--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401049
		
			
				
	
	
		
			589 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			589 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_mod[255];
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME	"windows"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME	"linux"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcmp(name, g_mod) == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_mod, name, sizeof(m_mod));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_mod, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_prop[0] = '\0';
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			m_class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCParse_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_class, value, sizeof(m_class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_prop, value, sizeof(m_prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_insert(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& strcmp(value, g_mod) == 0)
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		{
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			bShouldBeReadingDefault = true;
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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		if (strcmp(key, PLATFORM_NAME) == 0)
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		{
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			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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		} else if (strcmp(key, "library") == 0) {
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			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel--;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_GAMES:
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		{
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			m_ParseState = PSTATE_NONE;
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			m_ParseState = PSTATE_GAMES;
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			break;
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		}
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	case PSTATE_GAMEDEFS_KEYS:
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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		{
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			/* Parse the offset... */
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			if (m_class[0] != '\0'
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				&& m_prop[0] != '\0')
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			{
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				SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
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				if (pProp)
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				{
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					int val = pProp->GetOffset();
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					sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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					sm_trie_insert(m_pProps, m_offset, pProp);
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				} else {
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					/* Check if it's a non-default game and no offsets exist */
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					if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
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						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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					{
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						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
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							m_class,
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							m_prop,
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							m_pFile,
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							m_mod);
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					}
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				}
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			}
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SUPPORTED:
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		{
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			if (!bShouldBeReadingDefault)
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			{
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				/* If we shouldn't read the rest of this section, set the ignore level. */
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				m_IgnoreLevel = 1;
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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		{
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			if (s_TempSig.library[0] == '\0')
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			{
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				/* assume server */
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				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
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			}
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			void *addrInBase = NULL;
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			if (strcmp(s_TempSig.library, "server") == 0)
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			{
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				addrInBase = (void *)g_SMAPI->serverFactory(false);
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			} else if (strcmp(s_TempSig.library, "engine") == 0) {
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				addrInBase = (void *)g_SMAPI->engineFactory(false);
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			}
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			void *final_addr = NULL;
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			if (addrInBase == NULL)
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			{
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				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
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					s_TempSig.library, 
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					m_pFile);
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			} else {
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#if defined PLATFORM_LINUX
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				if (s_TempSig.sig[0] == '@')
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				{
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					Dl_info info;
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					/* GNU only: returns 0 on error, inconsistent! >:[ */
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					if (dladdr(addrInBase, &info) != 0)
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					{
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						void *handle = dlopen(info.dli_fname, RTLD_NOW);
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						if (handle)
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						{
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							final_addr = dlsym(handle, &s_TempSig.sig[1]);
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							dlclose(handle);
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						} else {
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							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
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								s_TempSig.library,
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								m_pFile);
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						}
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					} else {
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						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
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							s_TempSig.library,
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							m_pFile);
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					}
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					if (!final_addr)
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					{
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						g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
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							&s_TempSig.sig[1],
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							s_TempSig.library,
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							m_pFile);
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					}
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				}
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				if (final_addr)
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				{
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					goto skip_find;
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				}
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#endif
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				/* First, preprocess the signature */
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				char real_sig[255];
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				size_t real_bytes;
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				size_t length;
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				real_bytes = 0;
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				length = strlen(s_TempSig.sig);
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				for (size_t i=0; i<length; i++)
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				{
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					if (real_bytes >= sizeof(real_sig))
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					{
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						break;
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					}
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					real_sig[real_bytes++] = s_TempSig.sig[i];
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					if (s_TempSig.sig[i] == '\\'
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						&& s_TempSig.sig[i+1] == 'x')
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					{
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						if (i + 3 >= length)
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						{
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							continue;
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						}
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						/* Get the hex part */
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						char s_byte[3];
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						int r_byte;
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						s_byte[0] = s_TempSig.sig[i+2];
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						s_byte[1] = s_TempSig.sig[i+3];
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						s_byte[2] = '\0';
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						/* Read it as an integer */
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						sscanf(s_byte, "%x", &r_byte);
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						/* Save the value */
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						real_sig[real_bytes-1] = r_byte;
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						/* Adjust index */
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						i += 3;
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					}
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				}
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				if (real_bytes < 1)
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				{
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					g_Logger.LogError("[SM] Invalid signature (name \"%s\") (gameconf \"%s\")",
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						m_offset,
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						m_pFile);
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				} else {
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					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
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					if (!final_addr)
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					{
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						g_Logger.LogError("[SM] Unable to find signature (name \"%s\") (gameconf \"%s\")", 
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							m_offset,
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							m_pFile);
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					}
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				}
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			}
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#if defined PLATFORM_LINUX
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skip_find:
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#endif
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			sm_trie_insert(m_pSigs, m_offset, final_addr);
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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	SMCParseError err;
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	char path[PLATFORM_MAX_PATH];
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	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
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	/* Backwards compatibility */
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	if (!g_LibSys.PathExists(path))
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	{
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		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
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	}
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	/* Initialize parse states */
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	m_IgnoreLevel = 0;
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	bShouldBeReadingDefault = true;
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	m_ParseState = PSTATE_NONE;
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	/* Reset cached data */
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	m_pStrings->Reset();
 | 
						|
	sm_trie_clear(m_pOffsets);
 | 
						|
	sm_trie_clear(m_pProps);
 | 
						|
	sm_trie_clear(m_pKeys);
 | 
						|
 | 
						|
	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
 | 
						|
		!= SMCParse_Okay)
 | 
						|
	{
 | 
						|
		if (error && (err != SMCParse_Custom))
 | 
						|
		{
 | 
						|
			const char *str = g_TextParser.GetSMCErrorString(err);
 | 
						|
			snprintf(error, maxlength, "%s", str);
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool CGameConfig::GetOffset(const char *key, int *value)
 | 
						|
{
 | 
						|
	void *obj;
 | 
						|
 | 
						|
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	*value = (int)obj;
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
const char *CGameConfig::GetKeyValue(const char *key)
 | 
						|
{
 | 
						|
	void *obj;
 | 
						|
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	return m_pStrings->GetString((int)obj);
 | 
						|
}
 | 
						|
 | 
						|
SendProp *CGameConfig::GetSendProp(const char *key)
 | 
						|
{
 | 
						|
	SendProp *pProp;
 | 
						|
 | 
						|
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return pProp;
 | 
						|
}
 | 
						|
 | 
						|
bool CGameConfig::GetMemSig(const char *key, void **addr)
 | 
						|
{
 | 
						|
	return sm_trie_retrieve(m_pSigs, key, addr);
 | 
						|
}
 | 
						|
 | 
						|
void CGameConfig::IncRefCount()
 | 
						|
{
 | 
						|
	m_RefCount++;
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CGameConfig::DecRefCount()
 | 
						|
{
 | 
						|
	m_RefCount--;
 | 
						|
	return m_RefCount;
 | 
						|
}
 | 
						|
 | 
						|
GameConfigManager::GameConfigManager()
 | 
						|
{
 | 
						|
	m_pLookup = sm_trie_create();
 | 
						|
}
 | 
						|
 | 
						|
GameConfigManager::~GameConfigManager()
 | 
						|
{
 | 
						|
	sm_trie_destroy(m_pLookup);
 | 
						|
}
 | 
						|
 | 
						|
void GameConfigManager::OnSourceModStartup(bool late)
 | 
						|
{
 | 
						|
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
 | 
						|
 | 
						|
	strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
 | 
						|
}
 | 
						|
 | 
						|
void GameConfigManager::OnSourceModAllInitialized()
 | 
						|
{
 | 
						|
	/* NOW initialize the game file */
 | 
						|
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
 | 
						|
	
 | 
						|
	char error[255];
 | 
						|
	if (!pGameConf->Reparse(error, sizeof(error)))
 | 
						|
	{
 | 
						|
		/* :TODO: log */
 | 
						|
	}
 | 
						|
 | 
						|
	g_ShareSys.AddInterface(NULL, this);
 | 
						|
}
 | 
						|
 | 
						|
void GameConfigManager::OnSourceModAllShutdown()
 | 
						|
{
 | 
						|
	CloseGameConfigFile(g_pGameConf);
 | 
						|
}
 | 
						|
 | 
						|
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
 | 
						|
{
 | 
						|
	CGameConfig *pConfig;
 | 
						|
 | 
						|
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
 | 
						|
	{
 | 
						|
		pConfig->IncRefCount();
 | 
						|
		*_pConfig = pConfig;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	pConfig = new CGameConfig(file);
 | 
						|
 | 
						|
	/* :HACKHACK: Don't parse the main config file */
 | 
						|
	bool retval = true;
 | 
						|
	if (_pConfig != &g_pGameConf)
 | 
						|
	{
 | 
						|
		retval = pConfig->Reparse(error, maxlength);
 | 
						|
	}
 | 
						|
 | 
						|
	m_cfgs.push_back(pConfig);
 | 
						|
	sm_trie_insert(m_pLookup, file, pConfig);
 | 
						|
 | 
						|
	pConfig->IncRefCount();
 | 
						|
 | 
						|
	*_pConfig = pConfig;
 | 
						|
 | 
						|
	return retval;
 | 
						|
}
 | 
						|
 | 
						|
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
 | 
						|
{
 | 
						|
	CGameConfig *pConfig = (CGameConfig *)cfg;
 | 
						|
 | 
						|
	if (pConfig->DecRefCount() == 0)
 | 
						|
	{
 | 
						|
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
 | 
						|
		delete pConfig;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern HandleType_t g_GameConfigsType;
 | 
						|
 | 
						|
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
 | 
						|
{
 | 
						|
	HandleSecurity sec(ident, g_pCoreIdent);
 | 
						|
	IGameConfig *conf = NULL;
 | 
						|
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
 | 
						|
 | 
						|
	if (err)
 | 
						|
	{
 | 
						|
		*err = _err;
 | 
						|
	}
 | 
						|
 | 
						|
	return conf;
 | 
						|
}
 |