242 lines
6.3 KiB
C++
242 lines
6.3 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Updater Extension
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include "extension.h"
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#include "Updater.h"
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#include <sh_list.h>
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#include <sh_string.h>
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#define DEFAULT_UPDATE_URL "http://www.sourcemod.net/update/"
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using namespace SourceHook;
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SmUpdater g_Updater; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_Updater);
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IWebternet *webternet;
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static List<String *> update_errors;
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static IThreadHandle *update_thread;
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static String update_url;
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bool SmUpdater::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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sharesys->AddDependency(myself, "webternet.ext", true, true);
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SM_GET_IFACE(WEBTERNET, webternet);
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ThreadParams params;
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params.flags = Thread_Default;
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params.prio = ThreadPrio_Low;
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update_thread = threader->MakeThread(this, ¶ms);
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if (update_thread == NULL)
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{
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smutils->Format(error, maxlength, "Could not create thread");
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return false;
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}
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const char *url = smutils->GetCoreConfigValue("AutoUpdateURL");
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if (url == NULL)
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{
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url = DEFAULT_UPDATE_URL;
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}
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update_url.assign(url);
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return true;
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}
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void SmUpdater::SDK_OnUnload()
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{
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/* An interface drop might have killed this thread.
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* But if the handle is still there, we have to wait.
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*/
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if (update_thread != NULL)
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{
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update_thread->WaitForThread();
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update_thread->DestroyThis();
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}
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/* Clear message tables */
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List<String *>::iterator iter;
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while (iter != update_errors.end())
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{
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iter = update_errors.erase(iter);
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}
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}
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bool SmUpdater::QueryInterfaceDrop(SourceMod::SMInterface *pInterface)
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{
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if (pInterface == webternet)
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{
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return false;
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}
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return true;
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}
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void SmUpdater::NotifyInterfaceDrop(SMInterface *pInterface)
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{
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if (pInterface == webternet)
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{
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/* Can't be in the thread if we're losing this extension. */
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update_thread->WaitForThread();
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update_thread->DestroyThis();
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update_thread = NULL;
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}
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}
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static void PumpUpdate(void *data)
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{
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String *str;
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bool new_files = false;
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List<String *>::iterator iter;
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char path[PLATFORM_MAX_PATH];
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UpdatePart *temp;
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UpdatePart *part = (UpdatePart*)data;
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while (part != NULL)
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{
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if (strstr(part->file, "..") != NULL)
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{
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/* Naughty naughty */
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AddUpdateError("Detected invalid path escape (..): %s", part->file);
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goto skip_create;
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}
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if (part->data == NULL)
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{
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smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file);
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if (libsys->IsPathDirectory(path))
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{
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continue;
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}
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if (!libsys->CreateFolder(path))
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{
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AddUpdateError("Could not create folder: %s", path);
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}
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else
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{
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smutils->LogMessage(myself, "Created folder \"%s\" from updater", path);
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}
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}
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else
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{
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smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file);
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FILE *fp = fopen(path, "wb");
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if (fp == NULL)
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{
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AddUpdateError("Could not open %s for writing", path);
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return;
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}
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fwrite(part->data, 1, part->length, fp);
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fclose(fp);
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smutils->LogMessage(myself,
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"Successfully updated gamedata file \"%s\"",
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part->file);
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new_files = true;
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}
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skip_create:
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temp = part->next;
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free(part->data);
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free(part->file);
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delete part;
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part = temp;
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}
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if (update_errors.size())
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{
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smutils->LogError(myself, "--- BEGIN ERRORS FROM AUTOMATIC UPDATER ---");
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for (iter = update_errors.begin();
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iter != update_errors.end();
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iter++)
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{
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str = (*iter);
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smutils->LogError(myself, "%s", str->c_str());
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}
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smutils->LogError(myself, "--- END ERRORS FROM AUTOMATIC UPDATER ---");
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}
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if (new_files)
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{
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const char *force_restart = smutils->GetCoreConfigValue("ForceRestartAfterUpdate");
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if (force_restart == NULL || strcasecmp(force_restart, "yes") != 0)
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{
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smutils->LogMessage(myself,
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"SourceMod has been updated, please reload it or restart your server.");
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}
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else
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{
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char buffer[255];
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smutils->Format(buffer,
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sizeof(buffer),
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"meta unload %d\n",
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smutils->GetPluginId());
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gamehelpers->ServerCommand(buffer);
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smutils->Format(buffer,
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sizeof(buffer),
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"changelevel \"%s\"\n",
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gamehelpers->GetCurrentMap());
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gamehelpers->ServerCommand(buffer);
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gamehelpers->ServerCommand("echo SourceMod has been restarted from an automatic update.\n");
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}
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}
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}
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void SmUpdater::RunThread(IThreadHandle *pHandle)
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{
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UpdateReader ur;
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ur.PerformUpdate(update_url.c_str());
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smutils->AddFrameAction(PumpUpdate, ur.DetachParts());
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}
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void SmUpdater::OnTerminate(IThreadHandle *pHandle, bool cancel)
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{
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}
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void AddUpdateError(const char *fmt, ...)
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{
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va_list ap;
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char buffer[2048];
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va_start(ap, fmt);
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smutils->FormatArgs(buffer, sizeof(buffer), fmt, ap);
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va_end(ap);
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update_errors.push_back(new String(buffer));
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}
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