38ddbb37b9
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401237
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
/**
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* vim: set ts=4 :
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* ================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
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#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
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#include "ShareSys.h"
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#include <ITimerSystem.h>
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#include <sh_stack.h>
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#include <sh_list.h>
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#include "sourcemm_api.h"
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using namespace SourceHook;
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using namespace SourceMod;
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typedef List<ITimer *> TimerList;
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typedef List<ITimer *>::iterator TimerIter;
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struct TickInfo
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{
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bool ticking; /* true=game is ticking, false=we're ticking */
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unsigned int tickcount; /* number of simulated ticks we've done */
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float ticktime; /* tick time we're maintaining */
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};
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class SourceMod::ITimer
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{
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public:
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void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
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ITimedEvent *m_Listener;
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void *m_pData;
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float m_Interval;
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float m_ToExec;
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int m_Flags;
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bool m_InExec;
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bool m_KillMe;
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};
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class TimerSystem :
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public ITimerSystem,
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public SMGlobalClass
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{
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public:
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~TimerSystem();
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModLevelChange(const char *mapName);
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public: //ITimerSystem
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ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
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void KillTimer(ITimer *pTimer);
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void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
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public:
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void RunFrame();
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void MapChange(bool real_mapchange);
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private:
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List<ITimer *> m_SingleTimers;
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List<ITimer *> m_LoopTimers;
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CStack<ITimer *> m_FreeTimers;
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float m_LastExecTime;
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};
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extern TimerSystem g_Timers;
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extern TickInfo g_SimTicks;
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#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
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