;; _

;; stage 2,3 - lock valve after door is opened

modify:
{
	match:
	{
		"targetname" "Track_Door_2"
		"classname" "path_track"
	}
	insert:
	{
		"OnPass" "Button_Rot_Door,Lock,,0,1"
	}
}

 music volume

modify:
{
	match:
	{
		"message" "bloodprime/industry/backblack.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/backblack.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/bloodmeat1.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/bloodmeat1.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/bloodmeat2.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/bloodmeat2.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/pomp1.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/pomp1.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/pomp2.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/pomp2.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/roundstart.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/roundstart.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/sleepwalker.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/sleepwalker.mp3"
	}
}
modify:
{
	match:
	{
		"message" "bloodprime/industry/zombie_2.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#bloodprime/industry/zombie_2.mp3"
	}
}


