sourcemod/core/logic_bridge.cpp
Nicholas Hastings 573aea20fb More progress:
Abstracted many fs funcs with helper class.
Removed much duplicated code.
Fixed ReadFile assuming FS errors for ValveFS.
Added ValveFS support for ReadFileString, WriteFile, WriteFileString, DeleteFile.
Added missing param in doc for OpenFile.
2014-08-01 12:38:51 -07:00

719 lines
18 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include <assert.h>
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "sm_globals.h"
#include "sm_autonatives.h"
#include "logic/intercom.h"
#include "LibrarySys.h"
#include "sm_stringutil.h"
#include "Logger.h"
#include "sm_srvcmds.h"
#include "TimerSys.h"
#include "logic_bridge.h"
#include "PlayerManager.h"
#include "HalfLife2.h"
#include "CoreConfig.h"
#include "ConCmdManager.h"
#include "IDBDriver.h"
#if SOURCE_ENGINE == SE_DOTA
#include "convar_sm_dota.h"
#elif SOURCE_ENGINE >= SE_ALIENSWARM
#include "convar_sm_swarm.h"
#elif SOURCE_ENGINE >= SE_LEFT4DEAD
#include "convar_sm_l4d.h"
#elif SOURCE_ENGINE >= SE_ORANGEBOX
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"
#endif
#if defined _WIN32
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dll"
#elif defined __APPLE__
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dylib"
#elif defined __linux__
#if SOURCE_ENGINE < SE_LEFT4DEAD2
#define MATCHMAKINGDS_SUFFIX "_i486"
#else
#define MATCHMAKINGDS_SUFFIX ""
#endif
#define MATCHMAKINGDS_EXT "so"
#endif
static ILibrary *g_pLogic = NULL;
static LogicInitFunction logic_init_fn;
IThreader *g_pThreader;
ITextParsers *textparsers;
sm_logic_t logicore;
ITranslator *translator;
IScriptManager *scripts;
IShareSys *sharesys;
IExtensionSys *extsys;
IHandleSys *handlesys;
IForwardManager *forwardsys;
IAdminSystem *adminsys;
class VEngineServer_Logic : public IVEngineServer_Logic
{
public:
virtual bool IsMapValid(const char *map)
{
return !!engine->IsMapValid(map);
}
virtual bool IsDedicatedServer()
{
return engine->IsDedicatedServer();
}
virtual void InsertServerCommand(const char *cmd)
{
engine->InsertServerCommand(cmd);
}
virtual void ServerCommand(const char *cmd)
{
engine->ServerCommand(cmd);
}
virtual void ServerExecute()
{
engine->ServerExecute();
}
virtual const char *GetClientConVarValue(int clientIndex, const char *name)
{
return engine->GetClientConVarValue(clientIndex, name);
}
virtual void ClientCommand(edict_t *pEdict, const char *szCommand)
{
#if SOURCE_ENGINE == SE_DOTA
engine->ClientCommand(IndexOfEdict(pEdict), "%s", szCommand);
#else
engine->ClientCommand(pEdict, "%s", szCommand);
#endif
}
virtual void FakeClientCommand(edict_t *pEdict, const char *szCommand)
{
#if SOURCE_ENGINE == SE_DOTA
engine->ClientCommand(IndexOfEdict(pEdict), "%s", szCommand);
#else
serverpluginhelpers->ClientCommand(pEdict, szCommand);
#endif
}
};
static VEngineServer_Logic logic_engine;
class VFileSystem_Logic : public IFileSystem_Logic
{
public:
const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle)
{
return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
}
const char *FindNext(FileFindHandle_t handle)
{
return filesystem->FindNext(handle);
}
void FindClose(FileFindHandle_t handle)
{
filesystem->FindClose(handle);
}
FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0)
{
return filesystem->Open(pFileName, pOptions, pathID);
}
void Close(FileHandle_t file)
{
filesystem->Close(file);
}
char *ReadLine(char *pOutput, int maxChars, FileHandle_t file)
{
return filesystem->ReadLine(pOutput, maxChars, file);
}
bool EndOfFile(FileHandle_t file)
{
return filesystem->EndOfFile(file);
}
bool FileExists(const char *pFileName, const char *pPathID = 0)
{
return filesystem->FileExists(pFileName, pPathID);
}
unsigned int Size(const char *pFileName, const char *pPathID = 0)
{
return filesystem->Size(pFileName, pPathID);
}
int Read(void* pOutput, int size, FileHandle_t file)
{
return filesystem->Read(pOutput, size, file);
}
int Write(void const* pInput, int size, FileHandle_t file)
{
return filesystem->Write(pInput, size, file);
}
void Seek(FileHandle_t file, int pos, int seekType)
{
filesystem->Seek(file, pos, (FileSystemSeek_t) seekType);
}
unsigned int Tell(FileHandle_t file)
{
return filesystem->Tell(file);
}
int FPrint(FileHandle_t file, const char *pData)
{
return filesystem->FPrintf(file, "%s", pData);
}
void Flush(FileHandle_t file)
{
filesystem->Flush(file);
}
bool IsOk(FileHandle_t file)
{
return filesystem->IsOk(file);
}
void RemoveFile(const char *pRelativePath, const char *pathID)
{
filesystem->RemoveFile(pRelativePath, pathID);
}
};
static VFileSystem_Logic logic_filesystem;
class VPlayerInfo_Logic : public IPlayerInfo_Logic
{
public:
bool IsObserver(IPlayerInfo *pInfo)
{
return pInfo->IsObserver();
}
int GetTeamIndex(IPlayerInfo *pInfo)
{
return pInfo->GetTeamIndex();
}
int GetFragCount(IPlayerInfo *pInfo)
{
return pInfo->GetFragCount();
}
int GetDeathCount(IPlayerInfo *pInfo)
{
return pInfo->GetDeathCount();
}
int GetArmorValue(IPlayerInfo *pInfo)
{
return pInfo->GetArmorValue();
}
void GetAbsOrigin(IPlayerInfo *pInfo, float *x, float *y, float *z)
{
Vector vec = pInfo->GetAbsOrigin();
*x = vec.x;
*y = vec.y;
*z = vec.z;
}
void GetAbsAngles(IPlayerInfo *pInfo, float *x, float *y, float *z)
{
QAngle ang = pInfo->GetAbsAngles();
*x = ang.x;
*y = ang.y;
*z = ang.z;
}
void GetPlayerMins(IPlayerInfo *pInfo, float *x, float *y, float *z)
{
Vector vec = pInfo->GetPlayerMins();
*x = vec.x;
*y = vec.y;
*z = vec.z;
}
void GetPlayerMaxs(IPlayerInfo *pInfo, float *x, float *y, float *z)
{
Vector vec = pInfo->GetPlayerMaxs();
*x = vec.x;
*y = vec.y;
*z = vec.z;
}
const char *GetWeaponName(IPlayerInfo *pInfo)
{
return pInfo->GetWeaponName();
}
const char *GetModelName(IPlayerInfo *pInfo)
{
return pInfo->GetModelName();
}
int GetHealth(IPlayerInfo *pInfo)
{
return pInfo->GetHealth();
}
void ChangeTeam(IPlayerInfo *pInfo, int iTeamNum)
{
pInfo->ChangeTeam(iTeamNum);
}
};
static VPlayerInfo_Logic logic_playerinfo;
static ConVar sm_show_activity("sm_show_activity", "13", FCVAR_SPONLY, "Activity display setting (see sourcemod.cfg)");
static ConVar sm_immunity_mode("sm_immunity_mode", "1", FCVAR_SPONLY, "Mode for deciding immunity protection");
static ConVar *find_convar(const char *name)
{
return icvar->FindVar(name);
}
static void log_error(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogErrorEx(fmt, ap);
va_end(ap);
}
static void log_fatal(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogFatalEx(fmt, ap);
va_end(ap);
}
static void log_message(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogMessageEx(fmt, ap);
va_end(ap);
}
static void log_to_file(FILE *fp, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogToOpenFileEx(fp, fmt, ap);
va_end(ap);
}
static void log_to_game(const char *message)
{
Engine_LogPrintWrapper(message);
}
static void conprint(const char *message)
{
META_CONPRINT(message);
}
static const char *get_cvar_string(ConVar* cvar)
{
return cvar->GetString();
}
static bool get_game_name(char *buffer, size_t maxlength)
{
KeyValues *pGameInfo = new KeyValues("GameInfo");
if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
{
const char *str;
if ((str = pGameInfo->GetString("game", NULL)) != NULL)
{
strncopy(buffer, str, maxlength);
pGameInfo->deleteThis();
return true;
}
}
pGameInfo->deleteThis();
return false;
}
static const char *get_game_description()
{
return SERVER_CALL(GetGameDescription)();
}
static const char *get_source_engine_name()
{
#if !defined SOURCE_ENGINE
# error "Unknown engine type"
#endif
#if SOURCE_ENGINE == SE_EPISODEONE
return "original";
#elif SOURCE_ENGINE == SE_DARKMESSIAH
return "darkmessiah";
#elif SOURCE_ENGINE == SE_ORANGEBOX
return "orangebox";
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
return "bloodygoodtime";
#elif SOURCE_ENGINE == SE_EYE
return "eye";
#elif SOURCE_ENGINE == SE_CSS
return "css";
#elif SOURCE_ENGINE == SE_HL2DM
return "hl2dm";
#elif SOURCE_ENGINE == SE_DODS
return "dods";
#elif SOURCE_ENGINE == SE_SDK2013
return "sdk2013";
#elif SOURCE_ENGINE == SE_TF2
return "tf2";
#elif SOURCE_ENGINE == SE_LEFT4DEAD
return "left4dead";
#elif SOURCE_ENGINE == SE_NUCLEARDAWN
return "nucleardawn";
#elif SOURCE_ENGINE == SE_CONTAGION
return "contagion";
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
return "left4dead2";
#elif SOURCE_ENGINE == SE_ALIENSWARM
return "alienswarm";
#elif SOURCE_ENGINE == SE_PORTAL2
return "portal2";
#elif SOURCE_ENGINE == SE_BLADE
return "blade";
#elif SOURCE_ENGINE == SE_INSURGENCY
return "insurgency";
#elif SOURCE_ENGINE == SE_CSGO
return "csgo";
#elif SOURCE_ENGINE == SE_DOTA
return "dota";
#endif
}
static bool symbols_are_hidden()
{
#if (SOURCE_ENGINE == SE_CSS) \
|| (SOURCE_ENGINE == SE_HL2DM) \
|| (SOURCE_ENGINE == SE_DODS) \
|| (SOURCE_ENGINE == SE_SDK2013) \
|| (SOURCE_ENGINE == SE_TF2) \
|| (SOURCE_ENGINE == SE_LEFT4DEAD) \
|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
|| (SOURCE_ENGINE == SE_LEFT4DEAD2) \
|| (SOURCE_ENGINE == SE_INSURGENCY) \
|| (SOURCE_ENGINE == SE_BLADE) \
|| (SOURCE_ENGINE == SE_CSGO) \
|| (SOURCE_ENGINE == SE_DOTA)
return true;
#else
return false;
#endif
}
static const char* get_core_config_value(const char* key)
{
return g_CoreConfig.GetCoreConfigValue(key);
}
static bool is_map_loading()
{
return g_SourceMod.IsMapLoading();
}
static bool is_map_running()
{
return g_SourceMod.IsMapRunning();
}
static DatabaseInfo keyvalues_to_dbinfo(KeyValues *kv)
{
DatabaseInfo info;
info.database = kv->GetString("database", "");
info.driver = kv->GetString("driver", "default");
info.host = kv->GetString("host", "");
info.maxTimeout = kv->GetInt("timeout", 0);
info.pass = kv->GetString("pass", "");
info.port = kv->GetInt("port", 0);
info.user = kv->GetString("user", "");
return info;
}
static int get_activity_flags()
{
return sm_show_activity.GetInt();
}
static int get_immunity_mode()
{
return sm_immunity_mode.GetInt();
}
static void update_admin_cmd_flags(const char *cmd, OverrideType type, FlagBits bits, bool remove)
{
g_ConCmds.UpdateAdminCmdFlags(cmd, type, bits, remove);
}
static bool look_for_cmd_admin_flags(const char *cmd, FlagBits *pFlags)
{
return g_ConCmds.LookForCommandAdminFlags(cmd, pFlags);
}
int read_cmd_argc(const CCommand &args)
{
return args.ArgC();
}
static const char *read_cmd_arg(const CCommand &args, int arg)
{
return args.Arg(arg);
}
static int load_mms_plugin(const char *file, bool *ok, char *error, size_t maxlength)
{
bool ignore_already;
PluginId id = g_pMMPlugins->Load(file, g_PLID, ignore_already, error, maxlength);
Pl_Status status;
#ifndef METAMOD_PLAPI_VERSION
const char *filep;
PluginId source;
#endif
if (!id || (
#ifndef METAMOD_PLAPI_VERSION
g_pMMPlugins->Query(id, filep, status, source)
#else
g_pMMPlugins->Query(id, NULL, &status, NULL)
#endif
&& status < Pl_Paused))
{
*ok = false;
}
else
{
*ok = true;
}
return id;
}
static void unload_mms_plugin(int id)
{
char ignore[255];
g_pMMPlugins->Unload(id, true, ignore, sizeof(ignore));
}
void do_global_plugin_loads()
{
g_SourceMod.DoGlobalPluginLoads();
}
#if defined METAMOD_PLAPI_VERSION
#if SOURCE_ENGINE == SE_LEFT4DEAD
#define GAMEFIX "2.l4d"
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
#define GAMEFIX "2.l4d2"
#elif SOURCE_ENGINE == SE_NUCLEARDAWN
#define GAMEFIX "2.nd"
#elif SOURCE_ENGINE == SE_ALIENSWARM
#define GAMEFIX "2.swarm"
#elif SOURCE_ENGINE == SE_ORANGEBOX
#define GAMEFIX "2.ep2"
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
#define GAMEFIX "2.bgt"
#elif SOURCE_ENGINE == SE_EYE
#define GAMEFIX "2.eye"
#elif SOURCE_ENGINE == SE_CSS
#define GAMEFIX "2.css"
#elif SOURCE_ENGINE == SE_HL2DM
#define GAMEFIX "2.hl2dm"
#elif SOURCE_ENGINE == SE_DODS
#define GAMEFIX "2.dods"
#elif SOURCE_ENGINE == SE_SDK2013
#define GAMEFIX "2.sdk2013"
#elif SOURCE_ENGINE == SE_TF2
#define GAMEFIX "2.tf2"
#elif SOURCE_ENGINE == SE_DARKMESSIAH
#define GAMEFIX "2.darkm"
#elif SOURCE_ENGINE == SE_PORTAL2
#define GAMEFIX "2.portal2"
#elif SOURCE_ENGINE == SE_BLADE
#define GAMEFIX "2.blade"
#elif SOURCE_ENGINE == SE_INSURGENCY
#define GAMEFIX "2.insurgency"
#elif SOURCE_ENGINE == SE_CSGO
#define GAMEFIX "2.csgo"
#elif SOURCE_ENGINE == SE_DOTA
#define GAMEFIX "2.dota"
#elif SOURCE_ENGINE == SE_CONTAGION
#define GAMEFIX "2.contagion"
#else
#define GAMEFIX "2.ep1"
#endif //(SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
#else //METAMOD_PLAPI_VERSION
#define GAMEFIX "1.ep1"
#endif //METAMOD_PLAPI_VERSION
static ServerGlobals serverGlobals;
static sm_core_t core_bridge =
{
/* Objects */
&g_SourceMod,
&g_LibSys,
reinterpret_cast<IVEngineServer*>(&logic_engine),
reinterpret_cast<IFileSystem*>(&logic_filesystem),
&logic_playerinfo,
&g_RootMenu,
&g_Timers,
&g_Players,
&g_HL2,
&g_pSourcePawn,
&g_pSourcePawn2,
/* Functions */
find_convar,
strncopy,
UTIL_TrimWhitespace,
log_error,
log_fatal,
log_message,
log_to_file,
log_to_game,
conprint,
get_cvar_string,
UTIL_Format,
UTIL_FormatArgs,
gnprintf,
atcprintf,
get_game_name,
get_game_description,
get_source_engine_name,
symbols_are_hidden,
get_core_config_value,
is_map_loading,
is_map_running,
read_cmd_argc,
read_cmd_arg,
load_mms_plugin,
unload_mms_plugin,
do_global_plugin_loads,
SM_AreConfigsExecuted,
SM_ExecuteForPlugin,
keyvalues_to_dbinfo,
get_activity_flags,
get_immunity_mode,
update_admin_cmd_flags,
look_for_cmd_admin_flags,
GAMEFIX,
&serverGlobals,
};
void InitLogicBridge()
{
serverGlobals.universalTime = g_pUniversalTime;
serverGlobals.frametime = &gpGlobals->frametime;
serverGlobals.interval_per_tick = &gpGlobals->interval_per_tick;
core_bridge.engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
core_bridge.serverFactory = (void *)g_SMAPI->GetServerFactory(false);
core_bridge.listeners = SMGlobalClass::head;
ILibrary *mmlib;
char path[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(path, sizeof(path), "%s/bin/matchmaking_ds%s.%s", g_SMAPI->GetBaseDir(), MATCHMAKINGDS_SUFFIX, MATCHMAKINGDS_EXT);
if ((mmlib = g_LibSys.OpenLibrary(path, NULL, 0)))
{
core_bridge.matchmakingDSFactory = mmlib->GetSymbolAddress("CreateInterface");
mmlib->CloseLibrary();
}
logic_init_fn(&core_bridge, &logicore);
/* Add SMGlobalClass instances */
SMGlobalClass* glob = SMGlobalClass::head;
while (glob->m_pGlobalClassNext != NULL)
{
glob = glob->m_pGlobalClassNext;
}
assert(glob->m_pGlobalClassNext == NULL);
glob->m_pGlobalClassNext = logicore.head;
g_pThreader = logicore.threader;
translator = logicore.translator;
scripts = logicore.scripts;
sharesys = logicore.sharesys;
extsys = logicore.extsys;
g_pCoreIdent = logicore.core_ident;
handlesys = logicore.handlesys;
forwardsys = logicore.forwardsys;
adminsys = logicore.adminsys;
}
bool StartLogicBridge(char *error, size_t maxlength)
{
char file[PLATFORM_MAX_PATH];
/* Now it's time to load the logic binary */
g_SMAPI->PathFormat(file,
sizeof(file),
"%s/bin/sourcemod.logic." PLATFORM_LIB_EXT,
g_SourceMod.GetSourceModPath());
char myerror[255];
g_pLogic = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
if (!g_pLogic)
{
if (error && maxlength)
{
UTIL_Format(error, maxlength, "failed to load %s: %s", file, myerror);
}
return false;
}
LogicLoadFunction llf = (LogicLoadFunction)g_pLogic->GetSymbolAddress("logic_load");
if (llf == NULL)
{
g_pLogic->CloseLibrary();
if (error && maxlength)
{
UTIL_Format(error, maxlength, "could not find logic_load function");
}
return false;
}
GetITextParsers getitxt = (GetITextParsers)g_pLogic->GetSymbolAddress("get_textparsers");
textparsers = getitxt();
logic_init_fn = llf(SM_LOGIC_MAGIC);
return true;
}
void ShutdownLogicBridge()
{
g_pLogic->CloseLibrary();
}