sourcemod/extensions/tf2/conditions.cpp
2013-08-12 01:32:44 +01:00

212 lines
6.2 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "conditions.h"
#include "util.h"
#include <iplayerinfo.h>
typedef struct condflags_s {
uint64_t upper;
uint64_t lower;
} condflags_t;
condflags_t condflags_empty = { 0, 0 };
condflags_t g_PlayerConds[MAXPLAYERS+1];
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
int playerCondOffset = -1;
int playerCondExOffset = -1;
int playerCondEx2Offset = -1;
int conditionBitsOffset = -1;
bool g_bIgnoreRemove;
#define MAX_CONDS (sizeof(uint64_t) * 8)
inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
{
condflags_t result;
uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
uint64_t playerCondExAdj = playerCondEx;
playerCondExAdj <<= 32;
result.lower = playerCond|condBits|playerCondExAdj;
result.upper = playerCondEx2;
return result;
}
void Conditions_OnGameFrame(bool simulating)
{
if (!simulating)
return;
condflags_t oldconds;
condflags_t newconds;
condflags_t addedconds;
condflags_t removedconds;
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
IPlayerInfo *info = pPlayer->GetPlayerInfo();
if (info->IsHLTV() || info->IsReplay())
continue;
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
oldconds = g_PlayerConds[i];
newconds = GetPlayerConds(pEntity);
if (oldconds.lower == newconds.lower && oldconds.upper == newconds.upper)
continue;
addedconds.lower = newconds.lower &~ oldconds.lower;
removedconds.lower = oldconds.lower &~ newconds.lower;
addedconds.upper = newconds.upper &~ oldconds.upper;
removedconds.upper = oldconds.upper &~ newconds.upper;
uint64_t j;
uint64_t bit;
uint64_t maxbit = MAX(addedconds.lower, addedconds.upper);
for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
{
if ((addedconds.lower & bit) == bit)
{
g_addCondForward->PushCell(i);
g_addCondForward->PushCell(j & 0xFFFFFFFF);
g_addCondForward->Execute(NULL, NULL);
}
if ((addedconds.upper & bit) == bit)
{
g_addCondForward->PushCell(i);
g_addCondForward->PushCell((j+64) & 0xFFFFFFFF);
g_addCondForward->Execute(NULL, NULL);
}
}
maxbit = MAX(removedconds.lower, removedconds.upper);
for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
{
if ((removedconds.lower & bit) == bit)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell(j & 0xFFFFFFFF);
g_removeCondForward->Execute(NULL, NULL);
}
if ((removedconds.upper & bit) == bit)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell((j+64) & 0xFFFFFFFF);
g_removeCondForward->Execute(NULL, NULL);
}
}
g_PlayerConds[i] = newconds;
}
}
bool InitialiseConditionChecks()
{
sm_sendprop_info_t prop;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
return false;
}
playerCondOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
{
g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
return false;
}
conditionBitsOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
return false;
}
playerCondExOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
return false;
}
playerCondEx2Offset = prop.actual_offset;
if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1)
return false;
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i));
}
g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
return true;
}
void Conditions_OnClientPutInServer(int client)
{
g_PlayerConds[client] = condflags_empty;
}
void RemoveConditionChecks()
{
g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
}