; closer to original value, can always change it if you want last hold to be harder
modify:
{
	match:
	{
		"classname" "trigger_multiple"
		"targetname" "s2_boss_buff_zm"
	}
	delete:
	{
		"OnStartTouch" "speedmod,ModifySpeed,1.3,0,-1"
	}
	insert:
	{
		"OnStartTouch" "speedmod,ModifySpeed,1.15,0,-1"
	}
}



;; _

;; stage 2 - fix afk teleport

add:
{
	"model" "*12"
	"targetname" "s2_tp_3"
	"target" "s2_3_tp_des"
	"StartDisabled" "1"
	"spawnflags" "4097"
	"origin" "7255 -11456 12659"
	"classname" "trigger_teleport"
}

;; stage 2 - split zombies on afk teleport

add:
{
	"origin" "7212 -10036 10924"
	"targetname" "s2_split1"
	"angles" "0 -90 0"
	"classname" "point_teleport"
	"target" "!activator"
}
add:
{
	"origin" "8256 -11105 10924"
	"targetname" "s2_split2"
	"angles" "0 180 0"
	"classname" "point_teleport"
	"target" "!activator"
}
add:
{
	"origin" "7288 -10888 10923"
	"targetname" "s2_split_case"
	"classname" "logic_case"
	"OnCase01" "s2_split1,Teleport,,0,-1"
	"OnCase02" "s2_split2,Teleport,,0,-1"
}
modify:
{
	match:
	{
		"targetname" "s2_tp_2"
		"classname" "trigger_teleport"
	}
	delete:
	{
		"target" "s2_tp_2_des"
	}
	insert:
	{
		"OnStartTouch" "s2_split_case,PickRandomShuffle,,0,-1"
	}
}
