ea189849de
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402004
120 lines
1.4 KiB
Plaintext
120 lines
1.4 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "13"
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"linux" "14"
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}
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"m_lifeState"
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{
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"class" "CBasePlayer"
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"prop" "m_lifeState"
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}
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}
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}
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"ship"
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "18"
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"linux" "19"
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}
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}
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}
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"tf"
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "11"
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"linux" "12"
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}
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}
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}
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/**
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* Which games support ShowMenu?
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*/
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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"game" "dod"
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"game" "sourceforts"
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"game" "insurgency"
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"game" "Insurgency"
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"game" "tf"
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"game" "pvkii"
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}
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"Keys"
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{
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"HudRadioMenuMsg" "ShowMenu"
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}
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}
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/**
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* Which games support HudMsg?
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*/
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"#default"
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{
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"#supported"
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{
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"game" "hl2mp"
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"game" "sourceforts"
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"game" "tf"
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}
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"Keys"
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{
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"HudTextMsg" "HudMsg"
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}
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}
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/**
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* Which games use an extra byte in the HintText
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* message? Even though it's in the SDK, apparently
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* only CS:S does this right now.
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*/
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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}
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"Keys"
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{
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"HintTextPreByte" "yes"
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}
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}
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"cstrike"
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{
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"Keys"
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{
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"GameExtension" "game.cstrike"
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}
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}
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"tf"
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{
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"Keys"
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{
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"GameExtension" "game.tf2"
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"RadioMenuTimeout" "4"
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}
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}
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}
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