Moved sm_memtable files in sqlite extension to sdk directory (to be consistent with topmenus) Some extension source files had an incorrect extension name in their headers Updated copyright year on some rarely altered files --HG-- branch : sourcemod-1.0.x extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/branches/sourcemod-1.0.x%402038
126 lines
3.4 KiB
C++
126 lines
3.4 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include <jit/jit_helpers.h>
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#include <jit/x86/x86_macros.h>
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#include "detours.h"
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class CriticalHitManager
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{
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public:
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CriticalHitManager()
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{
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enabled = false;
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detoured = false;
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critical_address = NULL;
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critical_callback = NULL;
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melee_address = NULL;
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melee_callback = NULL;
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knife_address = NULL;
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knife_callback = NULL;
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forward = NULL;
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}
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~CriticalHitManager()
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{
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forwards->ReleaseForward(forward);
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DeleteCriticalDetour();
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}
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void Init()
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{
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if (!CreateCriticalDetour() || !CreateCriticalMeleeDetour() || !CreateCriticalKnifeDetour())
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{
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enabled = false;
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return;
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}
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forward = forwards->CreateForward("TF2_CalcIsAttackCritical", ET_Hook, 4, NULL, Param_Cell, Param_Cell, Param_String, Param_CellByRef);
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if (!forward)
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{
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g_pSM->LogError(myself, "Failed to create forward - Disabling critical hit hook");
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enabled = false;
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return;
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}
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/* TODO: Only enable this once forwards exist. Requires IForwardListener functionality */
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EnableCriticalDetour();
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enabled = true;
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}
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bool IsEnabled()
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{
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return enabled;
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}
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bool CriticalDetour(void *pWeapon);
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private:
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IForward *forward;
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/* These create/delete the allocated memory */
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bool CreateCriticalDetour();
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bool CreateCriticalMeleeDetour();
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bool CreateCriticalKnifeDetour();
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void DeleteCriticalDetour();
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/* These patch/unpatch the server.dll */
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void EnableCriticalDetour();
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void DisableCriticalDetour();
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bool enabled;
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bool detoured;
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patch_t critical_restore;
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void *critical_address;
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void *critical_callback;
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patch_t melee_restore;
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void *melee_address;
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void *melee_callback;
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patch_t knife_restore;
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void *knife_address;
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void *knife_callback;
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};
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bool TempDetour(void *pWeapon);
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extern ISourcePawnEngine *spengine;
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extern IServerGameEnts *gameents;
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extern CriticalHitManager g_CriticalHitManager;
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