;; _

;; save players from hearing damage
 
modify:
{
	match:
	{
		"targetname" "Barn_door1"
		"classname" "func_door"
	}
	replace:
	{
		"loopmovesound" "0"
	}
}
modify:
{
	match:
	{
		"targetname" "Barn_door2"
		"classname" "func_door"
	}
	replace:
	{
		"loopmovesound" "0"
	}
}
modify:
{
	match:
	{
		"targetname" "Barn_door3"
		"classname" "func_door"
	}
	replace:
	{
		"loopmovesound" "0"
	}
}
modify:
{
	match:
	{
		"targetname" "fortress_gate"
		"classname" "func_door"
	}
	replace:
	{
		"loopmovesound" "0"
	}
}

;; prevent players from getting stuck in hovercraft

modify:
{
	match:
	{
		"targetname" "hovercraft"
		"classname" "func_tracktrain"
	}
	replace:
	{
		"orientationtype" "2"
		"spawnflags" "515"
	}
}

modify:
{
	match:
	{
		"targetname" "path31"
		"classname" "path_track"
	}
	insert:
	{
		"OnPass" "hovercraft,Kill,,5,1"
	}
}

;; increase nuke damage

modify:
{
	match:
	{
		"targetname" "nuke_hurt"
		"classname" "trigger_hurt"
	}
	replace:
	{
		"damage" "100000"
	}
}

;; increase trap damage

modify:
{
	match:
	{
		"damage" "400"
		"classname" "trigger_hurt"
	}
	replace:
	{
		"damagemodel" "0"
		"damage" "4000"
	}
}

modify:
{
	match:
	{
		"targetname" "trap_door_gas1"
		"classname" "trigger_hurt"
	}
	replace:
	{
		"damagecap" "10000"
	}
}


