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ze_amkoescape_v1337

;; prevent players from triggering nuke early by swimming

ze_assassins_creed_v1

;; prevent humans from delaying in houses by spamming door
;; stop players from getting under the map
;; stage 1 - fix afk teleport zones
;; stage 2 - fix boss/afk teleport zones
;; stage 2 - unstuck players at first boss arena
;; stage 2 - fix shortcuts
;; stage 2 - prevent players from getting into Masyaf temple early
;; stage 2 - players can't block Masyaf temple gate
;; stage 2 - add last afk teleport zone

ze_aztec_temple_v3c

;; prevent players from blocking small door

ze_barrage_v1

;; increase nuke damage

ze_biohazard_manor_v4a_004

;; players can't block elevators
;; additional nuke/afk tp fix
;; flamethrower fixes

ze_biohazard_v2b_004

;; rest of the elevators not blockable
;; fix for Moltard's AFK_Tp_Spawn
;; fix zombie ztele glitch

ze_biohazard2_rpd_v4e_004

;; prevent boosted zombies from early triggering

ze_biohazard2_sewer_v4c

;; increase nuke damage
; prevent late players that get infected at elevator from dropping to humans
;; prevent zombies from opening last door
;; spawn teleport rework

ze_breakable_v1_8

;; increase nuke damage

ze_castlevania_v1_3

;; stage 2 - remove zm gravity item before boar ride

ze_crashbandicoot_v1fix

;; stage 3 - teleport stuck in pipe players at ukauka elevator

ze_cursed_ruins_v2s

;; fix first afk teleport origin
;; help players that got stuck at spikes

ze_escape_the_eye_remix_finb

;; fix teleport/nuke evading spot
;; prevent secret way players from early triggering last button

ze_exchange_innovation_v1bs

;; players can't block elevator
;; sped up elevator, so zombies won't be able to outrun it

ze_forestbunkers_v2_fix

;; no user control for the chopper at the end

ze_games_v2_2a

;; Prevent multiple minigames being chosen at the same time
;; Prevent players from interacting with platforms on Conveyor minigame
;; fix frogger afk teleport evading spot
;; prevent zombies from getting out of cage during nuke sequence
;; increase afk cage push speed to prevent delays

ze_gameshow_v1_2

;; prevent players from opening shortcut early

ze_gargantua_v2_0

;; increase nuke damage

ze_gods_wrath_v3_8b

;; fix teleport evading spots
;; fix trap at the Citadel
;; increase nuke damage

ze_halloween_house_b4s

;; fix afk teleport evading spots

ze_haunted_lab_escape_v2c

- no loop sound for gate

ze_hypernova_v2fix

;; no user control for gate with box
;; increase nuke damage

ze_icecap_escape_act2_b3s_fix

;; fix vehicle parenting

ze_inboxed_v1_5

;; fix shortcut

ze_indiana_jones_iv_v2_4

;; replaced push particle
;; tried to fix push sound (might not work on Unloze)
;; stage 3 - fix boss afk teleport
;; stage 3 - increase nuke damage
;; fix indiana's xtrem physbox, death sound
;; stage 3 - unlock boss button only after door is closed
;; add damage filter for indiana
;; make indiana invulnerable on extreme stages
;; prevent zombies from taking crystal skull item

ze_indiana_jones_v4a_004

;; no loop sound on doors
;; every broken door piece delays secret teleport by 1 second

ze_isla_nublar_v3

;; changed logic for zombie tp to prevent their early release
;; fix elevator doors

ze_island_escape_sg_01

;; increase nuke damage
;; trigger nuke only by boat
;; keep nuke enabled

ze_jungleescape_b3_6

;; remove broken particle
;; stage 1 - disable elevator anti-glitch teleport a bit earlier

ze_jurassic_park_story_v1

;; prevent zombies from getting in during t-rex push
;; fix nuke evading spot at Dock ending

ze_minecraft_v1_1a

;; fixed minecarts at the end
;; disable dublicate button

ze_moon_base_v1

;; filter (now?) useless volume triggers
;; set gravity at round start
;; Add afk teleport
;; blastdoors crush players
;; unstuck players after lunar vehicle crash

ze_notredame_v1_3

;; fixed zm teleport on spawn

ze_nuke_v2

- no user control for truck, fix roof teleport glitch, fix generators

ze_paradise_v1

;; fix volcano door

ze_parking_v3_1

;; disabled gate loop sound and removed chat spam on first hold
;; skip 2nd warmup round
;; remove stage checkpoints

ze_potc_iv_v6_1

;; fix afk teleport

ze_prototype_v2

;; lvl3 - prevent players getting stuck, while riding on trucks
;; stage 1 - fix early nuke glitch
;; increase nuke damage
;; fix afk teleport/nuke evading spots

ze_puta

;; fix afk teleport/nuke evading spots

ze_random_v9

;; Ice cap escape
;; Classic
;; Couch escape
;; Interstellar Escape
;; City Night Escape

ze_re4_castle_a3

;; block glitch spot
;; add fall teleports
;; doors crush players to prevent delays
;; at the end, crush players that stand under opening staircase

ze_resonance_cascade_v3

;; at the end, prevent fallen down humans from delaying

ze_saw_final

; fix afk teleport evading spots
; door crush players (that closes before last vent hold)
; fix (forgotten???) afk teleport
; teleport zombies past vent hold

ze_sg1_missions_v2_1

;; fix push cooldown
;; fix zat gun cooldown
;; increase nuke damage
;; remove unecessary prop with missing texture

ze_siberia_1990_v1_2c

; fix afk tp evading spot
;; fix human ztele glitch
;; fix proximity mine item origin

ze_snowcrash_escape_vfixed1

;; prevent knifed at spawn zombies getting out-of-bounds
;; bridge break only on trigger
;; block shortcuts to end

ze_stargate_escape_v8

;; prevent delaying at the end

ze_temple_v2_1

;; fix heal item

ze_ten_keys_b2fix

;; stage 1 - don't kill zombies on key bearer's death

ze_titanic_cqd_v2_fixed

; buffed nuke at the end, zm push (that prevents them from getting to the boats from side)

ze_tloz_celestia_a4

- couple of fixes

ze_tloz_stone_tower_temple_v1

;; increase lava damage to prevent early triggering, which can lead to zombies evading cage teleport
;; delay door opening a bit
;; stage 1 - fix teleport evading zone
;; stage 1 - add human afk teleport
;; stage 1 - don't close doors when blocked
;; stage 1 - close door after mass teleport
;; stage 1 - extended ztele

ze_toaster_v1_2

;; fixed teleports
;; nuke fix

ze_traak_b1

;; fix nuke evading spot

ze_trainstation_tunnels_a1

;; increase nuke damage
;; prevent zombies from hitching a train ride, stop players from getting out-of-bounds

ze_volcano_escape_v4

;; players can't block elevators

ze_zombierig_v4_3

; nuke ct's that not on the chopper

ze_ztastic_v2

; save players from hearing damage
