5a6b2c8ebf
* save as of now * save as of now * progress * hint towards comments Please for the love of god, put comments for updating these in the future will be even more annoying. i dont even know what LevelShutdown it wants. * forgot * fix * fixes * Update engine.ep2v.txt * Update engine.ep2v.txt * Update sm-tf2.games.txt --------- Co-authored-by: Benoist <14257866+Kenzzer@users.noreply.github.com> Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
213 lines
8.0 KiB
Plaintext
213 lines
8.0 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"tf"
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{
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"Signatures"
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{
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"Burn"
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{
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/* CTFPlayerShared::Burn (No clone.)*/
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/* String : -> "afterburn_immunity"*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x8E\x8C\x01\x00\x00\x8B\x01"
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"windows64" "\x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60"
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"linux" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
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"linux64" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef"
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}
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"RemoveDisguise"
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{
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/* CTFPlayerShared::RemoveDisguise*/
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/* String : "reveal_disguised_victim_on_hit", follow the xref, RemoveDisguise is the subroutine that's called if the return value of CALL_ATTRIB_HOOK_INT( iRevealDisguisedSpyOnHit, reveal_disguised_victim_on_hit ); was true */
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"library" "server"
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"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x57\xF7\x86\xD0\x00\x00\x00\x00\x00\x02\x00"
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"windows64" "\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xD9\xBA\x03\x00\x00\x00"
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"linux" "@_ZN15CTFPlayerShared14RemoveDisguiseEv"
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"linux64" "@_ZN15CTFPlayerShared14RemoveDisguiseEv"
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}
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"Disguise"
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{
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/* CTFPlayerShared::Disguise */
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/* String : "disguise", follow the xref to function that involves a lot of other commands "uncloak", "taunt", "despawn"... CTFPlayerShared::Disguise is the only subroutine that is called with the return value of RandomInt */
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00"
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"windows64" "\x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x90\x00\x00\x00"
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"linux" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
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"linux64" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb"
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}
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"Regenerate"
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{
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/* CTFPlayer::Regenerate */
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/* String : "item_meter_resupply_denied" -> guessing game on which one, should be the one with "player_regenerate"*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x5C\x53\x56\x57\x8B\xF9\x8B\x07"
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"windows64" "\x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xE8\x00\x00\x00"
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"linux" "@_ZN9CTFPlayer10RegenerateEb"
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"linux64" "@_ZN9CTFPlayer10RegenerateEb"
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}
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"AddCondition"
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{
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/* CTFPlayerShared::AddCond */
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/* String: "mult_medigun_overheal_decay" -> most bottom function, its called twice in the same "cube" of function*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B"
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"windows64" "\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40"
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"linux" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
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"linux64" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity"
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}
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"RemoveCondition"
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{
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/* CTFPlayerShared::RemoveCond */
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/* String: "damage_prevented" */
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x8B\x5D\x08\x56\x53"
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"windows64" "\x40\x53\x57\x41\x56\x48\x83\xEC\x20"
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"linux" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
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"linux64" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb"
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}
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"SetPowerplayEnabled"
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{
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/* CTFPlayer::SetPowerplayEnabled */
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/* String: "scenes/player/pyro/low/1485.vcd" -> Main fuction -> That main function again.*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x51\x80\x7D\x08\x00\x56\x57"
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"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00"
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"linux" "@_ZN9CTFPlayer19SetPowerplayEnabledEb"
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"linux64" "@_ZN9CTFPlayer19SetPowerplayEnabledEb"
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}
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"SetInWaitingForPlayers"
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{
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/* CTeamplayRoundBasedRules::SetInWaitingForPlayers */
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/* String: "teamplay_restart_round" -> first call on the most bottom "cube" of function */
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"library" "server"
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"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
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"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A"
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"linux" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
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"linux64" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb"
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}
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"StunPlayer"
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{
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/* CTFPlayerShared::StunPlayer */
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/* String: "player_stunned" */
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x24\x57\x8B\xF9\x8B\x87\xDC\x04\x00\x00"
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"windows64" "\x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00"
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"linux" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
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"linux64" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
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}
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"MakeBleed"
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{
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/* CTFPlayerShared::MakeBleed */
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/* String: "spell_batball_red" follow the xref to the function that also has "spell_batball_blue", in graph view, pick the node that validates the dynamic cast, MakeBleed is the only subroutine called in that node.*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00"
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"windows64" "\x40\x56\x41\x55\x41\x57"
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"linux" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
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"linux64" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi"
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}
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"IsPlayerInDuel"
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{
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/* DuelMiniGame_IsInDuel */
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/* String: "CTFPlayer::ForceChangeTeam( %d ) - invalid team index.\n", follow the xref, go back to the top of the subroutine, DuelMiniGame_IsInDuel is the subroutine that is called with 3 arguments and a constant value of 1.*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x81\x65\x2A\x2A\x2A\x2A\x2A\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\x2A\x2A\x2A\x2A\x2A\x50\xC7\x45\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x04"
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"windows64" "\x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF"
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"linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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"linux64" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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}
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"CanPlayerTeleport"
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{
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/* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A"
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"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0"
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"linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
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"linux64" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
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}
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// Obsolete
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"IsHolidayActive"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0"
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"linux" "@_Z18TF_IsHolidayActivei"
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"linux64" "@_Z18TF_IsHolidayActivei"
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}
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}
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"Offsets"
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{
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"ForceRespawn"
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{
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"windows" "336"
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"windows64" "336"
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"linux" "337"
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"linux64" "337"
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}
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"CalcIsAttackCriticalHelper"
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{
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"windows" "398"
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"windows64" "398"
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"linux" "405"
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"linux64" "405"
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}
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"CalcIsAttackCriticalHelperNoCrits"
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{
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"windows" "399"
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"windows64" "399"
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"linux" "406"
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"linux64" "406"
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}
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// CTFGameRules::IsHolidayActive
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"IsHolidayActive"
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{
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"windows" "139"
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"windows64" "139"
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"linux" "140"
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"linux64" "140"
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}
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"RemoveWearable"
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{
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"windows" "439"
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"windows64" "439"
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"linux" "440"
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"linux64" "440"
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}
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}
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}
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/*
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* TF2 Holiday index values. Formerly SM TFHoliday enum.
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*/
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"tf"
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{
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"Keys"
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{
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"TFHoliday_Birthday" "1"
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"TFHoliday_Halloween" "2"
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"TFHoliday_Christmas" "3"
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"TFHoliday_CommunityUpdate" "4"
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"TFHoliday_EndOfTheLine" "5"
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"TFHoliday_ValentinesDay" "6"
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"TFHoliday_MeetThePyro" "7"
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"TFHoliday_FullMoon" "8"
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"TFHoliday_HalloweenOrFullMoon" "9"
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"TFHoliday_HalloweenOrFullMoonOrValentines" "10"
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"TFHoliday_AprilFools" "11"
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"TFHoliday_Soldier" "12"
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}
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}
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}
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