21923d7871
added clientofuserid native for fast userid to client id translation fixed a memory leek (some tries weren't being deleted) added createdialog native added 2 million inetchannelinfo wrappers --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40688
497 lines
14 KiB
SourcePawn
497 lines
14 KiB
SourcePawn
/**
|
|
* vim: set ts=4 :
|
|
* ===============================================================
|
|
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
|
|
* ===============================================================
|
|
*
|
|
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
|
|
* or modified under the Terms and Conditions of its License Agreement, which is found
|
|
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
|
|
* may change at any time. To view the latest information, see:
|
|
* http://www.sourcemod.net/license.php
|
|
*
|
|
* Version: $Id$
|
|
*/
|
|
|
|
#if defined _clients_included
|
|
#endinput
|
|
#endif
|
|
#define _clients_included
|
|
|
|
enum NetFlow
|
|
{
|
|
NetFlow_Outgoing = 0, /**< Outgoing traffic */
|
|
NetFlow_Incoming, /**< Incoming traffic */
|
|
NetFlow_Both /**< Incoming and outgoing traffic */
|
|
};
|
|
|
|
/**
|
|
* Called on client connection.
|
|
*
|
|
* @param client Player index.
|
|
* @param rejectmsg Buffer to store the rejection message when the connection is refused.
|
|
* @param maxlen Maximum number of characters for rejection buffer.
|
|
* @return True to validate client's connection, false to refuse it.
|
|
*/
|
|
forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
|
|
|
|
/**
|
|
* Called when a client is entering to the game.
|
|
*
|
|
* @param client Player index.
|
|
* @noreturn
|
|
*/
|
|
forward OnClientPutInServer(client);
|
|
|
|
/**
|
|
* Called when a client is disconnecting from the server.
|
|
*
|
|
* @param client Player index.
|
|
* @noreturn
|
|
*/
|
|
forward OnClientDisconnect(client);
|
|
|
|
/**
|
|
* Called when a client is disconnected from the server.
|
|
*
|
|
* @param client Player index.
|
|
* @noreturn
|
|
*/
|
|
forward OnClientDisconnect_Post(client);
|
|
|
|
/**
|
|
* Called when a client is sending a command.
|
|
*
|
|
* @param client Player index.
|
|
* @param args Number of arguments.
|
|
* @noreturn
|
|
*/
|
|
forward Action:OnClientCommand(client, args);
|
|
|
|
/**
|
|
* Called whenever the client's settings are changed.
|
|
*
|
|
* @param client Player index.
|
|
* @noreturn
|
|
*/
|
|
forward OnClientSettingsChanged(client);
|
|
|
|
/**
|
|
* Called when a client receives a Steam ID.
|
|
* @note This is called by bots, but the ID will be "BOT"
|
|
*
|
|
* @param client Player index.
|
|
* @param auth Player auth string.
|
|
*/
|
|
forward OnClientAuthorized(client, const String:auth[]);
|
|
|
|
/**
|
|
* Returns the maximum number of clients allowed on the server.
|
|
*
|
|
* @return Maximum number of clients allowed.
|
|
*/
|
|
native GetMaxClients();
|
|
|
|
/**
|
|
* Returns the client count put in the server.
|
|
*
|
|
* @param inGameOnly If false connecting players are also counted.
|
|
* @return Client count in the server.
|
|
*/
|
|
native GetClientCount(bool:inGameOnly=true);
|
|
|
|
/**
|
|
* Returns the client's name.
|
|
*
|
|
* @param client Player index.
|
|
* @param name Buffer to store the client's name.
|
|
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
|
* @return True on success, false otherwise.
|
|
* @error If the client is not connected an error will be thrown.
|
|
*/
|
|
native bool:GetClientName(client, String:name[], maxlen);
|
|
|
|
/**
|
|
* Retrieves a client's IP address.
|
|
*
|
|
* @param client Player index.
|
|
* @param name Buffer to store the client's ip address.
|
|
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
|
* @param remport Remove client's port from the ip string (true by default).
|
|
* @return True on success, false otherwise.
|
|
* @error If the client is not connected or the index is invalid.
|
|
*/
|
|
native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
|
|
|
|
/**
|
|
* Retrieves a client's authentication string (SteamID).
|
|
*
|
|
* @param client Player index.
|
|
* @param auth Buffer to store the client's auth string.
|
|
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
|
* @return True on success, false otherwise.
|
|
* @error If the client is not connected or the index is invalid.
|
|
*/
|
|
native bool:GetClientAuthString(client, String:auth[], maxlen);
|
|
|
|
/**
|
|
* Retrieves a client's user id, which is an index incremented for every client
|
|
* that joins the server.
|
|
*
|
|
* @param client Player index.
|
|
* @return User id of the client.
|
|
* @error If the client is not connected or the index is invalid.
|
|
*/
|
|
native GetClientUserId(client);
|
|
|
|
/**
|
|
* Returns if a certain player is connected.
|
|
*
|
|
* @param client Player index.
|
|
* @return True if player is connected to the server, false otherwise.
|
|
*/
|
|
native bool:IsClientConnected(client);
|
|
|
|
/**
|
|
* Returns if a certain player has entered the game.
|
|
*
|
|
* @param client Player index.
|
|
* @return True if player has entered the game, false otherwise.
|
|
*/
|
|
native bool:IsPlayerInGame(client);
|
|
|
|
/**
|
|
* Returns if a certain player has been authenticated.
|
|
*
|
|
* @param client Player index.
|
|
* @return True if player has been authenticated, false otherwise.
|
|
*/
|
|
native bool:IsClientAuthorized(client);
|
|
|
|
/**
|
|
* Returns if a certain player is a fake client.
|
|
*
|
|
* @param client Player index.
|
|
* @return True if player is a fake client, false otherwise.
|
|
*/
|
|
native bool:IsFakeClient(client);
|
|
|
|
/**
|
|
* Retrieves values from client replicated keys.
|
|
*
|
|
* @param client Player's index.
|
|
* @param key Key string.
|
|
* @param value Buffer to store value.
|
|
* @param maxlen Maximum length of valve (UTF-8 safe).
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
|
|
|
|
/**
|
|
* Retrieves a client's team index.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Team index the client is on (mod specific).
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientTeam(client);
|
|
|
|
/**
|
|
* Sets a client's AdminId.
|
|
*
|
|
* @param client Player's index.
|
|
* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
|
|
* @param temp True if the id should be freed on disconnect.
|
|
* @noreturn
|
|
* @error Invalid client index, client not connected, or bogus AdminId.
|
|
*/
|
|
native SetUserAdmin(client, AdminId:id, bool:temp=false);
|
|
|
|
/**
|
|
* Retrieves a client's AdminId.
|
|
*
|
|
* @param client Player's index.
|
|
* @return AdminId of the client, or INVALID_ADMIN_ID if none.
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native AdminId:GetUserAdmin(client);
|
|
|
|
/**
|
|
* Sets access flags on a client. If the client is not an admin,
|
|
* a temporary, anonymous AdminId is given.
|
|
*
|
|
* @param client Player's index.
|
|
* @param ... Flags to set on the client.
|
|
* @noreturn
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native AddUserFlags(client, AdminFlag:...);
|
|
|
|
/**
|
|
* Removes flags from a client. If the client is not an admin,
|
|
* this has no effect.
|
|
*
|
|
* @param client Player's index.
|
|
* @param ... Flags to remove from the client.
|
|
* @noreturn
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native RemoveUserFlags(client, AdminFlag:...);
|
|
|
|
/**
|
|
* Sets access flags on a client using bits instead of flags. If the
|
|
* client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
|
|
*
|
|
* @param client Player's index.
|
|
* @param flags Bitstring of flags to set on client.
|
|
* @noreturn
|
|
*/
|
|
native SetUserFlagBits(client, flags);
|
|
|
|
/**
|
|
* Returns client access flags. If the client is not an admin,
|
|
* the result is always 0.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Flags
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native GetUserFlagBits(client);
|
|
|
|
/**
|
|
* Returns whether a user can target another user.
|
|
* This is a helper function for CanAdminTarget.
|
|
*
|
|
* @param client Player's index.
|
|
* @param target Target player's index.
|
|
* @return True if target is targettable by the player, false otherwise.
|
|
* @error Invalid or unconnected player indexers.
|
|
*/
|
|
native bool:CanUserTarget(client, target);
|
|
|
|
/**
|
|
* Creates a fake client.
|
|
*
|
|
* @param name Name to use.
|
|
* @return Client index on success, 0 otherwise.
|
|
*/
|
|
native CreateFakeClient(const String:name[]);
|
|
|
|
/**
|
|
* Sets a convar value on a fake client.
|
|
*
|
|
* @param client Client index.
|
|
* @param cvar ConVar name.
|
|
* @param value ConVar value.
|
|
* @noreturn
|
|
* @error Invalid client index, client not connected,
|
|
* or client not a fake client.
|
|
*/
|
|
native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
|
|
|
|
/**
|
|
* Returns the client's health.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Health value.
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientHealth(client);
|
|
|
|
/**
|
|
* Returns the client's model name.
|
|
*
|
|
* @param client Player's index.
|
|
* @param model Buffer to store the client's model name.
|
|
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientModel(client, String:model[], maxlen);
|
|
|
|
/**
|
|
* Returns the client's weapon name.
|
|
*
|
|
* @param client Player's index.
|
|
* @param weapon Buffer to store the client's weapon name.
|
|
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientWeapon(client, String:weapon[], maxlen);
|
|
|
|
/**
|
|
* Returns the client's max size vector.
|
|
*
|
|
* @param client Player's index.
|
|
* @param vec Destination vector to store the client's max size.
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientMaxs(client, Float:vec[3]);
|
|
|
|
/**
|
|
* Returns the client's min size vector.
|
|
*
|
|
* @param client Player's index.
|
|
* @param vec Destination vector to store the client's min size.
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientMins(client, Float:vec[3]);
|
|
|
|
/**
|
|
* Returns the client's position angle.
|
|
*
|
|
* @param client Player's index.
|
|
* @param ang Destination vector to store the client's position angle.
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientAbsAngles(client, Float:ang[3]);
|
|
|
|
/**
|
|
* Returns the client's origin vector.
|
|
*
|
|
* @param client Player's index.
|
|
* @param vec Destination vector to store the client's origin vector.
|
|
* @noreturn
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientAbsOrigin(client, Float:vec[3]);
|
|
|
|
/**
|
|
* Returns the client's armor.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Armor value.
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientArmor(client);
|
|
|
|
/**
|
|
* Returns the client's death count.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Death count.
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientDeaths(client);
|
|
|
|
/**
|
|
* Returns the client's frag count.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Frag count.
|
|
* @error Invalid client index, client not in game, or no mod support.
|
|
*/
|
|
native GetClientFrags(client);
|
|
|
|
/**
|
|
* Returns the client's send data rate in bytes/sec.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Data rate.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native GetDataRate(client);
|
|
|
|
/**
|
|
* Returns if a client is timing out
|
|
*
|
|
* @param client Player's index.
|
|
* @return True if client is timing out, false otherwise.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native bool:IsTimingOut(client);
|
|
|
|
/**
|
|
* Returns the client's connection time in seconds.
|
|
*
|
|
* @param client Player's index.
|
|
* @return Connection time.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetTimeConnected(client);
|
|
|
|
/**
|
|
* Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Latency.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetLatency(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Returns the client's average packet latency in seconds.
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Average latency.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetAvgLatency(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Returns the client's average packet loss, values go from 0 to 1 (for percentages).
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Average packet loss.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetAvgLoss(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Returns the client's average packet choke, values go from 0 to 1 (for percentages).
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Average packet choke.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetAvgChoke(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Returns the client's data flow in bytes/sec.
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Data flow.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetAvgData(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Returns the client's average packet frequency in packets/sec.
|
|
*
|
|
* @param client Player's index.
|
|
* @param flow Traffic flowing direction.
|
|
* @return Packet frequency.
|
|
* @error Invalid client index, client not in game, or fake client.
|
|
*/
|
|
native Float:GetAvgPackets(client, NetFlow:flow);
|
|
|
|
/**
|
|
* Translates an userid index to the real player index.
|
|
*
|
|
* @param userid Userid value.
|
|
* @return Client value.
|
|
* @error Returns 0 if invalid userid.
|
|
*/
|
|
native GetClientOfUserId(userid);
|
|
|
|
/**
|
|
* Executes a client command on the server without being networked.
|
|
*
|
|
* @param client Index of the client.
|
|
* @param fmt Format of the client command.
|
|
* @param ... Format parameters
|
|
* @noreturn
|
|
* @error Invalid client index, or client not connected.
|
|
*/
|
|
native FakeClientCommand(client, const String:fmt[], any:...);
|