167 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Team Fortress 2 Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "util.h"
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size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	size_t len = vsnprintf(buffer, maxlength, fmt, ap);
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	va_end(ap);
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	if (len >= maxlength)
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	{
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		buffer[maxlength - 1] = '\0';
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		return (maxlength - 1);
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	}
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	else
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	{
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		return len;
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	}
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}
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bool UTIL_FindDataTable(SendTable *pTable, 
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						  const char *name,
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						  sm_sendprop_info_t *info,
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						  unsigned int offset)
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{
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	const char *pname;
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	int props = pTable->GetNumProps();
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	SendProp *prop;
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	SendTable *table;
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	for (int i=0; i<props; i++)
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	{
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		prop = pTable->GetProp(i);
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		if ((table = prop->GetDataTable()) != NULL)
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		{
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			pname = table->GetName();
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			if (pname && strcmp(name, pname) == 0)
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			{
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				info->prop = prop;
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				info->actual_offset = offset + info->prop->GetOffset();
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				return true;
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			}
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			if (UTIL_FindDataTable(table, 
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				name,
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				info,
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				offset + prop->GetOffset())
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				)
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			{
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				return true;
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			}
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		}
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	}
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	return false;
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}
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
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{
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	const char *pname = pTable->GetName();
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	int props = pTable->GetNumProps();
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	SendProp *prop;
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	SendTable *table;
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	if (pname && strcmp(name, pname) == 0)
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		return true;
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	for (int i = 0; i < props; i++)
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	{
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		prop = pTable->GetProp(i);
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		if ((table = prop->GetDataTable()) != NULL)
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		{
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			pname = table->GetName();
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			if (pname && strcmp(name, pname) == 0)
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			{
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				return true;
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			}
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			if (UTIL_ContainsDataTable(table, name))
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			{
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				return true;
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			}
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		}
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	}
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	return false;
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}
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ServerClass *UTIL_FindServerClass(const char *classname)
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{
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	ServerClass *sc = gamedll->GetAllServerClasses();
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	while (sc)
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	{
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		if (strcmp(classname, sc->GetName()) == 0)
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		{
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			return sc;
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		}
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		sc = sc->m_pNext;
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	}
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	return NULL;
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}
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CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
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{
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	edict_t *pEdict = engine->PEntityOfEntIndex(num);
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	if (!pEdict || pEdict->IsFree())
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	{
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		return NULL;
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	}
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	if (num > 0 && num <= playerhelpers->GetMaxClients())
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	{
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		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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		if (!pPlayer || !pPlayer->IsConnected())
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		{
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			return NULL;
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		}
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	}
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	else if (onlyPlayers)
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	{
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		return NULL;
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	}
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	IServerUnknown *pUnk;
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	if ((pUnk=pEdict->GetUnknown()) == NULL)
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	{
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		return NULL;
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	}
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	return pUnk->GetBaseEntity();
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}
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