5597fc56d3
The allocation size was still updated to the bigger size even if memory allocation failed. Trying to write to the supposedly available new space would overflow the heap and crash. Fixes #1233
256 lines
5.7 KiB
C++
256 lines
5.7 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CELLARRAY_H_
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#define _INCLUDE_SOURCEMOD_CELLARRAY_H_
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#include <stdlib.h>
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#include <string.h>
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#include <ICellArray.h>
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#include <amtl/am-bits.h>
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extern HandleType_t htCellArray;
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class CellArray : public ICellArray
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{
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public:
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CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0)
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{
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}
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~CellArray()
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{
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free(m_Data);
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}
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/**
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* @brief Creates a cell array object.
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*
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* @param blocksize The number of cells each member of the array can
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* hold. For example, 32 cells is equivalent to:
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* new Array[X][32]
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* @return A new ICellArray object.
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*/
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static ICellArray *New(size_t blocksize)
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{
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return new CellArray(blocksize);
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}
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/**
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* @brief Releases a cell array's resources.
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*
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* @param pack An ICellArray object to release.
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*/
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static void Free(ICellArray *arr)
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{
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delete arr;
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}
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// ICellArray
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public:
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size_t size() const
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{
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return m_Size;
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}
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cell_t *push()
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{
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if (!GrowIfNeeded(1))
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{
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return NULL;
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}
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cell_t *arr = &m_Data[m_Size * m_BlockSize];
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m_Size++;
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return arr;
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}
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cell_t *at(size_t b) const
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{
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return &m_Data[b * m_BlockSize];
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}
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size_t blocksize() const
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{
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return m_BlockSize;
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}
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void clear()
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{
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m_Size = 0;
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}
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bool swap(size_t item1, size_t item2)
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{
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/* Make sure there is extra space available */
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if (!GrowIfNeeded(1))
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{
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return false;
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}
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cell_t *pri = at(item1);
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cell_t *alt = at(item2);
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/* Get our temporary array 1 after the limit */
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cell_t *temp = &m_Data[m_Size * m_BlockSize];
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memcpy(temp, pri, sizeof(cell_t) * m_BlockSize);
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memcpy(pri, alt, sizeof(cell_t) * m_BlockSize);
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memcpy(alt, temp, sizeof(cell_t) * m_BlockSize);
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return true;
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}
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void remove(size_t index)
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{
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/* If we're at the end, take the easy way out */
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if (index == m_Size - 1)
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{
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m_Size--;
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return;
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}
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/* Otherwise, it's time to move stuff! */
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size_t remaining_indexes = (m_Size - 1) - index;
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cell_t *src = at(index + 1);
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cell_t *dest = at(index);
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memmove(dest, src, sizeof(cell_t) * m_BlockSize * remaining_indexes);
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m_Size--;
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}
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cell_t *insert_at(size_t index)
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{
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/* Make sure it'll fit */
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if (!GrowIfNeeded(1))
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{
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return NULL;
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}
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/* move everything up */
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cell_t *src = at(index);
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cell_t *dst = at(index + 1);
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memmove(dst, src, sizeof(cell_t) * m_BlockSize * (m_Size-index));
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m_Size++;
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return src;
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}
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bool resize(size_t count)
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{
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if (count <= m_Size)
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{
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m_Size = count;
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return true;
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}
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if (!GrowIfNeeded(count - m_Size))
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{
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return false;
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}
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m_Size = count;
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return true;
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}
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ICellArray *clone()
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{
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CellArray *array = new CellArray(m_BlockSize);
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array->m_AllocSize = m_AllocSize;
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array->m_Size = m_Size;
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array->m_Data = (cell_t *)malloc(sizeof(cell_t) * m_BlockSize * m_AllocSize);
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if (!array->m_Data)
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{
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delete array;
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return NULL;
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}
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memcpy(array->m_Data, m_Data, sizeof(cell_t) * m_BlockSize * m_Size);
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return array;
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}
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cell_t *base()
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{
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return m_Data;
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}
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size_t mem_usage()
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{
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return m_AllocSize * m_BlockSize * sizeof(cell_t);
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}
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private:
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bool GrowIfNeeded(size_t count)
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{
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/* Shortcut out if we can store this */
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if (m_Size + count <= m_AllocSize)
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{
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return true;
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}
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size_t newAllocSize = m_AllocSize;
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/* Set a base allocation size of 8 items */
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if (!newAllocSize)
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{
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newAllocSize = 8;
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}
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if (!ke::IsUintPtrAddSafe(m_Size, count))
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{
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return false;
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}
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/* If it's not enough, keep doubling */
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while (m_Size + count > newAllocSize)
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{
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if (!ke::IsUintPtrMultiplySafe(newAllocSize, 2))
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{
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return false;
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}
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newAllocSize *= 2;
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}
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/* finally, allocate the new block */
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cell_t *data = static_cast<cell_t*>(realloc(m_Data, sizeof(cell_t) * m_BlockSize * newAllocSize));
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/* Update state if allocation was successful */
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if (data)
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{
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m_AllocSize = newAllocSize;
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m_Data = data;
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}
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return (data != nullptr);
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}
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private:
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cell_t *m_Data;
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size_t m_BlockSize;
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size_t m_AllocSize;
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size_t m_Size;
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};
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#endif /* _INCLUDE_SOURCEMOD_CELLARRAY_H_ */
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