205 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod Team Fortress 2 Extension
 | 
						|
 * Copyright (C) 2004-2011 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#include "extension.h"
 | 
						|
#include "conditions.h"
 | 
						|
#include "util.h"
 | 
						|
 | 
						|
#include <iplayerinfo.h>
 | 
						|
 | 
						|
#include <bitvec.h>
 | 
						|
 | 
						|
const int TF_MAX_CONDITIONS = 128;
 | 
						|
 | 
						|
typedef CBitVec<TF_MAX_CONDITIONS> condbitvec_t;
 | 
						|
condbitvec_t g_PlayerActiveConds[SM_MAXPLAYERS + 1];
 | 
						|
 | 
						|
IForward *g_addCondForward = NULL;
 | 
						|
IForward *g_removeCondForward = NULL;
 | 
						|
 | 
						|
int playerCondOffset = -1;
 | 
						|
int playerCondExOffset = -1;
 | 
						|
int playerCondEx2Offset = -1;
 | 
						|
int playerCondEx3Offset = -1;
 | 
						|
int conditionBitsOffset = -1;
 | 
						|
 | 
						|
bool g_bIgnoreRemove;
 | 
						|
 | 
						|
#define MAX_CONDS (sizeof(uint64_t) * 8)
 | 
						|
 | 
						|
inline void GetPlayerConds(CBaseEntity *pPlayer, condbitvec_t *pOut)
 | 
						|
{
 | 
						|
	uint32_t tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
 | 
						|
	         tmp |= *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
 | 
						|
	pOut->SetDWord(0, tmp);
 | 
						|
	         tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
 | 
						|
	pOut->SetDWord(1, tmp);
 | 
						|
	         tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
 | 
						|
	pOut->SetDWord(2, tmp);
 | 
						|
	         tmp =  *(uint32_t *)((intptr_t) pPlayer + playerCondEx3Offset);
 | 
						|
	pOut->SetDWord(3, tmp);
 | 
						|
}
 | 
						|
 | 
						|
inline void CondBitVecAndNot(const condbitvec_t &src, const condbitvec_t &addStr, condbitvec_t *out)
 | 
						|
{
 | 
						|
	static_assert(TF_MAX_CONDITIONS == 128, "CondBitVecAndNot hack is hardcoded for 128-bit bitvec.");
 | 
						|
 | 
						|
	// CBitVec has And and Not, but not a simple, combined AndNot.
 | 
						|
	// We'll also treat the halves as two 64-bit ints instead of four 32-bit ints
 | 
						|
	// as a minor optimization (maybe?) that the compiler is not making itself.
 | 
						|
	uint64 *pDest           = (uint64 *)out->Base();
 | 
						|
	const uint64 *pOperand1 = (const uint64 *) src.Base();
 | 
						|
	const uint64 *pOperand2 = (const uint64 *) addStr.Base();
 | 
						|
 | 
						|
	pDest[0] = pOperand1[0] & ~pOperand2[0];
 | 
						|
	pDest[1] = pOperand1[1] & ~pOperand2[1];
 | 
						|
}
 | 
						|
 | 
						|
void Conditions_OnGameFrame(bool simulating)
 | 
						|
{
 | 
						|
	if (!simulating)
 | 
						|
		return;
 | 
						|
 | 
						|
	static condbitvec_t newconds;
 | 
						|
	
 | 
						|
	static condbitvec_t addedconds;
 | 
						|
	static condbitvec_t removedconds;
 | 
						|
 | 
						|
	int maxClients = gpGlobals->maxClients;
 | 
						|
	for (int i = 1; i <= maxClients; i++)
 | 
						|
	{
 | 
						|
		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
 | 
						|
		if (!pPlayer->IsInGame() || pPlayer->IsSourceTV() || pPlayer->IsReplay())
 | 
						|
			continue;
 | 
						|
 | 
						|
		CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
 | 
						|
		condbitvec_t &oldconds = g_PlayerActiveConds[i];
 | 
						|
		GetPlayerConds(pEntity, &newconds);
 | 
						|
 | 
						|
		if (oldconds == newconds)
 | 
						|
			continue;
 | 
						|
 | 
						|
		CondBitVecAndNot(newconds, oldconds, &addedconds);
 | 
						|
		CondBitVecAndNot(oldconds, newconds, &removedconds);
 | 
						|
 | 
						|
		int bit;
 | 
						|
		bit = -1;
 | 
						|
		while ((bit = addedconds.FindNextSetBit(bit + 1)) != -1)
 | 
						|
		{
 | 
						|
			g_addCondForward->PushCell(i);
 | 
						|
			g_addCondForward->PushCell(bit);
 | 
						|
			g_addCondForward->Execute(NULL, NULL);
 | 
						|
		}
 | 
						|
 | 
						|
		bit = -1;
 | 
						|
		while ((bit = removedconds.FindNextSetBit(bit + 1)) != -1)
 | 
						|
		{
 | 
						|
			g_removeCondForward->PushCell(i);
 | 
						|
			g_removeCondForward->PushCell(bit);
 | 
						|
			g_removeCondForward->Execute(NULL, NULL);
 | 
						|
		}
 | 
						|
 | 
						|
		g_PlayerActiveConds[i] = newconds;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool InitialiseConditionChecks()
 | 
						|
{
 | 
						|
	sm_sendprop_info_t prop;
 | 
						|
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
 | 
						|
	{
 | 
						|
		g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	playerCondOffset = prop.actual_offset;
 | 
						|
	
 | 
						|
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
 | 
						|
	{
 | 
						|
		g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	conditionBitsOffset = prop.actual_offset;
 | 
						|
 | 
						|
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
 | 
						|
	{
 | 
						|
		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	playerCondExOffset = prop.actual_offset;
 | 
						|
 | 
						|
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
 | 
						|
	{
 | 
						|
		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	playerCondEx2Offset = prop.actual_offset;
 | 
						|
 | 
						|
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx3", &prop))
 | 
						|
	{
 | 
						|
		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx3 prop offset");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	playerCondEx3Offset = prop.actual_offset;
 | 
						|
 | 
						|
	if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1 || playerCondEx3Offset == -1)
 | 
						|
		return false;
 | 
						|
	
 | 
						|
	int maxClients = gpGlobals->maxClients;
 | 
						|
	for (int i = 1; i <= maxClients; i++)
 | 
						|
	{
 | 
						|
		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
 | 
						|
		if (!pPlayer || !pPlayer->IsInGame())
 | 
						|
			continue;
 | 
						|
 | 
						|
		GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerActiveConds[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void Conditions_OnClientPutInServer(int client)
 | 
						|
{
 | 
						|
	g_PlayerActiveConds[client].ClearAll();
 | 
						|
}
 | 
						|
 | 
						|
void RemoveConditionChecks()
 | 
						|
{
 | 
						|
	g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
 | 
						|
}
 | 
						|
 |