sourcemod/extensions/sdktools/extension.cpp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

332 lines
9.6 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "vcallbuilder.h"
#include "vnatives.h"
#include "vhelpers.h"
#include "vglobals.h"
#include "tempents.h"
#include "vsound.h"
#if defined ORANGEBOX_BUILD
#define SDKTOOLS_GAME_FILE "sdktools.games.ep2"
#else
#define SDKTOOLS_GAME_FILE "sdktools.games"
#endif
/**
* @file extension.cpp
* @brief Implements SDK Tools extension code.
*/
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
SDKTools g_SdkTools; /**< Global singleton for extension's main interface */
IServerGameEnts *gameents = NULL;
IEngineTrace *enginetrace = NULL;
IEngineSound *engsound = NULL;
INetworkStringTableContainer *netstringtables = NULL;
IServerPluginHelpers *pluginhelpers = NULL;
IBinTools *g_pBinTools = NULL;
IGameConfig *g_pGameConf = NULL;
IGameHelpers *g_pGameHelpers = NULL;
IServerGameClients *serverClients = NULL;
IVoiceServer *voiceserver = NULL;
IPlayerInfoManager *playerinfomngr = NULL;
ICvar *icvar = NULL;
IServer *iserver = NULL;
SourceHook::CallClass<IVEngineServer> *enginePatch = NULL;
SourceHook::CallClass<IEngineSound> *enginesoundPatch = NULL;
HandleType_t g_CallHandle = 0;
HandleType_t g_TraceHandle = 0;
SMEXT_LINK(&g_SdkTools);
extern sp_nativeinfo_t g_CallNatives[];
extern sp_nativeinfo_t g_TENatives[];
extern sp_nativeinfo_t g_TRNatives[];
extern sp_nativeinfo_t g_StringTableNatives[];
extern sp_nativeinfo_t g_VoiceNatives[];
extern sp_nativeinfo_t g_EntInputNatives[];
extern sp_nativeinfo_t g_TeamNatives[];
bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
sharesys->AddDependency(myself, "bintools.ext", true, true);
sharesys->AddNatives(myself, g_CallNatives);
sharesys->AddNatives(myself, g_Natives);
sharesys->AddNatives(myself, g_TENatives);
sharesys->AddNatives(myself, g_SoundNatives);
sharesys->AddNatives(myself, g_TRNatives);
sharesys->AddNatives(myself, g_StringTableNatives);
sharesys->AddNatives(myself, g_VoiceNatives);
sharesys->AddNatives(myself, g_EntInputNatives);
sharesys->AddNatives(myself, g_TeamNatives);
SM_GET_IFACE(GAMEHELPERS, g_pGameHelpers);
if (!gameconfs->LoadGameConfigFile(SDKTOOLS_GAME_FILE, &g_pGameConf, error, maxlength))
{
return false;
}
playerhelpers->AddClientListener(&g_SdkTools);
g_CallHandle = handlesys->CreateType("ValveCall", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
g_TraceHandle = handlesys->CreateType("TraceRay", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
#if defined ORANGEBOX_BUILD
g_pCVar = icvar;
#endif
CONVAR_REGISTER(this);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &SDKTools::OnServerActivate, false);
playerhelpers->RegisterCommandTargetProcessor(this);
MathLib_Init(2.2f, 2.2f, 0.0f, 2);
return true;
}
void SDKTools::OnHandleDestroy(HandleType_t type, void *object)
{
if (type == g_CallHandle)
{
ValveCall *v = (ValveCall *)object;
delete v;
}
else if (type == g_TraceHandle)
{
trace_t *tr = (trace_t *)object;
delete tr;
}
}
void SDKTools::SDK_OnUnload()
{
SourceHook::List<ValveCall *>::iterator iter;
for (iter = g_RegCalls.begin();
iter != g_RegCalls.end();
iter++)
{
delete (*iter);
}
g_RegCalls.clear();
ShutdownHelpers();
if (g_pAcceptInput)
{
g_pAcceptInput->Destroy();
g_pAcceptInput = NULL;
}
g_TEManager.Shutdown();
s_TempEntHooks.Shutdown();
s_SoundHooks.Shutdown();
gameconfs->CloseGameConfigFile(g_pGameConf);
playerhelpers->RemoveClientListener(&g_SdkTools);
playerhelpers->UnregisterCommandTargetProcessor(this);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &SDKTools::OnServerActivate, false);
if (enginePatch)
{
SH_RELEASE_CALLCLASS(enginePatch);
enginePatch = NULL;
}
if (enginesoundPatch)
{
SH_RELEASE_CALLCLASS(enginesoundPatch);
enginesoundPatch = NULL;
}
}
bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_ANY(GetServerFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
GET_V_IFACE_ANY(GetEngineFactory, engsound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetEngineFactory, enginetrace, IEngineTrace, INTERFACEVERSION_ENGINETRACE_SERVER);
GET_V_IFACE_ANY(GetEngineFactory, netstringtables, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLESERVER);
GET_V_IFACE_ANY(GetEngineFactory, pluginhelpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
GET_V_IFACE_ANY(GetServerFactory, serverClients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_ANY(GetEngineFactory, voiceserver, IVoiceServer, INTERFACEVERSION_VOICESERVER);
GET_V_IFACE_ANY(GetServerFactory, playerinfomngr, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
enginePatch = SH_GET_CALLCLASS(engine);
enginesoundPatch = SH_GET_CALLCLASS(engsound);
return true;
}
void SDKTools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
if (!g_pBinTools)
{
return;
}
g_TEManager.Initialize();
s_TempEntHooks.Initialize();
s_SoundHooks.Initialize();
InitializeValveGlobals();
GetIServer();
}
bool SDKTools::QueryRunning(char *error, size_t maxlength)
{
SM_CHECK_IFACE(BINTOOLS, g_pBinTools);
return true;
}
bool SDKTools::QueryInterfaceDrop(SMInterface *pInterface)
{
if (pInterface == g_pBinTools)
{
return false;
}
return IExtensionInterface::QueryInterfaceDrop(pInterface);
}
void SDKTools::NotifyInterfaceDrop(SMInterface *pInterface)
{
SourceHook::List<ValveCall *>::iterator iter;
for (iter = g_RegCalls.begin();
iter != g_RegCalls.end();
iter++)
{
delete (*iter);
}
g_RegCalls.clear();
ShutdownHelpers();
g_TEManager.Shutdown();
s_TempEntHooks.Shutdown();
if (g_pAcceptInput)
{
g_pAcceptInput->Destroy();
g_pAcceptInput = NULL;
}
}
bool SDKTools::RegisterConCommandBase(ConCommandBase *pVar)
{
#if defined METAMOD_PLAPI_VERSION
return g_SMAPI->RegisterConCommandBase(g_PLAPI, pVar);
#else
return g_SMAPI->RegisterConCmdBase(g_PLAPI, pVar);
#endif
}
bool SDKTools::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
{
const char *name;
char key[32];
int count, n = 1;
if (!(name=g_pGameConf->GetKeyValue("SlapSoundCount")))
{
RETURN_META_VALUE(MRES_IGNORED, true);
}
count = atoi(name);
while (n <= count)
{
snprintf(key, sizeof(key), "SlapSound%d", n);
if ((name=g_pGameConf->GetKeyValue(key)))
{
engsound->PrecacheSound(name, true);
}
n++;
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
bool SDKTools::ProcessCommandTarget(cmd_target_info_t *info)
{
if (strcmp(info->pattern, "@aim") != 0)
{
return false;
}
IGamePlayer *pAdmin = info->admin ? playerhelpers->GetGamePlayer(info->admin) : NULL;
/* The server can't aim, of course. */
if (pAdmin == NULL)
{
return false;
}
int player_index;
if ((player_index = GetClientAimTarget(pAdmin->GetEdict(), true)) < 1)
{
info->reason = COMMAND_TARGET_NONE;
info->num_targets = 0;
return true;
}
IGamePlayer *pTarget = playerhelpers->GetGamePlayer(player_index);
if (pTarget == NULL)
{
info->reason = COMMAND_TARGET_NONE;
info->num_targets = 0;
return true;
}
info->reason = playerhelpers->FilterCommandTarget(pAdmin, pTarget, info->flags);
if (info->reason != COMMAND_TARGET_VALID)
{
info->num_targets = 0;
return true;
}
info->targets[0] = player_index;
info->num_targets = 1;
info->reason = COMMAND_TARGET_VALID;
info->target_name_style = COMMAND_TARGETNAME_RAW;
snprintf(info->target_name, info->target_name_maxlength, "%s", pTarget->GetName());
return true;
}