218 lines
6.6 KiB
Plaintext
218 lines
6.6 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"csgo"
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{
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"Keys"
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{
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"GetWeaponPriceByteCheck" "E9"
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}
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"Offsets"
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{
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//Offset of szClassName in CCSWeaponInfo
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"WeaponName"
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{
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"windows" "6"
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"linux" "6"
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"mac" "6"
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}
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//Econ update doesnt check this now but for what we use it hopefully its fine.
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"WeaponPrice"
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{
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"windows" "2528"
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"linux" "2528"
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"mac" "2528"
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}
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//Offset into CheckRestartRound
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"CTTeamScoreOffset"
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{
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"windows" "104"
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"linux" "115"
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"mac" "150"
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}
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//Offset into CheckRestartRound
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"TTeamScoreOffset"
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{
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"windows" "128"
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"linux" "148"
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"mac" "185"
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}
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"ClanTagOffset"
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{
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"windows" "12"
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"linux" "29"
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"mac" "22"
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}
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//Offset into HandleCommand_Buy_Internal
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"CCSPlayerInventoryOffset"
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{
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"windows" "55"
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"linux" "70"
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"mac" "109"
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}
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"GetItemInLoadout"
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{
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"windows" "8"
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"linux" "9"
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"mac" "9"
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}
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"GetWeaponPriceFunc"
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{
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"windows" "98"
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}
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//This is GetWeaponPriceFunc offset -1 (only used by GDC)
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"GetWeaponPriceFuncGDC"
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{
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"windows" "97"
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}
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}
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"Signatures"
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{
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"RoundRespawn"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01\xFF\x50\x2A\x83"
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
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}
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"SwitchTeam"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
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"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
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}
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"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x7C\x01\x00\x00\x53\x56\x57\x6A\x00"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x9C\x01\x00\x00\x8B\x5D\x08\xC7\x44\x24\x04\x00\x00\x00\x00"
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}
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"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x81\xEC\x7C\x02\x00\x00\x8B\x5D\x0C\x8B\x75\x08\x85\xDB\x74\x2A\xC7\x44\x24\x2A\x2A\x2A\x2A\x00"
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}
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"TerminateRound"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x64\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB\x2A\x2A\x2A\x2A\x00"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86\xE8\x0A\x00\x00"
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}
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"GetTranslatedWeaponAlias"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x33\xC0\x89\x4D\xF8\x56\x57\x89\x45\xFC\x33\xDB\x8B\xB3\x2A\x2A\x2A\x2A\x3B\xF1\x74\x2A\x8B\xF9\x90\x0F\xB6\x06\x0F\xB6\x17\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x75\x2A\x0F\xB6\x46\x01\x83\xC6\x02\x0F\xB6\x57\x01\x83\xC7\x02\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x0F\x84\x2A\x2A\x2A\x2A\x2B\xC2\x85\xC0\x74\x2A\xFF\x45\xFC\x83\xC3\x08\x8B\x4D\xF8\x81\xFB\xC0\x00\x00\x00\x0F\x82\x2A\x2A\x2A\x2A\x5F\x5E\x8B\xC1\x5B\x8B\xE5\x5D\xC3"
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"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x75\x08\xEB\x2A\x90\x83\xC3\x01\x83\xFB\x18"
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}
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"GetWeaponInfo"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x2A\x72\x2A\x33\xC0"
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"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x55\x08\x85\xD2"
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}
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//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
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"CheckWinLimit"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
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}
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"AliasToWeaponID"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x57\x8B\xF9\x33\xC0"
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"linux" "\x55\x31\xC0\x89\xE5\x56\x53\x83\xEC\x10\x8B\x75\x08\x85\xF6\x74\x2A\x31\xDB\xEB\x2A\x8D"
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}
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"WeaponIDToAlias"
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{
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"library" "server"
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"windows" "\x33\xC0\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x3E\x72\x2A\x33\xC0\xC3\x6A\x5F"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x55\x08\x39\x15\x2A\x2A\x2A\x2A\x74"
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}
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"SetClanTag"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x28\x8D\x81\x2A\x2A\x2A\x2A\x56\x8D\x70\x0F\x3B\xC6\x73\x16\x2B\xD0\x8D"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x0C\x85\xC0\x74\x2A\x89\x44\x24\x04\x8B\x45\x08\xC7\x44\x24\x08\x10\x00\x00\x00"
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}
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//In windows this is CCSPlayer::GetWeaponPrice NOT CCSWeaponInfo::GetWeaponPrice
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"GetWeaponPrice"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xD1\x8B\x4D\x08\x83\xF9\x2A\x75\x2A\x83\xBA\x2A\x2A\x2A\x2A\x64\xB8\xE8\x2A\x2A\x2A\x7C"
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"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x55\x0C\x8B\x4D\x08"
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}
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"SetModelFromClass"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x51\x56\x57\x8B\xF9\x8B\x87\x00\x03\x00\x00"
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"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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}
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}
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}
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"csgo"
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{
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"Keys"
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{
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"AssistsBase" "m_iFrags"
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}
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"Offsets"
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{
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"Assists"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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}
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}
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"csgo"
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{
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"Keys"
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{
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"CScoreBase" "m_bIsHoldingLookAtWeapon"
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}
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"Offsets"
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{
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"CScore"
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{
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"windows" "75"
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"linux" "75"
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"mac" "75"
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}
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}
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}
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"csgo"
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{
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"Keys"
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{
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"MVPsBase" "m_bIsHoldingLookAtWeapon"
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}
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"Offsets"
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{
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"MVPs"
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{
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"windows" "15"
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"linux" "15"
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"mac" "15"
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}
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}
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}
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}
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