;------------------
; Event 13/03/2021
; Random Weapon
;------------------

add:
{
	"origin" "0 0 0"
	"targetname" "Stripper_EventCasper_Case"
	"classname" "logic_case"
	"OnCase01" "point_servercommand,Command,zr_unrestrict m3,0,1"
	"OnCase02" "point_servercommand,Command,zr_unrestrict xm1014,0,1"
	"OnCase03" "point_servercommand,Command,zr_unrestrict mac10,0,1"
	"OnCase04" "point_servercommand,Command,zr_unrestrict tmp,0,1"
	"OnCase05" "point_servercommand,Command,zr_unrestrict mp5navy,0,1"
	"OnCase06" "point_servercommand,Command,zr_unrestrict ump45,0,1"
	"OnCase07" "point_servercommand,Command,zr_unrestrict p90,0,1"
	"OnCase08" "point_servercommand,Command,zr_unrestrict galil,0,1"
	"OnCase09" "point_servercommand,Command,zr_unrestrict famas,0,1"
	"OnCase10" "point_servercommand,Command,zr_unrestrict ak47,0,1"
	"OnCase11" "point_servercommand,Command,zr_unrestrict m4a1,0,1"
	"OnCase12" "point_servercommand,Command,zr_unrestrict sg552,0,1"
	"OnCase13" "point_servercommand,Command,zr_unrestrict aug,0,1"
	"OnCase14" "point_servercommand,Command,zr_unrestrict m249,0,1"
	"OnCase15" "point_servercommand,Command,zr_unrestrict sg550,0,1"
	"OnCase16" "point_servercommand,Command,zr_unrestrict g3sg1,0,1"
	"OnCase01" "point_servercommand,Command,say ** The weapon this round is M3 **,0.05,1"
	"OnCase02" "point_servercommand,Command,say ** The weapon this round is XM1014 **,0.05,1"
	"OnCase03" "point_servercommand,Command,say ** The weapon this round is Mac10 **,0.05,1"
	"OnCase04" "point_servercommand,Command,say ** The weapon this round is TMP **,0.05,1"
	"OnCase05" "point_servercommand,Command,say ** The weapon this round is MP5Navy **,0.05,1"
	"OnCase06" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
	"OnCase07" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
	"OnCase08" "point_servercommand,Command,say ** The weapon this round is Galil **,0.05,1"
	"OnCase09" "point_servercommand,Command,say ** The weapon this round is Famas **,0.05,1"
	"OnCase10" "point_servercommand,Command,say ** The weapon this round is AK47 **,0.05,1"
	"OnCase11" "point_servercommand,Command,say ** The weapon this round is M4A1 **,0.05,1"
	"OnCase12" "point_servercommand,Command,say ** The weapon this round is SG552 **,0.05,1"
	"OnCase13" "point_servercommand,Command,say ** The weapon this round is AUG **,0.05,1"
	"OnCase14" "point_servercommand,Command,say ** The weapon this round is M249 **,0.05,1"
	"OnCase15" "point_servercommand,Command,say ** The weapon this round is SG550 **,0.05,1"
	"OnCase16" "point_servercommand,Command,say ** The weapon this round is G3SG1 **,0.05,1"
}

add:
{
	"origin" "0 0 0"
	"targetname" "Stripper_EventCasper_Relay"
	"spawnflags" "0"
	"classname" "logic_relay"
	"OnSpawn" "point_servercommand,Command,zr_restrict shotgun,0,1"
	"OnSpawn" "point_servercommand,Command,zr_restrict smg,0,1"
	"OnSpawn" "point_servercommand,Command,zr_restrict rifle,0,1"
	"OnSpawn" "point_servercommand,Command,zr_restrict m249,0,1"
	"OnSpawn" "point_servercommand,Command,zr_restrict sniper,0,1"
	"OnSpawn" "point_servercommand,Command,say ** Selecting a random weapon this round... ***,0.5,1"
	"OnSpawn" "Stripper_EventCasper_Case,PickRandom,,1.5,1"
}
