; closer to original value, can always change it if you want last hold to be harder
modify:
{
	match:
	{
		"classname" "trigger_multiple"
		"targetname" "s2_boss_buff_zm"
	}
	delete:
	{
		"OnStartTouch" "speedmod,ModifySpeed,1.3,0,-1"
	}
	insert:
	{
		"OnStartTouch" "speedmod,ModifySpeed,1.15,0,-1"
	}
}