; add more chest

modify:
{
    match:
    {
        "targetname" "stage1_chest_relay"
        "classname" "logic_relay"
    }
    insert:
    {
		"OnTrigger" "!self,FireUser1,,2,-1"
		"OnTrigger" "!self,FireUser1,,2.1,-1"
		"OnTrigger" "!self,FireUser1,,2.2,-1"
    }
}

; delay tp

modify:
{
    match:
    {
        "targetname" "s1_button05"
        "classname" "func_button"
    }
    delete:
    {
		"OnPressed" "s1_tp04,Enable,,30,1"
    }
    insert:
    {
		"OnPressed" "s1_tp04,Enable,,50,1"
    }
}

; delay tp

modify:
{
    match:
    {
        "targetname" "s1_button06"
        "classname" "func_button"
    }
    delete:
    {
		"OnPressed" "s1_tp05,Enable,,40,1"
    }
    insert:
    {
		"OnPressed" "s1_tp05,Enable,,50,1"
    }
}

; delay tp

modify:
{
    match:
    {
        "targetname" "s1_button03"
        "classname" "func_button"
    }
    delete:
    {
		"OnPressed" "s1_door03,Close,,35,1"
		"OnPressed" "s1_tp02,Enable,,38,1"
    }
    insert:
    {
		"OnPressed" "s1_door03,Close,,43,1"
		"OnPressed" "s1_tp02,Enable,,45,1"
    }
}

; kill trigger on npc

modify:
{
    match:
    {
        "targetname" "monster_physbox"
        "classname" "func_physbox_multiplayer"
    }
    insert:
    {
		"OnBreak" "monster_hurt2,Kill,,0,1"
    }
}