"bosses"
{
	"0" // Golem
	{
		"name"				"Golem"
		"method"			"hpbar"
		"trigger"			"stage_1-Boss_HPAdder:OnStartTouch"

		"iterator"			"stage_1-Boss_HPSegment"
		"counter"			"stage_1-Boss_HP"
		"backup"			"stage_1-Boss_HPBackup"
	}
	"1" // Shadows
	{
		"name"				"Shadows"
		"method"			"hpbar"
		"trigger"			"stage_2-Boss_HPAdder:OnStartTouch"

		"iterator"			"stage_2-Boss_SegmentHP"
		"counter"			"stage_2-Boss_HP"
		"backup"			"stage_2-Boss_BackupHP"
	}
}