;Increase roundtime
modify:
{
	match:
	{
		"classname"		"logic_auto"
	}
	delete:
	{
		"OnMapSpawn"	"Console,Command,mp_roundtime 9,2,-1"
	}
	insert:
	{
		"OnMapSpawn"	"Console,Command,mp_roundtime 20,2,-1"
	}
}

;------------------
; Random SMG
;------------------

;	add:
;	{
;		"origin" "-1500 -500 -70"
;		"targetname" "Stripper_EventCasper_Case"
;		"classname" "logic_case"
;		"OnCase01" "point_servercommand,Command,zr_unrestrict mac10,0,1"
;		"OnCase02" "point_servercommand,Command,zr_unrestrict tmp,0,1"
;		"OnCase03" "point_servercommand,Command,zr_unrestrict mp5navy,0,1"
;		"OnCase04" "point_servercommand,Command,zr_unrestrict ump45,0,1"
;		"OnCase05" "point_servercommand,Command,zr_unrestrict p90,0,1"
;		"OnCase01" "point_servercommand,Command,sm_give @ct mac10,0.1,1"
;		"OnCase02" "point_servercommand,Command,sm_give @ct tmp,0.1,1"
;		"OnCase03" "point_servercommand,Command,sm_give @ct mp5navy,0.1,1"
;		"OnCase04" "point_servercommand,Command,sm_give @ct ump45,0.1,1"
;		"OnCase05" "point_servercommand,Command,sm_give @ct p90,0.1,1"
;		"OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,0.05,1"
;		"OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,1.05,1"
;		"OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,2.05,1"
;		"OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,0.05,1"
;		"OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,1.05,1"
;		"OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,2.05,1"
;		"OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
;		"OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
;		"OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
;		"OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
;		"OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
;		"OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
;		"OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
;		"OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
;		"OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
;	}
;	
;	add:
;	{
;		"origin" "-1500 -500 -200"
;		"targetname" "Stripper_EventCasper_Relay"
;		"spawnflags" "0"
;		"classname" "logic_relay"
;		"OnSpawn" "point_servercommand,Command,zr_restrict shotgun,0,1"
;		"OnSpawn" "point_servercommand,Command,zr_restrict smg,0,1"
;		"OnSpawn" "point_servercommand,Command,zr_restrict rifle,0,1"
;		"OnSpawn" "point_servercommand,Command,zr_restrict m249,0,1"
;		"OnSpawn" "point_servercommand,Command,zr_restrict sniper,0,1"
;		"OnSpawn" "point_servercommand,Command,say ** Selecting a random SMG this round... ***,0.5,1"
;		"OnSpawn" "Stripper_EventCasper_Case,PickRandom,,1.5,1"
;	}
