1425 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1425 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
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						|
 * SourceMod SDKTools Extension
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* Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
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						|
 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
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 *
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 * You should have received a copy of the GNU General Public License along with
 | 
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
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 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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						|
 * or <http://www.sourcemod.net/license.php>.
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 *
 | 
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 * Version: $Id$
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 */
 | 
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 | 
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#include <stdlib.h>
 | 
						|
#include <sh_string.h>
 | 
						|
#include "extension.h"
 | 
						|
#include "vcallbuilder.h"
 | 
						|
#include "vnatives.h"
 | 
						|
#include "vhelpers.h"
 | 
						|
#include "vglobals.h"
 | 
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#include "CellRecipientFilter.h"
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#include <inetchannel.h>
 | 
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#include <iclient.h>
 | 
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#include "iserver.h"
 | 
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 | 
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SourceHook::List<ValveCall *> g_RegCalls;
 | 
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SourceHook::List<ICallWrapper *> g_CallWraps;
 | 
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 | 
						|
inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
 | 
						|
{
 | 
						|
	info.decflags = decflags;
 | 
						|
	info.encflags = 0;
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						|
	info.flags = flags;
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						|
	info.type = type;
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						|
	info.vtype = vtype;
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}
 | 
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 | 
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#define START_CALL() \
 | 
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	unsigned char *vptr = pCall->stk_get();
 | 
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 | 
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#define FINISH_CALL_SIMPLE(vret) \
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	pCall->call->Execute(vptr, vret); \
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	pCall->stk_put(vptr);
 | 
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 | 
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#define ENCODE_VALVE_PARAM(num, which, vnum) \
 | 
						|
	if (EncodeValveParam(pContext, \
 | 
						|
			params[num], \
 | 
						|
			pCall, \
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						|
			&pCall->which[vnum], \
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						|
			vptr) \
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		== Data_Fail) \
 | 
						|
	{ \
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		return 0; \
 | 
						|
	}
 | 
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 | 
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#define DECODE_VALVE_PARAM(num, which, vnum) \
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	if (DecodeValveParam(pContext, \
 | 
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			params[num], \
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						|
			pCall, \
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						|
			&pCall->which[vnum], \
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						|
			vptr) \
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		== Data_Fail) \
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						|
	{ \
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		return 0; \
 | 
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	}
 | 
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 | 
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bool CreateBaseCall(const char *name,
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						  ValveCallType vcalltype,
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						  const ValvePassInfo *retinfo,
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						|
						  const ValvePassInfo params[],
 | 
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						  unsigned int numParams,
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						|
						  ValveCall **vaddr)
 | 
						|
{
 | 
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	int offset;
 | 
						|
	ValveCall *call;
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	if (g_pGameConf->GetOffset(name, &offset))
 | 
						|
	{
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		call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
 | 
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		if (call)
 | 
						|
		{
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			g_RegCalls.push_back(call);
 | 
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		}
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		*vaddr = call;
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		return true;
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	} else {
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		void *addr = NULL;
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		if (g_pGameConf->GetMemSig(name, &addr) && addr != NULL)
 | 
						|
		{
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			call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
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			if (call)
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			{
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				g_RegCalls.push_back(call);
 | 
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			}
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			*vaddr = call;
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			return true;
 | 
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		}
 | 
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	}
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	return false;
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}
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static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
 | 
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{
 | 
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	static ValveCall *pCall = NULL;
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						|
	if (!pCall)
 | 
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	{
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		ValvePassInfo pass[2];
 | 
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		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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		if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
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		{
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			return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
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		} else if (!pCall) {
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			return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialize");
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						|
		}
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						|
	}
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						|
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	bool ret;
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	START_CALL();
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	DECODE_VALVE_PARAM(1, thisinfo, 0);
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	DECODE_VALVE_PARAM(2, vparams, 0);
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	FINISH_CALL_SIMPLE(&ret);
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	return ret ? 1 : 0;
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}
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#if SOURCE_ENGINE == SE_CSGO
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class CEconItemView;
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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	static ValveCall *pCall = NULL;
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	if (!pCall)
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	{
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		ValvePassInfo pass[5];
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		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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		if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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		{
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			return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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		} else if (!pCall) {
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			return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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		}
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	}
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	CBaseEntity *pEntity = NULL;
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	START_CALL();
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	DECODE_VALVE_PARAM(1, thisinfo, 0);
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	DECODE_VALVE_PARAM(2, vparams, 0);
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	DECODE_VALVE_PARAM(3, vparams, 1);
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	*(CEconItemView **)(vptr + 12) = NULL;
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	*(bool *)(vptr + 16) = false;
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	FINISH_CALL_SIMPLE(&pEntity);
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						|
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	return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#else
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
 | 
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	static ValveCall *pCall = NULL;
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	if (!pCall)
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	{
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		ValvePassInfo pass[3];
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		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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		if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
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		{
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			return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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		} else if (!pCall) {
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			return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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		}
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	}
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	CBaseEntity *pEntity = NULL;
 | 
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	START_CALL();
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	DECODE_VALVE_PARAM(1, thisinfo, 0);
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	DECODE_VALVE_PARAM(2, vparams, 0);
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	DECODE_VALVE_PARAM(3, vparams, 1);
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	FINISH_CALL_SIMPLE(&pEntity);
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 | 
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	return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#endif
 | 
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 | 
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static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
 | 
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{
 | 
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	static ValveCall *pCall = NULL;
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	if (!pCall)
 | 
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	{
 | 
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		ValvePassInfo pass[2];
 | 
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		InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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		InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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		if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
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		{
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			return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
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		} else if (!pCall) {
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			return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialize");
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		}
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	}
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	CBaseEntity *pEntity;
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	START_CALL();
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	DECODE_VALVE_PARAM(1, thisinfo, 0);
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	DECODE_VALVE_PARAM(2, vparams, 0);
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	FINISH_CALL_SIMPLE(&pEntity);
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	return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#if SOURCE_ENGINE != SE_DARKMESSIAH
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static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
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{
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	static ValveCall *pCall = NULL;
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	if (!pCall)
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	{
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#if SOURCE_ENGINE == SE_SDK2013
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		if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
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		{
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			ValvePassInfo pass[6];
 | 
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			InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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			InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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			InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
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			InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
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			InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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			InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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			if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
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			{
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				return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
 | 
						|
			}
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			else if (!pCall) {
 | 
						|
				return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
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#endif // SDK2013
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						|
		{
 | 
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			ValvePassInfo pass[4];
 | 
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			InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
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			InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
			InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
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			InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
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			if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
 | 
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			{
 | 
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				return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
 | 
						|
			}
 | 
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			else if (!pCall) {
 | 
						|
				return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
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	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
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	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	DECODE_VALVE_PARAM(4, vparams, 2);
 | 
						|
	DECODE_VALVE_PARAM(5, vparams, 3);
 | 
						|
 | 
						|
#if SOURCE_ENGINE == SE_SDK2013
 | 
						|
	if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
 | 
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	{
 | 
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		*(int *) (vptr + 14) = 0;
 | 
						|
		*(int *) (vptr + 18) = 0;
 | 
						|
	}
 | 
						|
#endif // SDK2013
 | 
						|
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
#else
 | 
						|
/* Dark Messiah specific version */
 | 
						|
static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[6];
 | 
						|
		InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	DECODE_VALVE_PARAM(4, vparams, 2);
 | 
						|
	DECODE_VALVE_PARAM(5, vparams, 3);
 | 
						|
	/* Not sure what these params do, but they appear to be the default values */
 | 
						|
	*(int *)(vptr + 14) = 3;
 | 
						|
	*(int *)(vptr + 18) = 0;
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | 
						|
		InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | 
						|
		InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | 
						|
		if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	DECODE_VALVE_PARAM(4, vparams, 2);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
/* :TODO: This is Team Fortress 2 specific */
 | 
						|
static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[2];
 | 
						|
		InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
 | 
						|
		}
 | 
						|
		else if (!pCall)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	*(bool *)(vptr + 4) = false;
 | 
						|
	*(bool *)(vptr + 5) = false;
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	if (player == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	if (!player->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	edict_t *pEdict = PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[2]));
 | 
						|
	if (!pEdict || pEdict->IsFree())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
 | 
						|
	}
 | 
						|
 | 
						|
#if SOURCE_ENGINE == SE_DOTA
 | 
						|
	engine->SetView(params[1], params[2]);
 | 
						|
#else
 | 
						|
	engine->SetView(player->GetEdict(), pEdict);
 | 
						|
#endif
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
 | 
						|
static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	int style = params[1];
 | 
						|
	if (style >= MAX_LIGHTSTYLES)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (g_lightstyle[style] == NULL)
 | 
						|
	{
 | 
						|
		/* We allocate and never free this because the Engine wants to hold onto it :\
 | 
						|
		 * in theory we could hook light style and know whether we're supposed to free 
 | 
						|
		 * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
 | 
						|
		 * So, it's a :TODO:!
 | 
						|
		 */
 | 
						|
		g_lightstyle[style] = new SourceHook::String();
 | 
						|
	}
 | 
						|
 | 
						|
	char *str;
 | 
						|
	pContext->LocalToString(params[2], &str);
 | 
						|
 | 
						|
	g_lightstyle[style]->assign(str);
 | 
						|
 | 
						|
	engine->LightStyle(style, g_lightstyle[style]->c_str());
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static bool s_slap_supported = false;
 | 
						|
	static bool s_slap_setup = false;
 | 
						|
	static ICallWrapper *s_teleport = NULL;
 | 
						|
	static int s_health_offs = 0;
 | 
						|
	static int s_sound_count = 0;
 | 
						|
	static int s_frag_offs = 0;
 | 
						|
 | 
						|
	if (!s_slap_setup)
 | 
						|
	{
 | 
						|
		int tries = 0;
 | 
						|
 | 
						|
		s_slap_setup = true;
 | 
						|
 | 
						|
		if (IsTeleportSupported())
 | 
						|
		{
 | 
						|
			tries++;
 | 
						|
		}
 | 
						|
		if (IsGetVelocitySupported())
 | 
						|
		{
 | 
						|
			tries++;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Setup health */
 | 
						|
		if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
 | 
						|
		{
 | 
						|
			tries++;
 | 
						|
		}
 | 
						|
 | 
						|
		if (tries == 3)
 | 
						|
		{
 | 
						|
			s_slap_supported = true;
 | 
						|
 | 
						|
			const char *key;
 | 
						|
			if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
 | 
						|
			{
 | 
						|
				s_sound_count = atoi(key);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!s_slap_supported)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("This function is not supported on this mod");
 | 
						|
	}
 | 
						|
 | 
						|
	/* First check if the client is valid */
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	if (!player)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not valid", params[1]);
 | 
						|
	} else if (!player->IsInGame()) {
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	edict_t *pEdict = player->GetEdict();
 | 
						|
	CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
 | 
						|
 | 
						|
	/* See if we should be taking away health */
 | 
						|
	bool should_slay = false;
 | 
						|
	if (params[2])
 | 
						|
	{
 | 
						|
#if SOURCE_ENGINE != SE_DARKMESSIAH
 | 
						|
		int *health = (int *)((char *)pEntity + s_health_offs);
 | 
						|
 | 
						|
		if (*health - params[2] <= 0)
 | 
						|
		{
 | 
						|
			*health = 1;
 | 
						|
			should_slay = true;
 | 
						|
		} else {
 | 
						|
			*health -= params[2];
 | 
						|
		}
 | 
						|
#else
 | 
						|
		float *health = (float *)((char *)pEntity + s_health_offs);
 | 
						|
 | 
						|
		if (*health - (float)params[2] <= 0)
 | 
						|
		{
 | 
						|
			*health = 1.0f;
 | 
						|
			should_slay = true;
 | 
						|
		} else {
 | 
						|
			*health -= (float)params[2];
 | 
						|
		}
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	/* Teleport in a random direction - thank you, Mani!*/
 | 
						|
	Vector velocity;
 | 
						|
	GetVelocity(pEntity, &velocity, NULL);
 | 
						|
	velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
 | 
						|
	velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
 | 
						|
	velocity.z += rand() % 200 + 100;
 | 
						|
	Teleport(pEntity, NULL, NULL, &velocity);
 | 
						|
 | 
						|
	/* Play a random sound */
 | 
						|
	if (params[3] && s_sound_count > 0)
 | 
						|
	{
 | 
						|
		char name[48];
 | 
						|
		const char *sound_name;
 | 
						|
		cell_t player_list[SM_MAXPLAYERS], total_players = 0;
 | 
						|
		int maxClients = playerhelpers->GetMaxClients();
 | 
						|
 | 
						|
		int r = (rand() % s_sound_count) + 1;
 | 
						|
		snprintf(name, sizeof(name), "SlapSound%d", r);
 | 
						|
 | 
						|
		if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
 | 
						|
		{
 | 
						|
			IGamePlayer *other;
 | 
						|
			for (int i=1; i<=maxClients; i++)
 | 
						|
			{
 | 
						|
				other = playerhelpers->GetGamePlayer(i);
 | 
						|
				if (other->IsInGame())
 | 
						|
				{
 | 
						|
					player_list[total_players++] = i;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
 | 
						|
			CellRecipientFilter rf;
 | 
						|
			rf.SetToReliable(true);
 | 
						|
			rf.Initialize(player_list, total_players);
 | 
						|
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
 | 
						|
			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
 | 
						|
#elif SOURCE_ENGINE < SE_PORTAL2
 | 
						|
			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
 | 
						|
#else
 | 
						|
			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, -1, sound_name, VOL_NORM, ATTN_NORM, 0, 0, PITCH_NORM, &pos);
 | 
						|
#endif
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!s_frag_offs)
 | 
						|
	{
 | 
						|
		const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
 | 
						|
		if (frag_prop)
 | 
						|
		{
 | 
						|
			datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
 | 
						|
			sm_datatable_info_t info;
 | 
						|
			if (gamehelpers->FindDataMapInfo(pMap, frag_prop, &info))
 | 
						|
			{
 | 
						|
				s_frag_offs = info.actual_offset;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (!s_frag_offs)
 | 
						|
		{
 | 
						|
			s_frag_offs = -1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	int old_frags = 0;
 | 
						|
	if (s_frag_offs > 0)
 | 
						|
	{
 | 
						|
		old_frags = *(int *)((char *)pEntity + s_frag_offs);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Force suicide */
 | 
						|
	if (should_slay)
 | 
						|
	{
 | 
						|
#if SOURCE_ENGINE == SE_DOTA
 | 
						|
		engine->ClientCommand(params[1], "kill\n");
 | 
						|
#else
 | 
						|
		pluginhelpers->ClientCommand(pEdict, "kill\n");
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	if (s_frag_offs > 0)
 | 
						|
	{
 | 
						|
		*(int *)((char *)pEntity + s_frag_offs) = old_frags;
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	if (player == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	if (!player->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	Vector pos;
 | 
						|
#if SOURCE_ENGINE == SE_DOTA
 | 
						|
	serverClients->ClientEarPosition(params[1], &pos);
 | 
						|
#else
 | 
						|
	serverClients->ClientEarPosition(player->GetEdict(), &pos);
 | 
						|
#endif
 | 
						|
 | 
						|
	cell_t *addr;
 | 
						|
	pContext->LocalToPhysAddr(params[2], &addr);
 | 
						|
	addr[0] = sp_ftoc(pos.x);
 | 
						|
	addr[1] = sp_ftoc(pos.y);
 | 
						|
	addr[2] = sp_ftoc(pos.z);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
 | 
						|
	if (!pPlayer)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	else if (!pPlayer->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	edict_t *pEdict = pPlayer->GetEdict();
 | 
						|
	CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
 | 
						|
 | 
						|
	/* We always set the angles for backwards compatibility -- 
 | 
						|
	 * The original function had no return value.
 | 
						|
	 */
 | 
						|
	QAngle angles;
 | 
						|
	bool got_angles = false;
 | 
						|
 | 
						|
	if (pEntity != NULL)
 | 
						|
	{
 | 
						|
		got_angles = GetEyeAngles(pEntity, &angles);
 | 
						|
	}
 | 
						|
	
 | 
						|
	cell_t *addr;
 | 
						|
	pContext->LocalToPhysAddr(params[2], &addr);
 | 
						|
	addr[0] = sp_ftoc(angles.x);
 | 
						|
	addr[1] = sp_ftoc(angles.y);
 | 
						|
	addr[2] = sp_ftoc(angles.z);
 | 
						|
 | 
						|
	return got_angles ? 1 : 0;
 | 
						|
}
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	char *searchname;
 | 
						|
	CBaseEntity *pEntity;
 | 
						|
 | 
						|
	if (params[1] == -1)
 | 
						|
	{
 | 
						|
		pEntity = (CBaseEntity *)servertools->FirstEntity();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
		if (!pEntity)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("Entity %d (%d) is invalid",
 | 
						|
				gamehelpers->ReferenceToIndex(params[1]),
 | 
						|
				params[1]);
 | 
						|
		}
 | 
						|
		pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | 
						|
	}
 | 
						|
 | 
						|
	// it's tough to find a good ent these days
 | 
						|
	if (!pEntity)
 | 
						|
	{
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	pContext->LocalToString(params[2], &searchname);
 | 
						|
 | 
						|
	const char *classname;
 | 
						|
	int lastletterpos;
 | 
						|
 | 
						|
	static int offset = -1;
 | 
						|
	if (offset == -1)
 | 
						|
	{
 | 
						|
		sm_datatable_info_t info;
 | 
						|
		if (!gamehelpers->FindDataMapInfo(gamehelpers->GetDataMap(pEntity), "m_iClassname", &info))
 | 
						|
		{
 | 
						|
			return -1;
 | 
						|
		}
 | 
						|
		
 | 
						|
		offset = info.actual_offset;
 | 
						|
	}
 | 
						|
 | 
						|
	string_t s;
 | 
						|
 | 
						|
	while (pEntity)
 | 
						|
	{
 | 
						|
		if ((s = *(string_t *)((uint8_t *)pEntity + offset)) == NULL_STRING)
 | 
						|
		{
 | 
						|
			pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		classname = STRING(s);
 | 
						|
 | 
						|
		lastletterpos = strlen(searchname) - 1;
 | 
						|
		if (searchname[lastletterpos] == '*')
 | 
						|
		{
 | 
						|
			if (strncasecmp(searchname, classname, lastletterpos) == 0)
 | 
						|
			{
 | 
						|
				return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (strcasecmp(searchname, classname) == 0)
 | 
						|
		{
 | 
						|
			return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
		}
 | 
						|
 | 
						|
		pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | 
						|
	}
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
#endif // >= ORANGEBOX && != TF2
 | 
						|
 | 
						|
static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
#if SOURCE_ENGINE == SE_TF2      \
 | 
						|
	|| SOURCE_ENGINE == SE_DODS  \
 | 
						|
	|| SOURCE_ENGINE == SE_HL2DM \
 | 
						|
	|| SOURCE_ENGINE == SE_CSS   \
 | 
						|
	|| SOURCE_ENGINE == SE_SDK2013
 | 
						|
 | 
						|
	static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
 | 
						|
	if (bHasServerTools3)
 | 
						|
	{
 | 
						|
		CBaseEntity *pStartEnt = NULL;
 | 
						|
		if (params[1] != -1)
 | 
						|
		{
 | 
						|
			pStartEnt = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
			if (!pStartEnt)
 | 
						|
			{
 | 
						|
				return pContext->ThrowNativeError("Entity %d (%d) is invalid",
 | 
						|
					gamehelpers->ReferenceToIndex(params[1]),
 | 
						|
					params[1]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		char *searchname;
 | 
						|
		pContext->LocalToString(params[2], &searchname);
 | 
						|
 | 
						|
		CBaseEntity *pEntity = servertools->FindEntityByClassname(pStartEnt, searchname);
 | 
						|
		return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	static bool bProbablyNoFEBC = false;
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
	if (bProbablyNoFEBC)
 | 
						|
	{
 | 
						|
		return NativeFindEntityByClassname(pContext, params);
 | 
						|
	}
 | 
						|
#endif // >= SE_ORANGEBOX
 | 
						|
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
 | 
						|
		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
 | 
						|
		char error[256];
 | 
						|
		error[0] = '\0';
 | 
						|
		if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
 | 
						|
		if (error[0] != '\0')
 | 
						|
		{
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
			if (!bProbablyNoFEBC)
 | 
						|
			{
 | 
						|
				bProbablyNoFEBC = true;
 | 
						|
 | 
						|
				// CreateBaseCall above abstracts all of the gamedata logic, but we need to know if the key was even found.
 | 
						|
				// We don't want to log an error if key isn't present (knowing falling back to native method), only throw
 | 
						|
				// error if signature/symbol was not found.
 | 
						|
				void *dummy;
 | 
						|
				if (g_pGameConf->GetMemSig("FindEntityByClassname", &dummy))
 | 
						|
				{
 | 
						|
					g_pSM->LogError(myself, "%s, falling back to IServerTools method.", error);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			return NativeFindEntityByClassname(pContext, params);
 | 
						|
#else
 | 
						|
			return pContext->ThrowNativeError("%s", error);
 | 
						|
#endif // >= ORANGEBOX
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	CBaseEntity *pEntity;
 | 
						|
	START_CALL();
 | 
						|
	*(void **)vptr = g_EntList; 
 | 
						|
	DECODE_VALVE_PARAM(1, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(&pEntity);
 | 
						|
 | 
						|
	return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
}
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	if (!g_pSM->IsMapRunning())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Cannot create new entity when no map is running");
 | 
						|
	}
 | 
						|
 | 
						|
	char *classname;
 | 
						|
	pContext->LocalToString(params[1], &classname);
 | 
						|
	CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
 | 
						|
	return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	if (!g_pSM->IsMapRunning())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Cannot create new entity when no map is running");
 | 
						|
	}
 | 
						|
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	CBaseEntity *pEntity = NULL;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(&pEntity);
 | 
						|
 | 
						|
	return gamehelpers->EntityToBCompatRef(pEntity);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
	if (!pEntity)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	servertools->DispatchSpawn(pEntity);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[2];
 | 
						|
		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	int ret;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, vparams, 0);
 | 
						|
	FINISH_CALL_SIMPLE(&ret);
 | 
						|
 | 
						|
	return (ret == -1) ? 0 : 1;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
	if (!pEntity)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	char *key;
 | 
						|
	char *value;
 | 
						|
	pContext->LocalToString(params[2], &key);
 | 
						|
	pContext->LocalToString(params[3], &value);
 | 
						|
 | 
						|
	return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool ret;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(&ret);
 | 
						|
 | 
						|
	return ret ? 1 : 0;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
	if (!pEntity)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	char *key;
 | 
						|
	pContext->LocalToString(params[2], &key);
 | 
						|
	
 | 
						|
	float value = sp_ctof(params[3]);
 | 
						|
 | 
						|
	return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool ret;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(&ret);
 | 
						|
 | 
						|
	return ret ? 1 : 0;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | 
						|
	if (!pEntity)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	char *key;
 | 
						|
	pContext->LocalToString(params[2], &key);
 | 
						|
	
 | 
						|
	cell_t *vec;
 | 
						|
	pContext->LocalToPhysAddr(params[3], &vec);
 | 
						|
 | 
						|
	const Vector *v = new Vector(
 | 
						|
		sp_ctof(vec[0]),
 | 
						|
		sp_ctof(vec[1]),
 | 
						|
		sp_ctof(vec[2]));
 | 
						|
 | 
						|
	return (servertools->SetKeyValue(pEntity, key, *v) ? 1 : 0);
 | 
						|
}
 | 
						|
#else
 | 
						|
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
#if SOURCE_ENGINE >= SE_ORANGEBOX
 | 
						|
		InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
#else
 | 
						|
		InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
 | 
						|
#endif
 | 
						|
		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool ret;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(&ret);
 | 
						|
 | 
						|
	return ret ? 1 : 0;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
 | 
						|
	if (!pPlayer)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	else if (!pPlayer->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
 | 
						|
}
 | 
						|
 | 
						|
static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[1];
 | 
						|
		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	if (player == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	if (!player->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	player_info_t info;
 | 
						|
	char *buffer;
 | 
						|
 | 
						|
	if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
 | 
						|
	{
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	pContext->LocalToString(params[2], &buffer);
 | 
						|
	Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetPlayerJingleFile(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	if (player == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	if (!player->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	player_info_t info;
 | 
						|
	char *buffer;
 | 
						|
 | 
						|
	if (!GetPlayerInfo(params[1], &info) || !info.customFiles[1])
 | 
						|
	{
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	pContext->LocalToString(params[2], &buffer);
 | 
						|
	Q_binarytohex((byte *)&info.customFiles[1], sizeof(info.customFiles[1]), buffer, params[3]);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	if (iserver == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
 | 
						|
	}
 | 
						|
 | 
						|
	float in, out;
 | 
						|
	cell_t *pIn, *pOut;
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[1], &pIn);
 | 
						|
	pContext->LocalToPhysAddr(params[2], &pOut);
 | 
						|
	iserver->GetNetStats(in, out);
 | 
						|
 | 
						|
	*pIn = sp_ftoc(in);
 | 
						|
	*pOut = sp_ftoc(out);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[1];
 | 
						|
		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		if (!CreateBaseCall("Activate", ValveCall_Entity, NULL, NULL, 0, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"Activate\" not supported by this mod");
 | 
						|
		}
 | 
						|
		else if (!pCall)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"Activate\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	if (iserver == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
 | 
						|
	}
 | 
						|
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | 
						|
	IClient *pClient = iserver->GetClient(params[1] - 1);
 | 
						|
 | 
						|
	if (player == NULL || pClient == NULL)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | 
						|
	}
 | 
						|
	if (!player->IsConnected())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo params[2];
 | 
						|
		InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
 | 
						|
		if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | 
						|
		}
 | 
						|
		else if (!pCall)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
/* TODO: Use UpdateUserSettings function for all engines */
 | 
						|
#if SOURCE_ENGINE == SE_DARKMESSIAH
 | 
						|
	static ValveCall *pUpdateSettings = NULL;
 | 
						|
	if (!pUpdateSettings)
 | 
						|
	{
 | 
						|
		if (!CreateBaseCall("UpdateUserSettings", ValveCall_Entity, NULL, NULL, 0, &pUpdateSettings))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | 
						|
		}
 | 
						|
		else if (!pUpdateSettings)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
#else
 | 
						|
	static int changedOffset = -1;
 | 
						|
 | 
						|
	if (changedOffset == -1)
 | 
						|
	{	
 | 
						|
		if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	unsigned char *CGameClient = (unsigned char *)pClient - 4;
 | 
						|
 | 
						|
	START_CALL();
 | 
						|
	/* Not really a CBaseEntity* but this works */
 | 
						|
	CBaseEntity **ebuf = (CBaseEntity **)vptr;
 | 
						|
	*ebuf = (CBaseEntity *)CGameClient;
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	FINISH_CALL_SIMPLE(NULL);
 | 
						|
 | 
						|
#if SOURCE_ENGINE == SE_DARKMESSIAH
 | 
						|
	unsigned char *args = pUpdateSettings->stk_get();
 | 
						|
	*(void **)args = CGameClient;
 | 
						|
	pUpdateSettings->call->Execute(args, NULL);
 | 
						|
	pUpdateSettings->stk_put(args);
 | 
						|
#else
 | 
						|
	uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
 | 
						|
	*changed = 1;
 | 
						|
#endif
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	if (gamehelpers->GetHandleEntity(g_ResourceEntity) != NULL)
 | 
						|
	{
 | 
						|
		return g_ResourceEntity.GetEntryIndex();
 | 
						|
	}
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t GivePlayerAmmo(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	static ValveCall *pCall = NULL;
 | 
						|
	if (!pCall)
 | 
						|
	{
 | 
						|
		ValvePassInfo pass[3];
 | 
						|
		InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | 
						|
		if (!CreateBaseCall("GiveAmmo", ValveCall_Player, &pass[0], pass, 3, &pCall))
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("\"GiveAmmo\" not supported by this mod");
 | 
						|
		} else if (!pCall) {
 | 
						|
			return pContext->ThrowNativeError("\"GiveAmmo\" wrapper failed to initialize");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	int ammoGiven;
 | 
						|
	START_CALL();
 | 
						|
	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | 
						|
	DECODE_VALVE_PARAM(2, vparams, 0);
 | 
						|
	DECODE_VALVE_PARAM(3, vparams, 1);
 | 
						|
	DECODE_VALVE_PARAM(4, vparams, 2);
 | 
						|
	FINISH_CALL_SIMPLE(&ammoGiven);
 | 
						|
 | 
						|
	return ammoGiven;
 | 
						|
}
 | 
						|
 | 
						|
sp_nativeinfo_t g_Natives[] = 
 | 
						|
{
 | 
						|
	{"ExtinguishEntity",		ExtinguishEntity},
 | 
						|
	{"ForcePlayerSuicide",		ForcePlayerSuicide},
 | 
						|
	{"GivePlayerItem",			GiveNamedItem},
 | 
						|
	{"GetPlayerWeaponSlot",		GetPlayerWeaponSlot},
 | 
						|
	{"IgniteEntity",			IgniteEntity},
 | 
						|
	{"RemovePlayerItem",		RemovePlayerItem},
 | 
						|
	{"TeleportEntity",			TeleportEntity},
 | 
						|
	{"SetClientViewEntity",		SetClientViewEntity},
 | 
						|
	{"SetLightStyle",			SetLightStyle},
 | 
						|
	{"SlapPlayer",				SlapPlayer},
 | 
						|
	{"GetClientEyePosition",	GetClientEyePosition},
 | 
						|
	{"GetClientEyeAngles",		GetClientEyeAngles},
 | 
						|
	{"FindEntityByClassname",	FindEntityByClassname},
 | 
						|
	{"CreateEntityByName",		CreateEntityByName},
 | 
						|
	{"DispatchSpawn",			DispatchSpawn},
 | 
						|
	{"DispatchKeyValue",		DispatchKeyValue},
 | 
						|
	{"DispatchKeyValueFloat",	DispatchKeyValueFloat},
 | 
						|
	{"DispatchKeyValueVector",	DispatchKeyValueVector},
 | 
						|
	{"GetClientAimTarget",		sm_GetClientAimTarget},
 | 
						|
	{"SetEntityModel",			sm_SetEntityModel},
 | 
						|
	{"GetPlayerDecalFile",		GetPlayerDecalFile},
 | 
						|
	{"GetPlayerJingleFile",		GetPlayerJingleFile},
 | 
						|
	{"GetServerNetStats",		GetServerNetStats},
 | 
						|
	{"EquipPlayerWeapon",		WeaponEquip},
 | 
						|
	{"ActivateEntity",			ActivateEntity},
 | 
						|
	{"SetClientInfo",			SetClientInfo},
 | 
						|
	{"GetPlayerResourceEntity", GetPlayerResourceEntity},
 | 
						|
	{"GivePlayerAmmo",		GivePlayerAmmo},
 | 
						|
	{NULL,						NULL},
 | 
						|
};
 |