; easy mode for ending :p

modify:
{
	match:
	{
		"targetname" "land_shrine_push_z"
		"classname" "trigger_push"
	}
	replace:
	{
		"speed" "1000"
	}
}

modify:
{
	match:
	{
		"targetname" "boat1"
		"classname" "func_tracktrain"
	}
	replace:
	{
		"startspeed" "170"
	}
}

modify:
{
	match:
	{
		"targetname" "boat2"
		"classname" "func_tracktrain"
	}
	replace:
	{
		"startspeed" "170"
	}
}

modify:
{
	match:
	{
		"targetname" "gg_relay6"
		"classname" "logic_relay"
	}
	delete:
	{
		"OnTrigger" "cmdCommandsay Water teleport has been enable for a short time151"
	}
	insert:
	{
		"OnTrigger" "cmdCommandsay Water teleport has been enabled151"
	}
}

modify:
{
	match:
	{
		"targetname" "gg_relay7"
		"classname" "logic_relay"
	}
	delete:
	{
		"OnTrigger" "cmdCommandsay Boat starting in 20s01"
		"OnTrigger" "boat1StartForward201"
		"OnTrigger" "boat2StartForward201"
		"OnTrigger" "cmdCommandsay Water teleport has been disabled211"
		"OnTrigger" "water_tele1Disable211"
	}
	insert:
	{
		"OnTrigger" "cmdCommandsay Boat starting in 40s01"
		"OnTrigger" "boat1StartForward401"
		"OnTrigger" "boat2StartForward401"
	}
}

modify:
{
	match:
	{
		"targetname" "gg_relay8"
		"classname" "logic_relay"
	}
	insert:
	{
		"OnTrigger" "boat2-teleDisable351"
		"OnTrigger" "boat2-tele-particStop351"
		"OnTrigger" "boat1-tele-particStop351"
		"OnTrigger" "boat1-teleDisable351"
	}
}

modify:
{
	match:
	{
		"targetname" "boat_path1-2"
		"classname" "path_track"
	}
	delete:
	{
		"OnPass" "ending_blockerDisable01"
		"OnPass" "cmdCommandsay Beach blocker has been disabled01"
		"OnPass" "subtitle3AddOutputmessage i cant let anything passing the gate except me51"
		"OnPass" "subtitle3Display5.11"
		"OnPass" "cmdCommandsay Dont let any zombies passing the gate71"
	}
}




;; _

;; make map playable

modify:
{
	match:
	{
		"classname" "logic_auto"
		"hammerid" "2075311"
	}
	delete:
	{
		"OnMapSpawn" "cmdCommandsv_airaccelerate 500-1"
	}
}