196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "conditions.h"
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IForward *g_addCondForward = NULL;
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IForward *g_removeCondForward = NULL;
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struct CondChangeData_t
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{
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CBaseHandle hPlayer;
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PlayerConditionsMgr::CondVar var;
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int newConds;
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};
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static void HandleCondChange(void *pData)
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{
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auto *pCondData = reinterpret_cast<CondChangeData_t *>(pData);
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g_CondMgr.ProcessCondChange(pCondData);
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delete pCondData;
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}
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void PlayerConditionsMgr::ProcessCondChange(CondChangeData_t *pCondData)
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{
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auto *pEdict = gamehelpers->GetHandleEntity(pCondData->hPlayer);
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auto *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if (!pPlayer || !pPlayer->IsInGame())
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return;
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int client = pCondData->hPlayer.GetEntryIndex();
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int newConds = 0;
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int prevConds = 0;
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CondVar var = pCondData->var;
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if (var == m_nPlayerCond)
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{
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prevConds = m_OldConds[client][_condition_bits] | m_OldConds[client][var];
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newConds = m_OldConds[client][_condition_bits] | pCondData->newConds;
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}
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else if (var == _condition_bits)
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{
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prevConds = m_OldConds[client][m_nPlayerCond] | m_OldConds[client][var];
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newConds = m_OldConds[client][m_nPlayerCond] | pCondData->newConds;
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}
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else
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{
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prevConds = m_OldConds[client][var];
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newConds = pCondData->newConds;
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}
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if (prevConds != newConds)
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{
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int changedConds = newConds ^ prevConds;
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int addedConds = changedConds & newConds;
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int removedConds = changedConds & prevConds;
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m_OldConds[client][var] = newConds;
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for (int i = 0; i < 32; i++)
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{
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if (addedConds & (1 << i))
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{
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g_addCondForward->PushCell(client);
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g_addCondForward->PushCell(i + m_CondOffset[var]);
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g_addCondForward->Execute(NULL);
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}
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else if (removedConds & (1 << i))
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{
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g_removeCondForward->PushCell(client);
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g_removeCondForward->PushCell(i + m_CondOffset[var]);
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g_removeCondForward->Execute(NULL);
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}
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}
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}
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}
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template<PlayerConditionsMgr::CondVar CondVar>
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static void OnPlayerCondChange(const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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{
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g_CondMgr.OnConVarChange(CondVar, pProp, pStructBase, pData, pOut, iElement, objectID);
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}
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void PlayerConditionsMgr::OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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{
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auto pCondData = new CondChangeData_t;
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pCondData->hPlayer = ((IHandleEntity *)((intp)pData - GetPropOffs(var)))->GetRefEHandle();
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pCondData->var = var;
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pCondData->newConds = *(int *)pData;
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g_pSM->AddFrameAction(&HandleCondChange, pCondData);
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if (m_BackupProxyFns[var] != nullptr)
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m_BackupProxyFns[var](pProp, pStructBase, pData, pOut, iElement, objectID);
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}
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template <PlayerConditionsMgr::CondVar var>
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bool PlayerConditionsMgr::SetupProp(const char *varname)
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{
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", varname, &m_CondVarProps[var]))
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{
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g_pSM->LogError(myself, "Failed to find %s prop offset", varname);
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return false;
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}
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m_BackupProxyFns[var] = GetProp(var)->GetProxyFn();
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GetProp(var)->SetProxyFn(OnPlayerCondChange<var>);
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return true;
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}
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PlayerConditionsMgr::PlayerConditionsMgr()
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{
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m_CondOffset[m_nPlayerCond] = 0;
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m_CondOffset[_condition_bits] = 0;
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m_CondOffset[m_nPlayerCondEx] = 32;
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m_CondOffset[m_nPlayerCondEx2] = 64;
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m_CondOffset[m_nPlayerCondEx3] = 96;
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}
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bool PlayerConditionsMgr::Init()
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{
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memset(m_BackupProxyFns, 0, sizeof(m_BackupProxyFns));
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bool bFoundProps = SetupProp<m_nPlayerCond>("m_nPlayerCond")
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&& SetupProp<_condition_bits>("_condition_bits")
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&& SetupProp<m_nPlayerCondEx>("m_nPlayerCondEx")
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&& SetupProp<m_nPlayerCondEx2>("m_nPlayerCondEx2")
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&& SetupProp<m_nPlayerCondEx3>("m_nPlayerCondEx3");
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if (!bFoundProps)
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return false;
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playerhelpers->AddClientListener(this);
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int maxClients = gpGlobals->maxClients;
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for (int i = 1; i <= maxClients; i++)
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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if (!pPlayer || !pPlayer->IsInGame())
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continue;
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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for (size_t j = 0; j < CondVar_Count; ++j)
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{
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m_OldConds[i][j] = *(int *)((intp) pEntity + GetPropOffs((CondVar)j));
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}
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}
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return true;
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}
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void PlayerConditionsMgr::Shutdown()
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{
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for (size_t i = 0; i < CondVar_Count; ++i)
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{
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GetProp((CondVar)i)->SetProxyFn(m_BackupProxyFns[i]);
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}
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playerhelpers->RemoveClientListener(this);
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}
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void PlayerConditionsMgr::OnClientPutInServer(int client)
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{
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memset(&m_OldConds[client], 0, sizeof(m_OldConds[0]));
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}
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PlayerConditionsMgr g_CondMgr;
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