117 lines
1.6 KiB
Plaintext
117 lines
1.6 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"EndTouch"
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{
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"windows" "100"
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"linux" "101"
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"mac" "101"
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}
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"FireBullets"
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{
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"windows" "112"
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"linux" "113"
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"mac" "113"
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}
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"OnTakeDamage"
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{
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"windows" "62"
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"linux" "63"
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"mac" "63"
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}
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"PreThink"
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{
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"windows" "331"
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"linux" "332"
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"mac" "332"
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}
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"PostThink"
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{
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"windows" "332"
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"linux" "333"
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"mac" "333"
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}
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"SetTransmit"
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{
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"windows" "20"
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"linux" "21"
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"mac" "21"
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}
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"ShouldCollide"
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{
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"windows" "16"
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"linux" "17"
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"mac" "17"
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}
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"Spawn"
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{
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"windows" "22"
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"linux" "23"
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"mac" "23"
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}
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"StartTouch"
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{
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"windows" "98"
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"linux" "99"
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"mac" "99"
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}
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"Think"
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{
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"windows" "47"
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"linux" "48"
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"mac" "48"
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}
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"Touch"
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{
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"windows" "99"
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"linux" "100"
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"mac" "100"
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}
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"TraceAttack"
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{
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"windows" "60"
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"linux" "61"
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"mac" "61"
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}
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"VPhysicsUpdate"
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{
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"windows" "157"
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"linux" "158"
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"mac" "158"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "265"
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"linux" "266"
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"mac" "266"
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}
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"Weapon_CanUse"
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{
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"windows" "259"
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"linux" "260"
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"mac" "260"
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}
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"Weapon_Drop"
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{
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"windows" "262"
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"linux" "263"
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"mac" "263"
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}
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"Weapon_Equip"
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{
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"windows" "260"
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"linux" "261"
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"mac" "261"
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}
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"Weapon_Switch"
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{
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"windows" "263"
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"linux" "264"
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"mac" "264"
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}
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}
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}
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} |