f76cb94511
This patch removes almost all of the existing platform-specific ThreadSupport code, as well as code derived from it. It is now implemented on top of C++11 threads and is much simpler. This is the first inclusion of STL in SourceMod. Mac and Windows are allowed to dynamically link to their respective implementations. On Linux, libstdc++ is statically linked, except in the cases where it was already dynamically linked (csgo, blade). IEventSignal has been retained because sourcemod-curl-extension relies on it. As written, it is impossible to use as a condition variable, because the caller does not have access to the underlying mutex. There is no way to make this API safe or non-racy, so extensions relying on it should switch to C++11 threads. ThreadWorker is now pared down and does not interact or inherit from BaseWorker in any way. Basic functionality has been tested. Since it is not used anywhere in SourceMod, or seemingly in any repository on GitHub, it's unclear whether it should even exist. But it has been tested in this patch. This change bumps the minimum macOS version to OS X 10.7, and the minimum C++ standard level to C++14.
299 lines
5.9 KiB
C++
299 lines
5.9 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "BaseWorker.h"
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BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) :
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m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
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m_state(Worker_Stopped),
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m_pHooks(hooks)
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{
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}
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BaseWorker::~BaseWorker()
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{
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if (m_state != Worker_Stopped || m_state != Worker_Invalid)
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Stop(true);
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if (m_ThreadQueue.size())
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Flush(true);
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}
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void BaseWorker::MakeThread(IThread *pThread)
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{
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ThreadParams pt;
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pt.flags = Thread_AutoRelease;
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pt.prio = ThreadPrio_Normal;
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MakeThread(pThread, &pt);
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}
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IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
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{
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ThreadParams pt;
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pt.flags = flags;
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pt.prio = ThreadPrio_Normal;
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return MakeThread(pThread, &pt);
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}
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IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
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{
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if (m_state != Worker_Running)
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return NULL;
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SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
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AddThreadToQueue(swt);
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return swt;
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}
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void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
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{
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max = ThreadPrio_Normal;
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min = ThreadPrio_Normal;
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}
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unsigned int BaseWorker::Flush(bool flush_cancel)
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{
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SWThreadHandle *swt;
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unsigned int num = 0;
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while ((swt=PopThreadFromQueue()) != NULL)
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{
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swt->m_state = Thread_Done;
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if (!flush_cancel)
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swt->pThread->RunThread(swt);
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swt->pThread->OnTerminate(swt, flush_cancel);
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if (swt->m_params.flags & Thread_AutoRelease)
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delete swt;
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num++;
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}
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return num;
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}
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SWThreadHandle *BaseWorker::PopThreadFromQueue()
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{
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if (!m_ThreadQueue.size())
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return NULL;
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SourceHook::List<SWThreadHandle *>::iterator begin;
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SWThreadHandle *swt;
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begin = m_ThreadQueue.begin();
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swt = (*begin);
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m_ThreadQueue.erase(begin);
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return swt;
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}
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void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
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{
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m_ThreadQueue.push_back(pHandle);
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}
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WorkerState BaseWorker::GetStatus(unsigned int *threads)
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{
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if (threads)
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*threads = m_perFrame;
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return m_state;
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}
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unsigned int BaseWorker::RunFrame()
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{
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unsigned int done = 0;
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unsigned int max = m_perFrame;
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SWThreadHandle *swt = NULL;
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IThread *pThread = NULL;
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while (done < max)
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{
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if ((swt=PopThreadFromQueue()) == NULL)
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{
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break;
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}
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pThread = swt->pThread;
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swt->m_state = Thread_Running;
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pThread->RunThread(swt);
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swt->m_state = Thread_Done;
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pThread->OnTerminate(swt, false);
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if (swt->m_params.flags & Thread_AutoRelease)
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{
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delete swt;
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}
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done++;
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}
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return done;
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}
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void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
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{
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m_perFrame = threads;
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}
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bool BaseWorker::Start()
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{
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if (m_state != Worker_Invalid && m_state != Worker_Stopped)
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{
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return false;
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}
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m_state = Worker_Running;
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if (m_pHooks)
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{
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m_pHooks->OnWorkerStart(this);
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}
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return true;
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}
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bool BaseWorker::Stop(bool flush_cancel)
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{
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if (m_state == Worker_Invalid || m_state == Worker_Stopped)
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{
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return false;
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}
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if (m_state == Worker_Paused)
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{
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if (!Unpause())
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{
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return false;
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}
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}
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m_state = Worker_Stopped;
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Flush(flush_cancel);
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if (m_pHooks)
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{
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m_pHooks->OnWorkerStop(this);
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}
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return true;
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}
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bool BaseWorker::Pause()
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{
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if (m_state != Worker_Running)
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{
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return false;
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}
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m_state = Worker_Paused;
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return true;
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}
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bool BaseWorker::Unpause()
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{
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if (m_state != Worker_Paused)
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{
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return false;
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}
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m_state = Worker_Running;
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return true;
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}
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/***********************
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* THREAD HANDLE STUFF *
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***********************/
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void SWThreadHandle::DestroyThis()
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{
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delete this;
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}
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void SWThreadHandle::GetParams(ThreadParams *p)
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{
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*p = m_params;
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}
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ThreadPriority SWThreadHandle::GetPriority()
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{
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return m_params.prio;
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}
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ThreadState SWThreadHandle::GetState()
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{
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return m_state;
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}
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IThreadCreator *SWThreadHandle::Parent()
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{
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return m_parent;
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}
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bool SWThreadHandle::SetPriority(ThreadPriority prio)
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{
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if (m_params.prio != ThreadPrio_Normal)
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return false;
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m_params.prio = prio;
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return true;
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}
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bool SWThreadHandle::Unpause()
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{
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if (m_state != Thread_Paused)
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return false;
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m_state = Thread_Running;
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return true;
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}
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bool SWThreadHandle::WaitForThread()
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{
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return false;
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}
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SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) :
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m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread)
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{
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}
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IThread *SWThreadHandle::GetThread()
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{
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return pThread;
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}
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