139 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Basecomm
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 * Part of Basecomm plugin, menu and other functionality.
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 *
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 * SourceMod (C)2004-2011 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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 public int Native_IsClientGagged(Handle hPlugin, int numParams)
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{
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	int client = GetNativeCell(1);
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	if (client < 1 || client > MaxClients)
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
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	}
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	if (!IsClientInGame(client))
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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	}
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	return playerstate[client].isGagged;
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}
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public int Native_IsClientMuted(Handle hPlugin, int numParams)
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{
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	int client = GetNativeCell(1);
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	if (client < 1 || client > MaxClients)
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
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	}
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	if (!IsClientInGame(client))
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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	}
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	return playerstate[client].isMuted;
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}
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public int Native_SetClientGag(Handle hPlugin, int numParams)
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{
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	int client = GetNativeCell(1);
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	if (client < 1 || client > MaxClients)
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
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	}
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	if (!IsClientInGame(client))
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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	}
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	bool gagState = GetNativeCell(2);
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	if (gagState)
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	{
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		if (playerstate[client].isGagged)
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		{
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			return false;
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		}
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		PerformGag(-1, client, true);
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	}
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	else
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	{
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		if (!playerstate[client].isGagged)
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		{
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			return false;
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		}
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		PerformUnGag(-1, client, true);
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	}
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	return true;
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}
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public int Native_SetClientMute(Handle hPlugin, int numParams)
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{
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	int client = GetNativeCell(1);
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	if (client < 1 || client > MaxClients)
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
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	}
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	if (!IsClientInGame(client))
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	{
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		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
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	}
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	bool muteState = GetNativeCell(2);
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	if (muteState)
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	{
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		if (playerstate[client].isMuted)
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		{
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			return false;
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		}
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		PerformMute(-1, client, true);
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	}
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	else
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	{
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		if (!playerstate[client].isMuted)
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		{
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			return false;
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		}
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		PerformUnMute(-1, client, true);
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	}
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	return true;
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}
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