251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_VSOUND_H_
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#define _INCLUDE_SOURCEMOD_VSOUND_H_
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#include <sh_list.h>
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#include "extension.h"
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#include "CellRecipientFilter.h"
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#define NORMAL_SOUND_HOOK 0
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#define AMBIENT_SOUND_HOOK 1
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typedef SourceHook::List<IPluginFunction *>::iterator SoundHookIter;
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class SoundHooks : public IPluginsListener
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{
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public: //IPluginsListener
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void OnPluginUnloaded(IPlugin *plugin);
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public:
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void Initialize();
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void Shutdown();
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void AddHook(int type, IPluginFunction *pFunc);
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bool RemoveHook(int type, IPluginFunction *pFunc);
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void OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol,
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soundlevel_t soundlevel, int fFlags, int pitch, float delay);
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void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume,
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soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity);
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void OnEmitSound2(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume,
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float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity);
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private:
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size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);
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void _IncRefCounter(int type);
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void _DecRefCounter(int type);
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private:
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SourceHook::List<IPluginFunction *> m_AmbientFuncs;
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SourceHook::List<IPluginFunction *> m_NormalFuncs;
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size_t m_NormalCount;
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size_t m_AmbientCount;
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};
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extern SoundHooks s_SoundHooks;
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#endif //_INCLUDE_SOURCEMOD_VSOUND_H_
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