sourcemod/gamedata/sdktools.games/game.empires.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Empires 2.31a */
"empires"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "357"
"linux" "358"
}
"RemovePlayerItem"
{
"windows" "244"
"linux" "245"
}
"Weapon_GetSlot"
{
"windows" "242"
"linux" "243"
}
"Ignite"
{
"windows" "199"
"linux" "200"
}
"Extinguish"
{
"windows" "203"
"linux" "204"
}
"Teleport"
{
"windows" "103"
"linux" "104"
}
"CommitSuicide"
{
"windows" "396"
"linux" "396"
}
"GetVelocity"
{
"windows" "136"
"linux" "137"
}
"EyeAngles"
{
"windows" "128"
"linux" "129"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"WeaponEquip"
{
"windows" "235"
"linux" "236"
}
"PlayerRunCmd"
{
"windows" "376"
"linux" "377"
}
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
}
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x11\x39"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57\x89\x2A\x2A\xC7"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}