; The logic_compares for pirates and dark world are killed upon finishing the stages,
; which is really bad when we HAVE to keep them in the map because they can be potentially used again when a stage cycle ends (it's persistent)
; So lets not kill them
modify:
{
	match:
	{
		"classname" "logic_compare"
		"targetname" "pirate_relay"
	}
	replace:
	{
		"targetname" "stage_pirate"
	}
}
modify:
{
	match:
	{
		"classname" "math_counter"
		"targetname" "Frenchy_counter"
	}
	delete:
	{
		"OnHitMax" "stage_frenchy,Kill,,45,1"
	}
}
modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "global_case_lvlA"
	}
	replace:
	{
		"OnCase07" "stage_pirate,Compare,,0,-1"
	}
}



;; _

;; music volume

modify:
{
	match:
	{
		"message" "randomize/ordiaxer/Fez_Home.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#randomize/ordiaxer/Fez_Home.mp3"
	}
}