; Don't lagcomp the kill triggers inside the moving cubes on A (1073741824[anti-lag comp] + 1[client])
modify:
{
	match:
	{
		"classname" "trigger_hurt"
		"targetname" "/a_boss_bhurt.*/"
	}
	replace:
	{
		"spawnflags" "1073741825"
	}
}

; Remove this shit, turns out this game spawns and equips all the guns BEFORE it cleans up map entities on round change
; So in the worst case scenario you end up with 192 extra weapon edicts for no good reason
filter:
{
	"classname" "game_player_equip"
}