85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod Team Fortress 2 Extension
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "gameplayrules.h"
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| 
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| CDetour *setInWaitingForPlayersDetour = NULL;
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| 
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| IForward *g_waitingPlayersStartForward = NULL;
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| IForward *g_waitingPlayersEndForward = NULL;
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| 
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| DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers)
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| {
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| 	DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers);
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| 
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| 	if (bWaitingForPlayers)
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| 	{
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| 		if (!g_waitingPlayersStartForward)
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| 		{
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| 			g_pSM->LogMessage(myself, "Invalid Forward");
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| 		}
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| 		else
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| 		{
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| 			g_waitingPlayersStartForward->Execute(NULL);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		if (!g_waitingPlayersEndForward)
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| 		{
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| 			g_pSM->LogMessage(myself, "Invalid Forward");
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| 		}
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| 		else
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| 		{
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| 			g_waitingPlayersEndForward->Execute(NULL);
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| 		}
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| 	}
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| }
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| 
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| bool InitialiseRulesDetours()
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| {
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| 	setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers");
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| 
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| 	if (setInWaitingForPlayersDetour != NULL)
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| 	{
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| 		setInWaitingForPlayersDetour->EnableDetour();
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| 		return true;
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| 	}
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| 
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| 	g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions");
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| 	return false;
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| }
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| 
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| void RemoveRulesDetours()
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| {
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| 	setInWaitingForPlayersDetour->Destroy();
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| }
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