;; _

;; fix humans getting knifed through dropship floor

modify:
{
	match:
	{
		"targetname" "escape_ship"
		"classname" "func_tracktrain"
	}
	replace:
	{
		"spawnflags" "539"
	}
}

add:
{
	"model" "*7"
	"targetname" "escape_ship_clip"
	"parentname" "escape_ship"
	"spawnobject" "0"
	"spawnflags" "0"
	"rendermode" "10"
	"renderfx" "0"
	"rendercolor" "255 255 255"
	"renderamt" "255"
	"propdata" "0"
	"pressuredelay" "0"
	"physdamagescale" "1.0"
	"PerformanceMode" "0"
	"origin" "-4640 6214 64"
	"nodamageforces" "0"
	"minhealthdmg" "0"
	"material" "0"
	"health" "0"
	"gibdir" "0 0 0"
	"explosion" "0"
	"ExplodeRadius" "0"
	"explodemagnitude" "0"
	"ExplodeDamage" "0"
	"disableshadows" "1"
	"disablereceiveshadows" "1"
	"classname" "func_breakable"
}

modify:
{
	match:
	{
		"targetname" "ship_path7"
		"classname" "path_track"
	}
	replace:
	{
		"speed" "200"
	}
}


