455 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "output.h"
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ISourcePawnEngine *spengine = NULL;
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EntityOutputManager g_OutputManager;
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EntityOutputManager::EntityOutputManager()
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{
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	info_address = NULL;
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	info_callback = NULL;
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	HookCount = 0;
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	is_detoured = false;
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	enabled = false;
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}
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EntityOutputManager::~EntityOutputManager()
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{
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	if (!enabled)
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	{
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		return;
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	}
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	EntityOutputs->Destroy();
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	ClassNames->Destroy();
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	ShutdownFireEventDetour();
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}
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void EntityOutputManager::Init()
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{
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	enabled = CreateFireEventDetour();
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	if (!enabled)
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	{
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		return;
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	}
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	EntityOutputs = adtfactory->CreateBasicTrie();
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	ClassNames = adtfactory->CreateBasicTrie();
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}
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bool EntityOutputManager::IsEnabled()
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{
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	return enabled;
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}
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bool EntityOutputManager::CreateFireEventDetour()
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{
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	if (!g_pGameConf->GetMemSig("FireOutput", &info_address))
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	{
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		return false;
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	}
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	if (!info_address)
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	{
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		g_pSM->LogError(myself, "Could not locate FireOutput - Disabling Entity Outputs");
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		return false;
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	}
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	if (!g_pGameConf->GetOffset("FireOutputBackup", (int *)&(info_restore.bytes)))
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	{
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		return false;
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	}
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	/* First, save restore bits */
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	for (size_t i=0; i<info_restore.bytes; i++)
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	{
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		info_restore.patch[i] = ((unsigned char *)info_address)[i];
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	}
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	info_callback = spengine->ExecAlloc(100);
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	JitWriter wr;
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	JitWriter *jit = ≀
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	wr.outbase = (jitcode_t)info_callback;
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	wr.outptr = wr.outbase;
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	/* Function we are detouring into is
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	 *
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	 * void FireEventDetour(CBaseEntityOutput(void *) *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 )
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	 */
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	/* push		fDelay [esp+20h]
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	 * push		pCaller [esp+1Ch]
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	 * push		pActivator [esp+18h]
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	 * push		pOutput [ecx]
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	 */
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#if defined PLATFORM_WINDOWS
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	IA32_Push_Rm_Disp8_ESP(jit, 32);
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	IA32_Push_Rm_Disp8_ESP(jit, 32);
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	IA32_Push_Rm_Disp8_ESP(jit, 32);
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	IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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	IA32_Push_Rm_Disp8_ESP(jit, 20);
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	IA32_Push_Rm_Disp8_ESP(jit, 20);
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	IA32_Push_Rm_Disp8_ESP(jit, 20);
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	IA32_Push_Rm_Disp8_ESP(jit, 16);
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#endif
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	jitoffs_t call = IA32_Call_Imm32(jit, 0); 
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	IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
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#if defined PLATFORM_LINUX
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	IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);		//add esp, 4
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#elif defined PLATFORM_WINDOWS
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	IA32_Pop_Reg(jit, REG_ECX);
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#endif
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	IA32_Add_Rm_Imm8(jit, REG_ESP, 12, MOD_REG);	//add esp, 12 (0Ch)
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	/* Patch old bytes in */
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	for (size_t i=0; i<info_restore.bytes; i++)
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	{
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		jit->write_ubyte(info_restore.patch[i]);
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	}
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	/* Return to the original function */
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	call = IA32_Jump_Imm32(jit, 0);
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	IA32_Write_Jump32_Abs(jit, call, (unsigned char *)info_address + info_restore.bytes);
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	return true;
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}
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void EntityOutputManager::InitFireEventDetour()
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{
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	if (!is_detoured)
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	{
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		DoGatePatch((unsigned char *)info_address, &info_callback);
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		is_detoured = true;
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	}
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}
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void EntityOutputManager::DeleteFireEventDetour()
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{
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	if (is_detoured)
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	{
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		ShutdownFireEventDetour();
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	}
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	if (info_callback)
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	{
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		/* Free the gate */
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		spengine->ExecFree(info_callback);
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		info_callback = NULL;
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	}
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}
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void TempDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
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{
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	g_OutputManager.FireEventDetour(pOutput, pActivator, pCaller, fDelay);
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}
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void EntityOutputManager::ShutdownFireEventDetour()
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{
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	if (info_callback)
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	{
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		/* Remove the patch */
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		ApplyPatch(info_address, 0, &info_restore, NULL);
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		is_detoured = false;
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	}
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}
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void EntityOutputManager::FireEventDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
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{
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	char sOutput[20];
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	Q_snprintf(sOutput, sizeof(sOutput), "%x", pOutput);
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	// attempt to directly lookup a hook using the pOutput pointer
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	OutputNameStruct *pOutputName = NULL;
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	bool fastLookup = false;
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	// Fast lookup failed - check the slow way for hooks that haven't fired yet
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	if ((fastLookup = EntityOutputs->Retrieve(sOutput, (void **)&pOutputName)) == false)
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	{
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		const char *classname = GetEntityClassname(pCaller);
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		const char *outputname = FindOutputName(pOutput, pCaller);
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		pOutputName = FindOutputPointer(classname, outputname, false);
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		if (!pOutputName)
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		{
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			return;
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		}
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	}
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	if (!pOutputName->hooks.empty())
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	{
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		if (!fastLookup)
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		{
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			// hook exists on this classname and output - map it into our quick find trie
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			EntityOutputs->Insert(sOutput, pOutputName);
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		}
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		SourceHook::List<omg_hooks *>::iterator _iter;
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		omg_hooks *hook;
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		_iter = pOutputName->hooks.begin();
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		while (_iter != pOutputName->hooks.end())
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		{
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			hook = (omg_hooks *)*_iter;
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			hook->in_use = true;
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			cell_t ref = gamehelpers->EntityToReference(pCaller);
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			if (hook->entity_ref != -1 
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					&& gamehelpers->ReferenceToIndex(hook->entity_ref) == gamehelpers->ReferenceToIndex(ref)
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					&& ref != hook->entity_ref)
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			{
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				// same entity index but different reference. Entity has changed, kill the hook.
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				_iter = pOutputName->hooks.erase(_iter);
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				CleanUpHook(hook);
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				continue;
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			}
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			if (hook->entity_ref == -1 || hook->entity_ref == ref) // Global classname hook
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			{
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				//fire the forward to hook->pf
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				hook->pf->PushString(pOutputName->Name);
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				hook->pf->PushCell(gamehelpers->ReferenceToBCompatRef(ref));
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				hook->pf->PushCell(gamehelpers->EntityToBCompatRef(pActivator));
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				//hook->pf->PushCell(handle);
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				hook->pf->PushFloat(fDelay);
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				hook->pf->Execute(NULL);
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				if ((hook->entity_ref != -1) && hook->only_once)
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				{
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					_iter = pOutputName->hooks.erase(_iter);
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					CleanUpHook(hook);
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					continue;
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				}
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				if (hook->delete_me)
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				{
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					_iter = pOutputName->hooks.erase(_iter);
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					CleanUpHook(hook);
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					continue;
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				}
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			}
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			hook->in_use = false;
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			_iter++;
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		}
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	}
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}
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omg_hooks *EntityOutputManager::NewHook()
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{
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	omg_hooks *hook;
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	if (FreeHooks.empty())
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	{
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		hook = new omg_hooks;
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	}
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	else
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	{
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		hook = g_OutputManager.FreeHooks.front();
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		g_OutputManager.FreeHooks.pop();
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	}
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	return hook;
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}
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void EntityOutputManager::OnHookAdded()
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{
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	HookCount++;
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	if (HookCount == 1)
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	{
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		// This is the first hook created
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		InitFireEventDetour();
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	}
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}
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void EntityOutputManager::OnHookRemoved()
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{
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	HookCount--;
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	if (HookCount == 0)
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	{
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		ShutdownFireEventDetour();
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	}
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}
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void EntityOutputManager::CleanUpHook(omg_hooks *hook)
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{
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	FreeHooks.push(hook);
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	OnHookRemoved();
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	IPlugin *pPlugin = plsys->FindPluginByContext(hook->pf->GetParentContext()->GetContext());
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	SourceHook::List<omg_hooks *> *pList = NULL;
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	if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
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	{
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		return;
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	}
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	SourceHook::List<omg_hooks *>::iterator p_iter = pList->begin();
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	omg_hooks *pluginHook;
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	while (p_iter != pList->end())
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	{
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		pluginHook = (omg_hooks *)*p_iter;
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		if (pluginHook == hook)
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		{
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			p_iter = pList->erase(p_iter);
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		}
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		else
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		{
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			p_iter++;
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		}
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	}
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}
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void EntityOutputManager::OnPluginDestroyed(IPlugin *plugin)
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{
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	SourceHook::List<omg_hooks *> *pList = NULL;
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	if (plugin->GetProperty("OutputHookList", (void **)&pList, true))
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	{
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		SourceHook::List<omg_hooks *>::iterator p_iter = pList->begin();
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		omg_hooks *hook;
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		while (p_iter != pList->end())
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		{
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			hook = (omg_hooks *)*p_iter;
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			p_iter = pList->erase(p_iter); //remove from this plugins list
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			hook->m_parent->hooks.remove(hook); // remove from the y's list
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			FreeHooks.push(hook); //save the omg_hook
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			OnHookRemoved();
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		}		
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	}
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}
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OutputNameStruct *EntityOutputManager::FindOutputPointer(const char *classname, const char *outputname, bool create)
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{
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	ClassNameStruct *pClassname;
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	if (!ClassNames->Retrieve(classname, (void **)&pClassname))
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	{
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		if (create)
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		{
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			pClassname = new ClassNameStruct;
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			ClassNames->Insert(classname, pClassname);
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		}
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		else
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		{
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			return NULL;
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		}
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	}
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	OutputNameStruct *pOutputName;
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	if (!pClassname->OutputList->Retrieve(outputname, (void **)&pOutputName))
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	{
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		if (create)
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		{
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			pOutputName = new OutputNameStruct;
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			pClassname->OutputList->Insert(outputname, pOutputName);
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			strncpy(pOutputName->Name, outputname, sizeof(pOutputName->Name));
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			pOutputName->Name[49] = 0;
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		}
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		else
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		{
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			return NULL;
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		}
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	}
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	return pOutputName;
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}
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// Iterate the datamap of pCaller and look for output pointers with the same address as pOutput
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const char *EntityOutputManager::FindOutputName(void *pOutput, CBaseEntity *pCaller)
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{
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	datamap_t *pMap = gamehelpers->GetDataMap(pCaller);
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	while (pMap)
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	{
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		for (int i=0; i<pMap->dataNumFields; i++)
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		{
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			if (pMap->dataDesc[i].flags & FTYPEDESC_OUTPUT)
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			{
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				if ((char *)pCaller + pMap->dataDesc[i].fieldOffset[0] == pOutput)
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				{
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					return pMap->dataDesc[i].externalName;
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				}
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			}
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		}
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		pMap = pMap->baseMap;
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	}
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	return NULL;
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}
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const char *EntityOutputManager::GetEntityClassname(CBaseEntity *pEntity)
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{
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	static int offset = -1;
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	if (offset == -1)
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	{
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		datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
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		typedescription_t *pDesc = gamehelpers->FindInDataMap(pMap, "m_iClassname");
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		offset = pDesc->fieldOffset[TD_OFFSET_NORMAL];
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	}
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	return *(const char **)(((unsigned char *)pEntity) + offset);
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}
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