1" "OnTrigger" "s_mine,ForceSpawn,,1.3,-1" ; From Part 10 "OnTrigger" "s_mine,AddOutput,origin -11568 1753 270,1.4,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,1.4,-1" "OnTrigger" "s_mine,ForceSpawn,,1.5,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1819 270,1.6,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,1.6,-1" "OnTrigger" "s_mine,ForceSpawn,,1.7,-1" "OnTrigger" "s_mine,AddOutput,origin -11568 1844 270,1.8,-1" "OnTrigger" "s_mine,AddOutput,angles 0 -142 0,1.8,-1" "OnTrigger" "s_mine,ForceSpawn,,1.9,-1" ; From Part 10 "OnTrigger" "s_nkbabysoldier,AddOutput,origin -8768 -1326 256,0,-1" "OnTrigger" "s_nkbabysoldier,AddOutput,angles 0 270 0,0,-1" "OnTrigger" "s_nkbabysoldier,ForceSpawn,,0.1,-1" } } ;------------------------- modify: { match: { "classname" "trigger_multiple" "hammerid" "142245" } insert: { "OnStartTouch" "SpawnManagerS2P5,Trigger,,0,1" } } modify: { match: { "targetname" "SpawnManagerS2P5" "hammerid" "766388" } delete: { ; Part 4 "OnTrigger" "s_nksoldier,AddOutput,origin -12076 -1918 320,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 237 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14935 -141 -447,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 180 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -14939 -524 -447,0.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 179 0,0.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.5,-1" ; Part 4 "OnTrigger" "s_babysuicide,AddOutput,origin -12556 480 40,0.6,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 89 0,0.6,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.7,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -12386 480 40,0.8,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 90 0,0.8,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.9,-1" } insert: { ; From Part 3 "OnTrigger" "s_nksoldier,AddOutput,origin -12048 6911 64,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 292 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" } } ;------------------------- modify: { match: { "classname" "trigger_multiple" "hammerid" "122459" } insert: { "OnStartTouch" "SpawnManagerS2P6,Trigger,,0,1" } } modify: { match: { "targetname" "SpawnManagerS2P6" "hammerid" "766397" } delete: { ; Part 4 "OnTrigger" "s_babysuicide,AddOutput,origin -12183 478 40,0,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 90 0,0,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.1,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11942 558 40,0.2,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 136 0,0.2,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.3,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11805 696 40,0.4,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 134 0,0.4,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.5,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11745 1008 40,0.6,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 179 0,0.6,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.7,-1" "OnTrigger" "s_babysuicide,AddOutput,origin -11747 1303 40,0.8,-1" "OnTrigger" "s_babysuicide,AddOutput,angles 0 179 0,0.8,-1" "OnTrigger" "s_babysuicide,ForceSpawn,,0.9,-1" } insert: { ; From Part 3 "OnTrigger" "s_nksoldier,AddOutput,origin -10105 1994 64,0,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 87 0,0,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.1,-1" ; From Part 4 "OnTrigger" "s_nksoldier,AddOutput,origin -9897 2334 64,0.2,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 95 0,0.2,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.3,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -10093 2756 64,0.4,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 -82 0,0.4,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.5,-1" "OnTrigger" "s_nksoldier,AddOutput,origin -12782 9767 320,0.6,-1" "OnTrigger" "s_nksoldier,AddOutput,angles 0 322 0,0.6,-1" "OnTrigger" "s_nksoldier,ForceSpawn,,0.7,-1" } } ;------------------------- filter: { "targetname" "SpawnManagerS2P7" "hammerid" "766399" } filter: { "targetname" "SpawnManagerS2P8" "hammerid" "766401" } filter: { "targetname" "SpawnManagerS2P9" "hammerid" "766403" } filter: { "targetname" "SpawnManagerS2P10" "hammerid" "766405" }