add:
{
	"classname" "trigger_push"
	"origin" "4320 -737.5 -1512.5"
	"angles" "0 90 0"
	"model" "*148"
	"targetname" "push_boat_1"
	"parentname" "save_boat_1"
	"filtername" "zombie"
	"pushdir" "90 0 0"
	"spawnflags" "1"
	"speed" "350"
	"StartDisabled" "0"
	"alternateticksfix" "0"
}

add:
{
	"classname" "trigger_push"
	"origin" "4776 -738.5 -1528.5"
	"angles" "0 90 0"
	"model" "*148"
	"targetname" "push_boat_2"
	"parentname" "save_boat_2"
	"filtername" "zombie"
	"pushdir" "90 0 0"
	"spawnflags" "1"
	"speed" "350"
	"StartDisabled" "0"
	"alternateticksfix" "0"
}

add:
{
	"classname" "trigger_push"
	"origin" "4320 -541.5 -1512.5"
	"angles" "0 90 0"
	"model" "*148"
	"targetname" "push_boat_1"
	"parentname" "save_boat_1"
	"filtername" "zombie"
	"pushdir" "90 0 0"
	"spawnflags" "1"
	"speed" "350"
	"StartDisabled" "0"
	"alternateticksfix" "0"
}

add:
{
	"classname" "trigger_push"
	"origin" "4776 -542.5 -1528.5"
	"angles" "0 90 0"
	"model" "*148"
	"targetname" "push_boat_2"
	"parentname" "save_boat_2"
	"filtername" "zombie"
	"pushdir" "90 0 0"
	"spawnflags" "1"
	"speed" "350"
	"StartDisabled" "0"
	"alternateticksfix" "0"
}
;
;		STRIPPER BY ENCAP
;
;buffed nuke and zm push (that prevents them from getting to the boats from side)
 
modify:
{
	match:
	{
		"targetname" "BOOOM"
		"classname" "trigger_hurt"
	}
	replace:
	{
		"damage" "100000"
	}
}
 
modify:
{
	match:
	{
		"origin" "4024.5 -763.5 -1131"
		"speed" "300"
		"classname" "trigger_push"
	}
	replace:
	{
		"speed" "700"
	}
}