; Fix invisibility on round start

modify:
{
	match:
	{	
		"classname" "logic_auto"
	}
	insert:
	{
		"OnMapSpawn" "player,AddOutput,targetname default,2,-1"
		"OnMapSpawn" "player,AddOutput,rendermode 0,2,-1"
		"OnMapSpawn" "player,AddOutput,renderfx 255,2,-1"
		"OnMapSpawn" "player,AddOutput,alpha 255,2,-1"
	}
}


;; _

;; music volume

modify:
{
	match:
	{
		"message" "half - life 2 ost - requiem for ravenholm.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#half - life 2 ost - requiem for ravenholm.mp3"
	}
}
modify:
{
	match:
	{
		"message" "silent hill 2 ost - theme of laura.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#silent hill 2 ost - theme of laura.mp3"
	}
}
modify:
{
	match:
	{
		"message" "life 2 ost - slow light - half-life 2 ost - slow light.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#life 2 ost - slow light - half-life 2 ost - slow light.mp3"
	}
}
modify:
{
	match:
	{
		"message" "life 2 ost - our resurrected teleport - half-life 2 ost - our resurrected teleport.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#life 2 ost - our resurrected teleport - half-life 2 ost - our resurrected teleport.mp3"
	}
}
modify:
{
	match:
	{
		"message" "life 2 ost - triage at dawn - half-life 2 ost - triage at dawn.mp3"
		"classname" "ambient_generic"
	}
	replace:
	{
		"message" "#life 2 ost - triage at dawn - half-life 2 ost - triage at dawn.mp3"
	}
}