;overhaul human item system so its consistent fuckzmstho
add:
{
	"origin" "-6608 -1780 253"
	"targetname" "Stripper_Level_Case"
	"Case05" "5"
	"Case04" "4"
	"Case03" "3"
	"Case02" "2"
	"Case01" "1"
	"classname" "logic_case"
	"OnCase01" "!activator,AddOutput,classname Level_1,0,-1"
	"OnCase02" "!activator,AddOutput,classname Level_2,0,-1"
	"OnCase03" "!activator,AddOutput,classname Level_3,0,-1"
	"OnCase04" "!activator,AddOutput,classname Level_3,0,-1"
	"OnCase05" "!activator,AddOutput,classname Level_3,0,-1"
}

;classname crash fix lul
add:
{
	"model" "*81"
	"targetname" "game_playerdie"
	"origin" "-6756 -1916 709"
	"classname" "trigger_brush"
	"OnUse" "!activator,AddOutput,classname player,0,-1"
}

add:
{
	"model" "*81"
	"targetname" "Stripper_Name_Reset"
	"origin" "-6756 -1916 709"
	"classname" "game_zone_player"
	"OnPlayerInZone" "!activator,AddOutput,classname player,0,-1"
	"OnPlayerOutZone" "!activator,AddOutput,classname player,0,-1"
}

add:
{
	"model" "*14"
	"wait" "0.05"
	"targetname" "Stripper_Fuck_You_Levels"
	"StartDisabled" "0"
	"spawnflags" "1"
	"origin" "-1024 -3983 127"
	"filtername" "Stripper_Filter_Level_Any"
	"classname" "trigger_multiple"
	"OnTrigger" "Map_Level_Check,Enable,0,-1"
	"OnTrigger" "!activator,FireUser4,,0,-1"
	"OnTrigger" "Map_Level_Check,GetValue,,0.03,-1"
	"OnTrigger" "Map_Level_Check,SetValue,1,0.04,-1"
}

modify:
{
	match:
	{
		"classname" "logic_auto"
	}
	insert:
	{
		"OnMapSpawn" "Map_Level_Check,Enable,0,-1"
		"OnMapSpawn" "Stripper_Name_Reset,CountPlayersInZone,,0.02,-1"
	}
}

modify:
{
	match:
	{
		"classname" "trigger_once"
		"targetname" "Cactus_Trigger"
	}
	insert:
	{
		"OnTrigger" "Map_Level_Check,Enable,0,-1"
		"OnTrigger" "!activator,FireUser4,,0.05,-1"
		"OnTrigger" "Map_Level_Check,GetValue,,0.08,-1"
		"OnTrigger" "Map_Level_Check,SetValue,1,0.09,-1"
		"OnTrigger" "Map_Level_Check,Disable,0.12,-1"
	}
}

modify:
{
	match:
	{
		"classname" "math_counter"
		"targetname" "Map_Level_Check"
	}
	insert:
	{
		"OnGetValue" "Stripper_Level_Case,InValue,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Level_Any"
	"Negated" "1"
	"filterclass" "Level_*"
	"classname" "filter_activator_class"
}

;Make Heal leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Heal"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Heal_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Heal_*,TestActivator,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Heal_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Heal_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Heal_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Heal_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Heal_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Heal_Level_Case,InValue,3,0,-1"
}

;Make Fire leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Fire"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Fire_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Fire_*,TestActivator,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Fire_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_fire_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Fire_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_fire_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Fire_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_fire_Level_Case,InValue,3,0,-1"
}

;make fire REALLLLLY DYNAMMMIIIIIIC
modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_fire_Level_Case"
	}
	delete:
	{
		"OnCase01" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Trigger*:Kill::7:-1,0,-1"
		"OnCase01" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Effect*:Kill::7:-1,0,-1"
		"OnCase02" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Effect*:Kill::8:-1,0,-1"
		"OnCase02" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Trigger*:Kill::8:-1,0,-1"
		"OnCase03" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Trigger*:Kill::9:-1,0,-1"
		"OnCase03" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Effect*:Kill::9:-1,0,-1"
		"OnCase04" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Effect*:Kill::9:-1,0,-1"
		"OnCase04" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Trigger*:Kill::9:-1,0,-1"
		"OnCase05" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Effect*:Kill::9:-1,0,-1"
		"OnCase05" "Item_Relay_Fire,AddOutput,OnTrigger Item_Fire_Trigger*:Kill::9:-1,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_relay"
		"targetname" "Item_Relay_Fire"
	}
	insert:
	{
		"OnTrigger" "Item_Fire_Trigger_lvl1,Kill,,7,-1"
		"OnTrigger" "Item_Fire_Effect_lvl1,Kill,,7,-1"
		"OnTrigger" "Item_Fire_Trigger_lvl2,Kill,,8,-1"
		"OnTrigger" "Item_Fire_Effect_lvl2,Kill,,8,-1"
		"OnTrigger" "Item_Fire_Trigger_lvl3,Kill,,9,-1"
		"OnTrigger" "Item_Fire_Effect_lvl3,Kill,,9,-1"
	}
}

;Make Electro leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Electro"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Electro_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Electro_*,TestActivator,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Electro_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Electro_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Electro_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Electro_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Electro_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Electro_Level_Case,InValue,3,0,-1"
}

;Make Blizzard leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Blizzard"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Blizzard_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Blizzard_*,TestActivator,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Blizzard_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Blizzard_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Blizzard_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Blizzard_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Blizzard_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Blizzard_Level_Case,InValue,3,0,-1"
}

;Make Dark leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Darkaga"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Darkaga_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Darkaga_*,TestActivator,,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Level_Case,InValue,3,0,-1"
}

;make dark REALLLLLY DYNAMMMIIIIIIC
modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Darkaga_Level_Case"
	}
	delete:
	{
		"OnCase01" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Trigger:Kill::5:-1,0,-1"
		"OnCase01" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Effect:Kill::5:-1,0,-1"
		"OnCase02" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Effect:Kill::6.50:-1,0,-1"
		"OnCase02" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Trigger:Kill::6.50:-1,0,-1"
		"OnCase03" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Effect:Kill::8:-1,0,-1"
		"OnCase03" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Trigger:Kill::8:-1,0,-1"
		"OnCase04" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Trigger:Kill::8:-1,0,-1"
		"OnCase04" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Effect:Kill::8:-1,0,-1"
		"OnCase05" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Trigger:Kill::8:-1,0,-1"
		"OnCase05" "Item_Relay_Darkaga,AddOutput,OnTrigger Item_Darkaga_Effect:Kill::8:-1,0,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga2_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Trigger,Kill,,5,-1"
	"OnPass" "Item_Darkaga_Effect,Kill,,5,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga2_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Trigger,Kill,,6.5,-1"
	"OnPass" "Item_Darkaga_Effect,Kill,,6.5,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Darkaga2_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Darkaga_Trigger,Kill,,8,-1"
	"OnPass" "Item_Darkaga_Effect,Kill,,8,-1"
}

modify:
{
	match:
	{
		"classname" "logic_relay"
		"targetname" "Item_Relay_Darkaga"
	}
	insert:
	{
		"OnTrigger" "Stripper_Filter_Darkaga2_*,TestActivator,,0,-1"
	}
}

;Make Wind leveling "dynamic" also remove pointless outputs
modify:
{
	match:
	{
		"classname" "weapon_elite"
		"targetname" "Weapon_Wind"
	}
	delete:
	{
		"OnPlayerPickup" "Map_Level_Check,SetValue,1,0.14,1"
		"OnPlayerPickup" "!activator,FireUser4,,0.02,1"
		"OnPlayerPickup" "Item_Relay*,Enable,,0.26,-1"
		"OnPlayerPickup" "Map_Level_Check,Disable,,0.18,1"
		"OnPlayerPickup" "Map_Level_Check,GetValue,,0.1,1"
		"OnPlayerPickup" "Map_Level_Check,AddOutput,OnGetValue Item_Wind_Level_Case:invalue::0:1,0.06,1"
		"OnPlayerPickup" "Map_Level_Check,Enable,,0,1"
		"OnPlayerPickup" "Item_Relay*,Disable,,0,-1"
	}
	insert:
	{
		"OnPlayerPickup" "Stripper_Filter_Wind_*,TestActivator,,0,-1"
		"OnPlayerPickup" "Item_Relay_Wind,Disable,,0,-1"
		"OnPlayerPickup" "Item_Relay_Wind,Enable,,0.1,-1"
	}
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Wind_1"
	"Negated" "0"
	"filterclass" "Level_1"
	"classname" "filter_activator_class"
	"OnPass" "Item_Wind_Level_Case,InValue,1,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Wind_2"
	"Negated" "0"
	"filterclass" "Level_2"
	"classname" "filter_activator_class"
	"OnPass" "Item_Wind_Level_Case,InValue,2,0,-1"
}

add:
{
	"origin" "-6624 -2148.78 253"
	"targetname" "Stripper_Filter_Wind_3"
	"Negated" "0"
	"filterclass" "Level_3"
	"classname" "filter_activator_class"
	"OnPass" "Item_Wind_Level_Case,InValue,3,0,-1"
}

;make wind REALLLLLY DYNAMMMIIIIIIC
modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Wind_Level_Case"
	}
	delete:
	{
		"OnCase01" "Item_Wind_Trigger_lvl1,AddOutput,targetname Item_Wind_Trigger,0,-1"
		"OnCase01" "Item_Wind_Effect_lvl1,AddOutput,targetname Item_Wind_Effect,0,-1"
		"OnCase02" "Item_Wind_Effect_lvl2,AddOutput,targetname Item_Wind_Effect,0,-1"
		"OnCase02" "Item_Wind_Trigger_lvl2,AddOutput,targetname Item_Wind_Trigger,0,-1"
		"OnCase03" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0,-1"
		"OnCase03" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0,-1"
		"OnCase04" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0,-1"
		"OnCase04" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0,-1"
		"OnCase05" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0,-1"
		"OnCase05" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0,-1"
	}
	insert:
	{
		"OnCase01" "Item_Wind_Trigger_lvl1,AddOutput,targetname Item_Wind_Trigger,0.05,-1"
		"OnCase01" "Item_Wind_Effect_lvl1,AddOutput,targetname Item_Wind_Effect,0.05,-1"
		"OnCase01" "Item_Wind_Effect*,FireUser1,,0,-1"
		"OnCase01" "Item_Wind_Trigger*,FireUser1,,0,-1"
		"OnCase02" "Item_Wind_Effect_lvl2,AddOutput,targetname Item_Wind_Effect,0.05,-1"
		"OnCase02" "Item_Wind_Trigger_lvl2,AddOutput,targetname Item_Wind_Trigger,0.05,-1"
		"OnCase02" "Item_Wind_Effect*,FireUser1,,0,-1"
		"OnCase02" "Item_Wind_Trigger*,FireUser1,,0,-1"
		"OnCase03" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0.05,-1"
		"OnCase03" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0.05,-1"
		"OnCase03" "Item_Wind_Effect*,FireUser1,,0,-1"
		"OnCase03" "Item_Wind_Trigger*,FireUser1,,0,-1"
		"OnCase04" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0.05,-1"
		"OnCase04" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0.05,-1"
		"OnCase04" "Item_Wind_Effect*,FireUser1,,0,-1"
		"OnCase04" "Item_Wind_Trigger*,FireUser1,,0,-1"
		"OnCase05" "Item_Wind_Effect_lvl3,AddOutput,targetname Item_Wind_Effect,0.05,-1"
		"OnCase05" "Item_Wind_Trigger_lvl3,AddOutput,targetname Item_Wind_Trigger,0.05,-1"
		"OnCase05" "Item_Wind_Effect*,FireUser1,,0,-1"
		"OnCase05" "Item_Wind_Trigger*,FireUser1,,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_relay"
		"targetname" "Item_Relay_Wind"
	}
	insert:
	{
		"OnTrigger" "Item_Wind_Effect*,Stop,,7,-1"
		"OnTrigger" "Item_Wind_Trigger*,Disable,,7,-1"
	}
}

modify:
{
	match:
	{
		"classname" "trigger_push"
		"targetname" "Item_Wind_Trigger_lvl1"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Trigger_lvl1,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "info_particle_system"
		"targetname" "Item_Wind_Effect_lvl1"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Effect_lvl1,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "trigger_push"
		"targetname" "Item_Wind_Trigger_lvl2"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Trigger_lvl2,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "info_particle_system"
		"targetname" "Item_Wind_Effect_lvl2"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Effect_lvl2,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "trigger_push"
		"targetname" "Item_Wind_Trigger_lvl3"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Trigger_lvl3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "info_particle_system"
		"targetname" "Item_Wind_Effect_lvl3"
	}
	insert:
	{
		"OnUser1" "!self,AddOutput,targetname Item_Wind_Effect_lvl3,0,-1"
	}
}

;Enable bhop

modify:
{
	match:
	{
		"classname"	"point_servercommand"
		"targetname" "cmd"
	}
	delete:
	{
		"OnUser1" "!self,Command,sv_enablebunnyhopping 0,0,1"
		"OnUser1" "!self,Command,sv_airaccelerate 100,0,1"
	}
	insert:
	{
		"OnUser1" "!self,Command,sv_enablebunnyhopping 1,0,1"
		"OnUser1" "!self,Command,sv_airaccelerate 16,0,1"
	}
}

;Disable bhop on lasers stage 4

modify:
{
	match:
	{
		"classname"	"trigger_push"
		"hammerid" "34206"
	}
	insert:
	{
		"OnStartTouch" "cmd,Command,sv_enablebunnyhopping 0,0,1"
	}
}

;--------------------------------------------------------------------
;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
;--------------------------------------------------------------------
;FIX POINTS - END OF LEVELS
;---------------------------

modify:
{
	match:
	{
		"targetname" "/Stage_[1-5]_Win_Bonus/" ; This match the trigger 1 to 5
		"classname" "trigger_multiple"
	}
	replace:
	{
		"classname" "trigger_once"
	}
}

;------------------------------
;REMOVE ADMINS ROOM TP EXPLOIT
;-----------------------------
filter:
{
	"targetname" "Admin_Access_Button"
	"classname" "func_button"
}

filter:
{
	"targetname" "Admin_Access_Fail_TP"
	"classname" "trigger_teleport"
}

;------------------------
;DYNAMIC ENTWATCH CONFIG
;------------------------
modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Heal_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29413 Heal.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29413 Heal.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29413 Heal.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_fire_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29491 Fire.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29491 Fire.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29491 Fire.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Electro_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29734 Electro.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29734 Electro.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29734 Electro.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Blizzard_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29814 Ice.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29814 Ice.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29814 Ice.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Darkaga_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29894 Dark.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29894 Dark.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29894 Dark.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Wind_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 29972 Wind.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 29972 Wind.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 29972 Wind.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Z_Heal_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 30269 ZM Heal.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 30269 ZM Heal.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 30269 ZM Heal.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Z_Fire_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 30486 ZM Fire.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 30486 ZM Fire.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 30486 ZM Fire.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Z_Darkaga_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 30712 ZM Dark.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 30712 ZM Dark.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 30712 ZM Dark.Lv3,0,-1"
	}
}

modify:
{
	match:
	{
		"classname" "logic_case"
		"targetname" "Item_Z_Warp_Level_Case"
	}
	insert:
	{
		"OnCase01" "cmd,Command,sm_ewsetshortname 30795 ZM Warp.Lv1,0,-1"
		"OnCase02" "cmd,Command,sm_ewsetshortname 30795 ZM Warp.Lv2,0,-1"
		"OnCase03" "cmd,Command,sm_ewsetshortname 30795 ZM Warp.Lv3,0,-1"
	}
}
