79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Team Fortress 2 Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_HOLIDAY_H_
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#define _INCLUDE_SOURCEMOD_HOLIDAY_H_
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#include "extension.h"
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#include <ISDKTools.h>
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class HolidayManager : public IPluginsListener
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{
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public:
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	HolidayManager();
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public:
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	void OnSDKLoad(bool bLate);
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	void OnSDKUnload();
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	void OnServerActivated();
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public: //IPluginsListener
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	void OnPluginLoaded(IPlugin *plugin);
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	void OnPluginUnloaded(IPlugin *plugin);
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public:
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	bool Hook_IsHolidayActive(int holiday);
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	void Hook_LevelShutdown();
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private:
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	bool IsHookEnabled() const { return m_iHookID != 0; }
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	void *GetGameRules();
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	void HookIfNecessary();
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	void UnhookIfNecessary();
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private:
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	int m_iHookID;
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	IForward *m_isHolidayForward;
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	bool m_bInMap;
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};
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inline void *HolidayManager::GetGameRules()
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{
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	if (!g_pSDKTools)
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		return NULL;
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	return g_pSDKTools->GetGameRules();
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}
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extern HolidayManager g_HolidayManager;
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#endif //_INCLUDE_SOURCEMOD_HOLIDAY_H_
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