sourcemod/core/MenuVoting.cpp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

414 lines
9.9 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "MenuVoting.h"
#include "PlayerManager.h"
#include "sourcemm_api.h"
float g_next_vote = 0.0f;
#if defined ORANGEBOX_BUILD
void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue);
#else
void OnVoteDelayChange(ConVar *cvar, const char *value);
#endif
ConVar sm_vote_delay("sm_vote_delay",
"30",
0,
"Sets the recommended time in between public votes",
false,
0.0,
false,
0.0,
OnVoteDelayChange);
#if defined ORANGEBOX_BUILD
void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue)
#else
void OnVoteDelayChange(ConVar *cvar, const char *value)
#endif
{
/* See if the new vote delay isn't something we need to account for */
if (sm_vote_delay.GetFloat() < 1.0f)
{
g_next_vote = 0.0f;
return;
}
/* If there was never a last vote, ignore this change */
if (g_next_vote < 0.1f)
{
return;
}
/* Subtract the original value, then add the new one. */
g_next_vote -= (float)atof(value);
g_next_vote += sm_vote_delay.GetFloat();
}
unsigned int VoteMenuHandler::GetRemainingVoteDelay()
{
if (g_next_vote <= gpGlobals->curtime)
{
return 0;
}
return (unsigned int)(g_next_vote - gpGlobals->curtime);
}
void VoteMenuHandler::OnSourceModAllInitialized()
{
g_Players.AddClientListener(this);
}
void VoteMenuHandler::OnSourceModShutdown()
{
g_Players.RemoveClientListener(this);
}
void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
{
g_next_vote = 0.0f;
}
unsigned int VoteMenuHandler::GetMenuAPIVersion2()
{
return m_pHandler->GetMenuAPIVersion2();
}
void VoteMenuHandler::OnClientDisconnected(int client)
{
if (!IsVoteInProgress())
{
return;
}
/* Wipe out their vote if they had one */
int item;
if ((item = m_ClientVotes[client]) >= 0)
{
assert((unsigned)item < m_Items);
assert(m_Votes[item] > 0);
m_Votes[item]--;
m_ClientVotes[client] = -1;
}
}
bool VoteMenuHandler::IsVoteInProgress()
{
return (m_pCurMenu != NULL);
}
bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
{
if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
{
return false;
}
float fVoteDelay = sm_vote_delay.GetFloat();
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
} else {
/* This little trick breaks for infinite votes!
* However, we just ignore that since those 1) shouldn't exist and
* 2) people must be checking IsVoteInProgress() beforehand anyway.
*/
g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
}
for (unsigned int i=0; i<num_clients; i++)
{
menu->Display(clients[i], max_time, this);
}
StartVoting();
return true;
}
bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
IMenuHandler *handler,
unsigned int time,
unsigned int flags)
{
if (IsVoteInProgress())
{
return false;
}
InternalReset();
/* Mark all clients as not voting */
for (int i=1; i<=gpGlobals->maxClients; i++)
{
m_ClientVotes[i] = -2;
}
m_Items = menu->GetItemCount();
if (m_Votes.size() < (size_t)m_Items)
{
/* Only clear the items we need to... */
size_t size = m_Votes.size();
for (size_t i=0; i<size; i++)
{
m_Votes[i] = 0;
}
m_Votes.resize(m_Items, 0);
} else {
for (unsigned int i=0; i<m_Items; i++)
{
m_Votes[i] = 0;
}
}
m_pCurMenu = menu;
m_VoteTime = time;
m_VoteFlags = flags;
m_pHandler = handler;
m_pHandler->OnMenuStart(m_pCurMenu);
return true;
}
void VoteMenuHandler::StartVoting()
{
if (!m_pCurMenu)
{
return;
}
m_bStarted = true;
m_pHandler->OnMenuVoteStart(m_pCurMenu);
/* By now we know how many clients were set.
* If there are none, we should end IMMEDIATELY.
*/
if (m_Clients == 0)
{
EndVoting();
}
}
void VoteMenuHandler::DecrementPlayerCount()
{
assert(m_Clients > 0);
m_Clients--;
if (m_bStarted && m_Clients == 0)
{
EndVoting();
}
}
int SortVoteItems(const void *item1, const void *item2)
{
return ((menu_vote_result_t::menu_item_vote_t *)item2)->count
- ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
}
void VoteMenuHandler::EndVoting()
{
/* Set when the next delay ends. We ignore cancellation because a menu
* was, at one point, displayed, which is all that counts. However, we
* do re-calculate the time just in case the menu had no time limit.
*/
float fVoteDelay = sm_vote_delay.GetFloat();
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
} else {
g_next_vote = gpGlobals->curtime + fVoteDelay;
}
if (m_bCancelled)
{
/* If we were cancelled, don't bother tabulating anything.
* Reset just in case someone tries to redraw, which means
* we need to save our states.
*/
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
return;
}
menu_vote_result_t vote;
menu_vote_result_t::menu_client_vote_t client_vote[256];
menu_vote_result_t::menu_item_vote_t item_vote[256];
memset(&vote, 0, sizeof(vote));
/* Build the item list */
for (unsigned int i=0; i<m_Items; i++)
{
if (m_Votes[i] > 0)
{
item_vote[vote.num_items].count = m_Votes[i];
item_vote[vote.num_items].item = i;
vote.num_votes += m_Votes[i];
vote.num_items++;
}
}
vote.item_list = item_vote;
if (!vote.num_votes)
{
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
return;
}
/* Build the client list */
for (int i=1; i<=gpGlobals->maxClients; i++)
{
if (m_ClientVotes[i] >= -1)
{
client_vote[vote.num_clients].client = i;
client_vote[vote.num_clients].item = m_ClientVotes[i];
vote.num_clients++;
}
}
vote.client_list = client_vote;
/* Sort the item list descending like we promised */
qsort(item_vote,
vote.num_items,
sizeof(menu_vote_result_t::menu_item_vote_t),
SortVoteItems);
/* Save states, then clear what we've saved.
* This makes us re-entrant, which is always the safe way to go.
*/
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
/* Send vote info */
handler->OnMenuVoteResults(menu, &vote);
handler->OnMenuEnd(menu, MenuEnd_VotingDone);
}
void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
{
m_Clients++;
}
void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
{
DecrementPlayerCount();
}
void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
{
m_pHandler->OnMenuCancel(menu, client, reason);
}
void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
{
m_ClientVotes[client] = -1;
m_pHandler->OnMenuDisplay(menu, client, display);
}
unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
{
return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
}
void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
{
m_pHandler->OnMenuDrawItem(menu, client, item, style);
}
void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
{
/* Check by our item count, NOT the vote array size */
if (item < m_Items)
{
m_ClientVotes[client] = item;
m_Votes[item]++;
m_NumVotes++;
}
m_pHandler->OnMenuSelect(menu, client, item);
}
void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
{
if (m_pHandler->GetMenuAPIVersion2() >= 13)
{
m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
}
}
void VoteMenuHandler::InternalReset()
{
m_Clients = 0;
m_Items = 0;
m_bStarted = false;
m_pCurMenu = NULL;
m_NumVotes = 0;
m_bCancelled = false;
m_pHandler = NULL;
}
void VoteMenuHandler::CancelVoting()
{
if (m_bCancelled || !m_pCurMenu)
{
return;
}
m_bCancelled = true;
m_pCurMenu->Cancel();
}
IBaseMenu *VoteMenuHandler::GetCurrentMenu()
{
return m_pCurMenu;
}
bool VoteMenuHandler::IsCancelling()
{
return m_bCancelled;
}