sourcemod/extensions/tf2/criticals.cpp
Matt Woodrow f7613f80f1 Fixed Crit hits sigs for Windows and cleaned up the code somewhat
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402154
2008-05-18 00:51:51 +00:00

454 lines
11 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "criticals.h"
ISourcePawnEngine *spengine = NULL;
CriticalHitManager g_CriticalHitManager;
IServerGameEnts *gameents = NULL;
int g_returnvalue;
bool CriticalHitManager::CreateCriticalDetour()
{
if (!g_pGameConf->GetMemSig("CalcCritical", &critical_address) || !critical_address)
{
g_pSM->LogError(myself, "Could not locate CalcCritical - Disabling Critical Hit forward");
return false;
}
if (!g_pGameConf->GetOffset("CalcCriticalBackup", (int *)&(critical_restore.bytes)))
{
g_pSM->LogError(myself, "Could not locate CalcCriticalBackup - Disabling Critical Hit forward");
return false;
}
/* First, save restore bits */
for (size_t i=0; i<critical_restore.bytes; i++)
{
critical_restore.patch[i] = ((unsigned char *)critical_address)[i];
}
critical_callback = spengine->ExecAlloc(100);
JitWriter wr;
JitWriter *jit = &wr;
wr.outbase = (jitcode_t)critical_callback;
wr.outptr = wr.outbase;
/* Function we are detouring into is
*
* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
*
* push pWeapon [ecx]
*/
#if defined PLATFORM_WINDOWS
IA32_Push_Reg(jit, REG_ECX);
#elif defined PLATFORM_LINUX
IA32_Push_Rm_Disp8_ESP(jit, 4);
#endif
jitoffs_t call = IA32_Call_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
#if defined PLATFORM_LINUX
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
#elif defined PLATFORM_WINDOWS
IA32_Pop_Reg(jit, REG_ECX);
#endif
//If TempDetour returns non-zero we want to load something into eax and return this value
//test eax, eax
IA32_Test_Rm_Reg(jit, REG_EAX, REG_EAX, MOD_REG);
//jnz _skip
jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
/* Patch old bytes in */
for (size_t i=0; i<critical_restore.bytes; i++)
{
jit->write_ubyte(critical_restore.patch[i]);
}
/* Return to the original function */
call = IA32_Jump_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (unsigned char *)critical_address + critical_restore.bytes);
//_skip:
//mov eax, [g_returnvalue]
//ret
IA32_Send_Jump8_Here(jit, jmp);
IA32_Mov_Eax_Mem(jit, (jit_int32_t)&g_returnvalue);
IA32_Return(jit);
return true;
}
bool CriticalHitManager::CreateCriticalMeleeDetour()
{
if (!g_pGameConf->GetMemSig("CalcCriticalMelee", &melee_address) || !melee_address)
{
g_pSM->LogError(myself, "Could not locate CalcCriticalMelee - Disabling Critical Hit forward");
return false;
}
if (!g_pGameConf->GetOffset("CalcCriticalMeleeBackup", (int *)&(melee_restore.bytes)))
{
g_pSM->LogError(myself, "Could not locate CalcCriticalMeleeBackup - Disabling Critical Hit forward");
return false;
}
/* First, save restore bits */
for (size_t i=0; i<melee_restore.bytes; i++)
{
melee_restore.patch[i] = ((unsigned char *)melee_address)[i];
}
melee_callback = spengine->ExecAlloc(100);
JitWriter wr;
JitWriter *jit = &wr;
wr.outbase = (jitcode_t)melee_callback;
wr.outptr = wr.outbase;
/* Function we are detouring into is
*
* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
*
* push pWeapon [ecx]
*/
#if defined PLATFORM_WINDOWS
IA32_Push_Reg(jit, REG_ECX);
#elif defined PLATFORM_LINUX
IA32_Push_Rm_Disp8_ESP(jit, 4);
#endif
jitoffs_t call = IA32_Call_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
#if defined PLATFORM_LINUX
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
#elif defined PLATFORM_WINDOWS
IA32_Pop_Reg(jit, REG_ECX);
#endif
//If TempDetour returns non-zero we want to load something into eax and return this value
//test eax, eax
IA32_Test_Rm_Reg(jit, REG_EAX, REG_EAX, MOD_REG);
//jnz _skip
jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
int callbyte = -1;
/* The callbyte should return the nth byte (starting from 1) in the backup bytes - Should be an 0xE8 (call) */
g_pGameConf->GetOffset("CalcCriticalMeleeCallByte", &callbyte);
callbyte--;
void *function = NULL;
if (callbyte > -1)
{
/* Check if the 'callbyte' is actually a call */
if (melee_restore.patch[callbyte] != 0xE8)
{
g_pSM->LogError(myself, "Invalid callbyte - Melee detour may work incorrectly");
}
else
{
/* Find the absolute address of the function it calls */
void *offsetaddr = (void *)((unsigned char *)melee_address + callbyte + 1);
int offset = (int)*(unsigned char *)offsetaddr;
function = (unsigned char *)offsetaddr + offset + 4;
}
}
/* Patch old bytes in */
for (size_t i=0; i<melee_restore.bytes; i++)
{
if ((int)i != callbyte)
{
jit->write_ubyte(melee_restore.patch[i]);
continue;
}
/* Write in the adjusted call instead */
jitoffs_t call = IA32_Call_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, function);
i += 4;
}
/* Return to the original function */
call = IA32_Jump_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (unsigned char *)melee_address + melee_restore.bytes);
//_skip:
//mov eax, [g_returnvalue]
//ret
IA32_Send_Jump8_Here(jit, jmp);
IA32_Mov_Eax_Mem(jit, (jit_int32_t)&g_returnvalue);
IA32_Return(jit);
return true;
}
bool CriticalHitManager::CreateCriticalKnifeDetour()
{
if (!g_pGameConf->GetMemSig("CalcCriticalKnife", &knife_address) || !knife_address)
{
g_pSM->LogError(myself, "Could not locate CalcCriticalKnife - Disabling Critical Hit forward");
return false;
}
if (!g_pGameConf->GetOffset("CalcCriticalKnifeBackup", (int *)&(knife_restore.bytes)))
{
g_pSM->LogError(myself, "Could not locate CalcCriticalKnifeBackup - Disabling Critical Hit forward");
return false;
}
/* First, save restore bits */
for (size_t i=0; i<knife_restore.bytes; i++)
{
knife_restore.patch[i] = ((unsigned char *)knife_address)[i];
}
knife_callback = spengine->ExecAlloc(100);
JitWriter wr;
JitWriter *jit = &wr;
wr.outbase = (jitcode_t)knife_callback;
wr.outptr = wr.outbase;
/* Function we are detouring into is
*
* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
*
* push pWeapon [ecx]
*/
#if defined PLATFORM_WINDOWS
IA32_Push_Reg(jit, REG_ECX);
#elif defined PLATFORM_LINUX
IA32_Push_Rm_Disp8_ESP(jit, 4);
#endif
jitoffs_t call = IA32_Call_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
#if defined PLATFORM_LINUX
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
#elif defined PLATFORM_WINDOWS
IA32_Pop_Reg(jit, REG_ECX);
#endif
//If TempDetour returns non-zero we want to load something into eax and return this value
//test eax, eax
IA32_Test_Rm_Reg(jit, REG_EAX, REG_EAX, MOD_REG);
//jnz _skip
jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
/* Patch old bytes in */
for (size_t i=0; i<knife_restore.bytes; i++)
{
jit->write_ubyte(knife_restore.patch[i]);
}
/* Return to the original function */
call = IA32_Jump_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (unsigned char *)knife_address + knife_restore.bytes);
//_skip:
//mov eax, [g_returnvalue]
//ret
IA32_Send_Jump8_Here(jit, jmp);
IA32_Mov_Eax_Mem(jit, (jit_int32_t)&g_returnvalue);
IA32_Return(jit);
return true;
}
void CriticalHitManager::EnableCriticalDetour()
{
if (!detoured)
{
if (normalcreated)
{
DoGatePatch((unsigned char *)critical_address, &critical_callback);
}
if (meleecreated)
{
DoGatePatch((unsigned char *)melee_address, &melee_callback);
}
if (knifecreated)
{
DoGatePatch((unsigned char *)knife_address, &knife_callback);
}
detoured = true;
}
}
void CriticalHitManager::DeleteCriticalDetour()
{
if (detoured)
{
DisableCriticalDetour();
}
if (critical_callback)
{
/* Free the gate */
spengine->ExecFree(critical_callback);
critical_callback = NULL;
}
if (melee_callback)
{
/* Free the gate */
spengine->ExecFree(melee_callback);
melee_callback = NULL;
}
if (knife_callback)
{
/* Free the gate */
spengine->ExecFree(knife_callback);
knife_callback = NULL;
}
}
bool TempDetour(void *pWeapon)
{
return g_CriticalHitManager.CriticalDetour(pWeapon);
}
void CriticalHitManager::DisableCriticalDetour()
{
if (critical_callback)
{
/* Remove the patch */
ApplyPatch(critical_address, 0, &critical_restore, NULL);
detoured = false;
}
if (melee_callback)
{
/* Remove the patch */
ApplyPatch(melee_address, 0, &melee_restore, NULL);
detoured = false;
}
if (knife_callback)
{
/* Remove the patch */
ApplyPatch(knife_address, 0, &knife_restore, NULL);
detoured = false;
}
}
int CheckBaseHandle(CBaseHandle &hndl)
{
if (!hndl.IsValid())
{
return -1;
}
int index = hndl.GetEntryIndex();
edict_t *pStoredEdict;
pStoredEdict = engine->PEntityOfEntIndex(index);
if (pStoredEdict == NULL)
{
return -1;
}
IServerEntity *pSE = pStoredEdict->GetIServerEntity();
if (pSE == NULL)
{
return -1;
}
if (pSE->GetRefEHandle() != hndl)
{
return -1;
}
return index;
}
bool CriticalHitManager::CriticalDetour(void *pWeapon)
{
edict_t *pEdict = gameents->BaseEntityToEdict((CBaseEntity *)pWeapon);
if (!pEdict)
{
g_pSM->LogMessage(myself, "Entity Error");
return false;
}
sm_sendprop_info_t info;
if (!gamehelpers->FindSendPropInfo(pEdict->GetNetworkable()->GetServerClass()->GetName(), "m_hOwnerEntity", &info))
{
g_pSM->LogMessage(myself, "Offset Error");
return false;
}
if (!forward)
{
g_pSM->LogMessage(myself, "Invalid Forward");
return false;
}
CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + info.actual_offset);
int index = CheckBaseHandle(hndl);
forward->PushCell(index); //Client index
forward->PushCell(engine->IndexOfEdict(pEdict)); // Weapon index
forward->PushString(pEdict->GetClassName()); //Weapon classname
forward->PushCellByRef(&g_returnvalue); //return value
cell_t result = 0;
forward->Execute(&result);
return !!result;
}