filter:
{
	"classname" "prop_dynamic_override" 
	"hammerid" "36787"
}
modify:
{
	match:
	{
		"classname" "prop_dynamic_override"
		"targetname" "rock01"
	}
	replace:
	{
		"solid" "0"
	}
}
modify:
{
	match:
	{
		"classname" "prop_dynamic_override"
		"targetname" "rock02"
	}
	replace:
	{
		"solid" "0"
	}
}
modify:
{
	match:
	{
		"targetname" "train_rock01"
	}
	replace:
	{
		"dmg" "999999"
	}
}

modify:
{
	match:
	{
		"targetname" "train_rock02"
	}
	replace:
	{
		"dmg" "999999"
	}
}

modify:
{
	match:
	{
		"hammerid" "172593"
	}
	delete:
	{
		"OnStartTouch" "hp_boss,Add,5,0,-1"
	}
	insert:
	{
		"OnStartTouch" "hp_boss,Add,3,0,-1"
	}
}

modify:
{
	match:
	{
		"targetname" "Leon_p_90"
	}
	delete:
	{
		"OnPass" "tp_zm07,Enable,,0,-1"
	}
	insert:
	{
		"OnPass" "tp_zm07,Enable,,10,-1"
	}
}

modify:
{
	match:
	{
		"targetname" "Leon_p_91"
	}
	delete:
	{
		"OnPass" "tp_zm07,Enable,,0,-1"
	}
	insert:
	{
		"OnPass" "tp_zm07,Enable,,10,-1"
	}
}
;; ze_re4_castle_a3
 
;; block glitch spot
 
add:
{
	"targetname" "BridgeClip"
	"model" "*13"
	"vrad_brush_cast_shadows" "0"
	"StartDisabled" "0"
	"spawnflags" "2"
	"Solidity" "0"
	"solidbsp" "0"
	"rendermode" "10"
	"renderfx" "0"
	"rendercolor" "255 255 255"
	"renderamt" "255"
	"origin" "11143 -2213 664"
	"invert_exclusion" "0"
	"InputFilter" "0"
	"disableshadows" "1"
	"disablereceiveshadows" "1"
	"classname" "func_brush"
}
 
;; add fall teleports
 
add:
{
	"model" "*19"
	"targetname" "tp_fall"
	"target" "desti_pont"
	"StartDisabled" "0"
	"spawnflags" "1"
	"origin" "10137 -2057 -640"
	"classname" "trigger_teleport"
}
add:
{
	"model" "*28"
	"targetname" "tp_fall2"
	"target" "desti_zm02"
	"StartDisabled" "0"
	"spawnflags" "1"
	"origin" "8269 -498 516"
	"classname" "trigger_teleport"
}
add:
{
	"model" "*20"
	"targetname" "tp_fall2"
	"target" "desti_zm02"
	"StartDisabled" "0"
	"spawnflags" "1"
	"origin" "8099 350 -226"
	"classname" "trigger_teleport"
}
add:
{
	"model" "*20"
	"targetname" "tp_fall2"
	"target" "desti_zm02"
	"StartDisabled" "0"
	"spawnflags" "1"
	"origin" "6083 350 -226"
	"classname" "trigger_teleport"
}
 
;; doors crush players to prevent delays
 
modify:
{
	match:
	{
		"targetname" "door04"
		"classname" "func_door"
	}
	replace:
	{
		"dmg" "10000"
	}
}
modify:
{
	match:
	{
		"targetname" "door05"
		"classname" "func_door"
	}
	replace:
	{
		"dmg" "10000"
	}
}
modify:
{
	match:
	{
		"targetname" "porte"
		"classname" "func_door"
	}
	replace:
	{
		"dmg" "10000"
	}
}
 
;; at the end, crush players that stand under opening staircase
 
modify:
{
	match:
	{
		"targetname" "ponton"
		"classname" "func_door_rotating"
	}
	replace:
	{
		"ignoredebris" "0"
	}
}
