;	STRIPPER BY ENCAP

;; fix first afk teleport
 
modify:
{
	match:
	{
		"targetname" "tel_semi_1"
		"classname" "trigger_teleport"
	}
	replace:
	{
		"origin" "-448 -1204 631.5"
	}
}
 
;; help players that got stuck at spikes
 
add:
{
	"model" "*9"
	"targetname" "spike_stuck"
	"StartDisabled" "0"
	"speed" "100"
	"spawnflags" "1"
	"pushdir" "0 0 0"
	"origin" "4989 3282 1691"
	"alternateticksfix" "0"
	"classname" "trigger_push"
}

add:
{
	"model" "*53"
	"targetname" "bois"
	"spawnobject" "0"
	"spawnflags" "0"
	"shadowdepthnocache" "0"
	"rendermode" "0"
	"renderfx" "0"
	"rendercolor" "150 150 150"
	"renderamt" "255"
	"propdata" "0"
	"pressuredelay" "0"
	"physdamagescale" "1.0"
	"PerformanceMode" "0"
	"origin" "4921 3388 1736"
	"nodamageforces" "0"
	"minhealthdmg" "0"
	"material" "1"
	"health" "0"
	"gibdir" "0 0 0"
	"fadescale" "1"
	"fademindist" "-1"
	"fademaxdist" "0"
	"explosion" "0"
	"ExplodeRadius" "0"
	"explodemagnitude" "0"
	"ExplodeDamage" "0"
	"drawinfastreflection" "0"
	"disableshadows" "1"
	"disableshadowdepth" "0"
	"disablereceiveshadows" "1"
	"disableflashlight" "0"
	"classname" "func_breakable"
}
modify:
{
	match:
	{
		"classname" "logic_auto"
		"hammerid" "88583"
	}
	insert:
	{
		"OnMapSpawn" "bois,AddOutput,angles -45 0 0,0.1,-1"
	}
}

;; speed up heli

modify:
{
	match:
	{
		"targetname" "track_1"
		"classname" "func_tracktrain"
	}
	replace:
	{
		"startspeed" "200"
	}
}
modify:
{
	match:
	{
		"targetname" "path_1"
		"classname" "path_track"
	}
	replace:
	{
		"speed" "0"
	}
}


