sourcemod/extensions/sdktools/vnatives.cpp
2016-04-26 23:18:47 -04:00

1514 lines
44 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdlib.h>
#include <sh_string.h>
#include "extension.h"
#include "vcallbuilder.h"
#include "vnatives.h"
#include "vhelpers.h"
#include "vglobals.h"
#include "CellRecipientFilter.h"
#include <inetchannel.h>
#include <iclient.h>
#include "iserver.h"
SourceHook::List<ValveCall *> g_RegCalls;
SourceHook::List<ICallWrapper *> g_CallWraps;
inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
{
info.decflags = decflags;
info.encflags = 0;
info.flags = flags;
info.type = type;
info.vtype = vtype;
}
#define START_CALL() \
unsigned char *vptr = pCall->stk_get();
#define FINISH_CALL_SIMPLE(vret) \
pCall->call->Execute(vptr, vret); \
pCall->stk_put(vptr);
#define ENCODE_VALVE_PARAM(num, which, vnum) \
if (EncodeValveParam(pContext, \
params[num], \
pCall, \
&pCall->which[vnum], \
vptr) \
== Data_Fail) \
{ \
return 0; \
}
#define DECODE_VALVE_PARAM(num, which, vnum) \
if (DecodeValveParam(pContext, \
params[num], \
pCall, \
&pCall->which[vnum], \
vptr) \
== Data_Fail) \
{ \
return 0; \
}
bool CreateBaseCall(const char *name,
ValveCallType vcalltype,
const ValvePassInfo *retinfo,
const ValvePassInfo params[],
unsigned int numParams,
ValveCall **vaddr)
{
int offset;
ValveCall *call;
if (g_pGameConf->GetOffset(name, &offset))
{
call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
if (call)
{
g_RegCalls.push_back(call);
}
*vaddr = call;
return true;
} else {
void *addr = NULL;
if (g_pGameConf->GetMemSig(name, &addr) && addr != NULL)
{
call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
if (call)
{
g_RegCalls.push_back(call);
}
*vaddr = call;
return true;
}
}
return false;
}
static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialize");
}
}
bool ret;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(&ret);
return ret ? 1 : 0;
}
#if SOURCE_ENGINE == SE_CSGO
class CEconItemView;
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
if (g_SdkTools.ShouldFollowCSGOServerGuidelines())
{
char *pWeaponName;
pContext->LocalToString(params[2], &pWeaponName);
// Don't allow knives other than weapon_knife, weapon_knifegg, and wewapon_knife_t.
// Others follow pattern weapon_knife_*
size_t len = strlen(pWeaponName);
if (len >= 14 && strnicmp(pWeaponName, "weapon_knife_", 13) == 0 && !(pWeaponName[13] == 't' && pWeaponName[14] == '\0'))
{
return pContext->ThrowNativeError("Blocked giving of %s due to core.cfg option FollowCSGOServerGuidelines", pWeaponName);
}
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[5];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
{
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
*(CEconItemView **)(vptr + 12) = NULL;
*(bool *)(vptr + 16) = false;
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#elif SOURCE_ENGINE == SE_BMS
// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0, int iPrimaryAmmo = -1, int iSecondaryAmmo = -1 )
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[5];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
{
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
*(int *)(vptr + 12) = -1;
*(int *)(vptr + 16) = -1;
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#else
// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#endif
static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#if SOURCE_ENGINE != SE_DARKMESSIAH
static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
#if SOURCE_ENGINE == SE_SDK2013
if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
{
ValvePassInfo pass[6];
InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
{
return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
}
else if (!pCall) {
return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
}
}
else
#endif // SDK2013
{
ValvePassInfo pass[4];
InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
{
return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
}
else if (!pCall) {
return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
}
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
DECODE_VALVE_PARAM(5, vparams, 3);
#if SOURCE_ENGINE == SE_SDK2013
if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
{
*(int *) (vptr + 14) = 0;
*(int *) (vptr + 18) = 0;
}
#endif // SDK2013
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#else
/* Dark Messiah specific version */
static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[6];
InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
{
return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
DECODE_VALVE_PARAM(5, vparams, 3);
/* Not sure what these params do, but they appear to be the default values */
*(int *)(vptr + 14) = 3;
*(int *)(vptr + 18) = 0;
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#endif
static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
{
return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
{
return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
/* :TODO: This is Team Fortress 2 specific */
static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
*(bool *)(vptr + 4) = false;
*(bool *)(vptr + 5) = false;
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#else
static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
{
return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#endif
static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
edict_t *pEdict = PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[2]));
if (!pEdict || pEdict->IsFree())
{
return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
}
engine->SetView(player->GetEdict(), pEdict);
return 1;
}
static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
{
int style = params[1];
if (style >= MAX_LIGHTSTYLES)
{
return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
}
if (g_lightstyle[style] == NULL)
{
/* We allocate and never free this because the Engine wants to hold onto it :\
* in theory we could hook light style and know whether we're supposed to free
* this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
* So, it's a :TODO:!
*/
g_lightstyle[style] = new SourceHook::String();
}
char *str;
pContext->LocalToString(params[2], &str);
g_lightstyle[style]->assign(str);
engine->LightStyle(style, g_lightstyle[style]->c_str());
return 1;
}
static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
{
static bool s_slap_supported = false;
static bool s_slap_setup = false;
static ICallWrapper *s_teleport = NULL;
static int s_health_offs = 0;
static int s_sound_count = 0;
static int s_frag_offs = 0;
if (!s_slap_setup)
{
int tries = 0;
s_slap_setup = true;
if (IsTeleportSupported())
{
tries++;
}
if (IsGetVelocitySupported())
{
tries++;
}
/* Setup health */
if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
{
tries++;
}
if (tries == 3)
{
s_slap_supported = true;
const char *key;
if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
{
s_sound_count = atoi(key);
}
}
}
if (!s_slap_supported)
{
return pContext->ThrowNativeError("This function is not supported on this mod");
}
/* First check if the client is valid */
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (!player)
{
return pContext->ThrowNativeError("Client %d is not valid", params[1]);
} else if (!player->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
edict_t *pEdict = player->GetEdict();
CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
/* See if we should be taking away health */
bool should_slay = false;
if (params[2])
{
#if SOURCE_ENGINE != SE_DARKMESSIAH
int *health = (int *)((char *)pEntity + s_health_offs);
if (*health - params[2] <= 0)
{
*health = 1;
should_slay = true;
} else {
*health -= params[2];
}
#else
float *health = (float *)((char *)pEntity + s_health_offs);
if (*health - (float)params[2] <= 0)
{
*health = 1.0f;
should_slay = true;
} else {
*health -= (float)params[2];
}
#endif
}
/* Teleport in a random direction - thank you, Mani!*/
Vector velocity;
GetVelocity(pEntity, &velocity, NULL);
velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
velocity.z += rand() % 200 + 100;
Teleport(pEntity, NULL, NULL, &velocity);
/* Play a random sound */
if (params[3] && s_sound_count > 0)
{
char name[48];
const char *sound_name;
cell_t player_list[SM_MAXPLAYERS], total_players = 0;
int maxClients = playerhelpers->GetMaxClients();
int r = (rand() % s_sound_count) + 1;
snprintf(name, sizeof(name), "SlapSound%d", r);
if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
{
IGamePlayer *other;
for (int i=1; i<=maxClients; i++)
{
other = playerhelpers->GetGamePlayer(i);
if (other->IsInGame())
{
player_list[total_players++] = i;
}
}
const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
CellRecipientFilter rf;
rf.SetToReliable(true);
rf.Initialize(player_list, total_players);
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
#elif SOURCE_ENGINE < SE_PORTAL2
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
#else
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, -1, sound_name, VOL_NORM, ATTN_NORM, 0, 0, PITCH_NORM, &pos);
#endif
}
}
if (!s_frag_offs)
{
const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
if (frag_prop)
{
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info;
if (gamehelpers->FindDataMapInfo(pMap, frag_prop, &info))
{
s_frag_offs = info.actual_offset;
}
}
if (!s_frag_offs)
{
s_frag_offs = -1;
}
}
int old_frags = 0;
if (s_frag_offs > 0)
{
old_frags = *(int *)((char *)pEntity + s_frag_offs);
}
/* Force suicide */
if (should_slay)
{
pluginhelpers->ClientCommand(pEdict, "kill\n");
}
if (s_frag_offs > 0)
{
*(int *)((char *)pEntity + s_frag_offs) = old_frags;
}
return 1;
}
static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
Vector pos;
serverClients->ClientEarPosition(player->GetEdict(), &pos);
cell_t *addr;
pContext->LocalToPhysAddr(params[2], &addr);
addr[0] = sp_ftoc(pos.x);
addr[1] = sp_ftoc(pos.y);
addr[2] = sp_ftoc(pos.z);
return 1;
}
static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
else if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
edict_t *pEdict = pPlayer->GetEdict();
CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
/* We always set the angles for backwards compatibility --
* The original function had no return value.
*/
QAngle angles;
bool got_angles = false;
if (pEntity != NULL)
{
got_angles = GetEyeAngles(pEntity, &angles);
}
cell_t *addr;
pContext->LocalToPhysAddr(params[2], &addr);
addr[0] = sp_ftoc(angles.x);
addr[1] = sp_ftoc(angles.y);
addr[2] = sp_ftoc(angles.z);
return got_angles ? 1 : 0;
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t *params)
{
char *searchname;
CBaseEntity *pEntity;
if (params[1] == -1)
{
pEntity = (CBaseEntity *)servertools->FirstEntity();
}
else
{
pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid",
gamehelpers->ReferenceToIndex(params[1]),
params[1]);
}
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
}
// it's tough to find a good ent these days
if (!pEntity)
{
return -1;
}
pContext->LocalToString(params[2], &searchname);
const char *classname;
int lastletterpos;
static int offset = -1;
if (offset == -1)
{
sm_datatable_info_t info;
if (!gamehelpers->FindDataMapInfo(gamehelpers->GetDataMap(pEntity), "m_iClassname", &info))
{
return -1;
}
offset = info.actual_offset;
}
string_t s;
while (pEntity)
{
if ((s = *(string_t *)((uint8_t *)pEntity + offset)) == NULL_STRING)
{
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
continue;
}
classname = STRING(s);
lastletterpos = strlen(searchname) - 1;
if (searchname[lastletterpos] == '*')
{
if (strncasecmp(searchname, classname, lastletterpos) == 0)
{
return gamehelpers->EntityToBCompatRef(pEntity);
}
}
else if (strcasecmp(searchname, classname) == 0)
{
return gamehelpers->EntityToBCompatRef(pEntity);
}
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
}
return -1;
}
#endif // >= ORANGEBOX && != TF2
static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
{
#if SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_DODS \
|| SOURCE_ENGINE == SE_HL2DM \
|| SOURCE_ENGINE == SE_CSS \
|| SOURCE_ENGINE == SE_BMS \
|| SOURCE_ENGINE == SE_SDK2013
static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
if (bHasServerTools3)
{
CBaseEntity *pStartEnt = NULL;
if (params[1] != -1)
{
pStartEnt = gamehelpers->ReferenceToEntity(params[1]);
if (!pStartEnt)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid",
gamehelpers->ReferenceToIndex(params[1]),
params[1]);
}
}
char *searchname;
pContext->LocalToString(params[2], &searchname);
CBaseEntity *pEntity = servertools->FindEntityByClassname(pStartEnt, searchname);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#endif
static ValveCall *pCall = NULL;
static bool bProbablyNoFEBC = false;
#if SOURCE_ENGINE >= SE_ORANGEBOX
if (bProbablyNoFEBC)
{
return NativeFindEntityByClassname(pContext, params);
}
#endif // >= SE_ORANGEBOX
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
char error[256];
error[0] = '\0';
if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
{
g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" not supported by this mod");
} else if (!pCall) {
g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" wrapper failed to initialize");
}
if (error[0] != '\0')
{
#if SOURCE_ENGINE >= SE_ORANGEBOX
if (!bProbablyNoFEBC)
{
bProbablyNoFEBC = true;
// CreateBaseCall above abstracts all of the gamedata logic, but we need to know if the key was even found.
// We don't want to log an error if key isn't present (knowing falling back to native method), only throw
// error if signature/symbol was not found.
void *dummy;
if (g_pGameConf->GetMemSig("FindEntityByClassname", &dummy))
{
g_pSM->LogError(myself, "%s, falling back to IServerTools method.", error);
}
}
return NativeFindEntityByClassname(pContext, params);
#else
return pContext->ThrowNativeError("%s", error);
#endif // >= ORANGEBOX
}
}
CBaseEntity *pEntity;
START_CALL();
*(void **)vptr = g_EntList;
DECODE_VALVE_PARAM(1, vparams, 0);
DECODE_VALVE_PARAM(2, vparams, 1);
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
{
if (!g_pSM->IsMapRunning())
{
return pContext->ThrowNativeError("Cannot create new entity when no map is running");
}
char *classname;
pContext->LocalToString(params[1], &classname);
CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#else
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
{
if (!g_pSM->IsMapRunning())
{
return pContext->ThrowNativeError("Cannot create new entity when no map is running");
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, vparams, 0);
DECODE_VALVE_PARAM(2, vparams, 1);
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
servertools->DispatchSpawn(pEntity);
return 1;
}
#else
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize");
}
}
int ret;
START_CALL();
DECODE_VALVE_PARAM(1, vparams, 0);
FINISH_CALL_SIMPLE(&ret);
return (ret == -1) ? 0 : 1;
}
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
char *key;
char *value;
pContext->LocalToString(params[2], &key);
pContext->LocalToString(params[3], &value);
return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
}
#else
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialize");
}
}
bool ret;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(&ret);
return ret ? 1 : 0;
}
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
char *key;
pContext->LocalToString(params[2], &key);
float value = sp_ctof(params[3]);
return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
}
#else
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialize");
}
}
bool ret;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(&ret);
return ret ? 1 : 0;
}
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
if (!pEntity)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
char *key;
pContext->LocalToString(params[2], &key);
cell_t *vec;
pContext->LocalToPhysAddr(params[3], &vec);
const Vector *v = new Vector(
sp_ctof(vec[0]),
sp_ctof(vec[1]),
sp_ctof(vec[2]));
return (servertools->SetKeyValue(pEntity, key, *v) ? 1 : 0);
}
#else
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
#if SOURCE_ENGINE >= SE_ORANGEBOX
InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
#else
InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
#endif
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialize");
}
}
bool ret;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(&ret);
return ret ? 1 : 0;
}
#endif
static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
if (!pPlayer)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
else if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
}
static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[1];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
player_info_t info;
char *buffer;
if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
{
return 0;
}
pContext->LocalToString(params[2], &buffer);
Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
return 1;
}
static cell_t GetPlayerJingleFile(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
player_info_t info;
char *buffer;
if (!GetPlayerInfo(params[1], &info) || !info.customFiles[1])
{
return 0;
}
pContext->LocalToString(params[2], &buffer);
Q_binarytohex((byte *)&info.customFiles[1], sizeof(info.customFiles[1]), buffer, params[3]);
return 1;
}
static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
{
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
}
float in, out;
cell_t *pIn, *pOut;
pContext->LocalToPhysAddr(params[1], &pIn);
pContext->LocalToPhysAddr(params[2], &pOut);
iserver->GetNetStats(in, out);
*pIn = sp_ftoc(in);
*pOut = sp_ftoc(out);
return 1;
}
static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[1];
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
if (!CreateBaseCall("Activate", ValveCall_Entity, NULL, NULL, 0, &pCall))
{
return pContext->ThrowNativeError("\"Activate\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"Activate\" wrapper failed to initialize");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
static cell_t SetClientName(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
{
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
}
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
IClient *pClient = iserver->GetClient(params[1] - 1);
if (player == NULL || pClient == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo params[1];
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetClientName", ValveCall_Entity, NULL, params, 1, &pCall))
{
return pContext->ThrowNativeError("\"SetClientName\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"SetClientName\" wrapper failed to initialize");
}
}
// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
void *pGameClient = (void *)((intptr_t)pClient - 4);
// Change the name in the engine.
START_CALL();
void **ebuf = (void **)vptr;
*ebuf = pGameClient;
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(NULL);
// Notify the server of the change.
serverClients->ClientSettingsChanged(player->GetEdict());
return 1;
}
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
{
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
}
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
IClient *pClient = iserver->GetClient(params[1] - 1);
if (player == NULL || pClient == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo params[2];
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
}
}
/* TODO: Use UpdateUserSettings function for all engines */
#if SOURCE_ENGINE == SE_DARKMESSIAH
static ValveCall *pUpdateSettings = NULL;
if (!pUpdateSettings)
{
if (!CreateBaseCall("UpdateUserSettings", ValveCall_Entity, NULL, NULL, 0, &pUpdateSettings))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
else if (!pUpdateSettings)
{
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
}
}
#else
static int changedOffset = -1;
if (changedOffset == -1)
{
if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
}
#endif
unsigned char *CGameClient = (unsigned char *)pClient - 4;
START_CALL();
/* Not really a CBaseEntity* but this works */
CBaseEntity **ebuf = (CBaseEntity **)vptr;
*ebuf = (CBaseEntity *)CGameClient;
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(NULL);
#if SOURCE_ENGINE == SE_DARKMESSIAH
unsigned char *args = pUpdateSettings->stk_get();
*(void **)args = CGameClient;
pUpdateSettings->call->Execute(args, NULL);
pUpdateSettings->stk_put(args);
#else
uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
*changed = 1;
#endif
return 1;
}
static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *params)
{
if (gamehelpers->GetHandleEntity(g_ResourceEntity) != NULL)
{
return g_ResourceEntity.GetEntryIndex();
}
return -1;
}
static cell_t GivePlayerAmmo(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveAmmo", ValveCall_Player, &pass[0], pass, 3, &pCall))
{
return pContext->ThrowNativeError("\"GiveAmmo\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveAmmo\" wrapper failed to initialize");
}
}
int ammoGiven;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
FINISH_CALL_SIMPLE(&ammoGiven);
return ammoGiven;
}
sp_nativeinfo_t g_Natives[] =
{
{"ExtinguishEntity", ExtinguishEntity},
{"ForcePlayerSuicide", ForcePlayerSuicide},
{"GivePlayerItem", GiveNamedItem},
{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
{"IgniteEntity", IgniteEntity},
{"RemovePlayerItem", RemovePlayerItem},
{"TeleportEntity", TeleportEntity},
{"SetClientViewEntity", SetClientViewEntity},
{"SetLightStyle", SetLightStyle},
{"SlapPlayer", SlapPlayer},
{"GetClientEyePosition", GetClientEyePosition},
{"GetClientEyeAngles", GetClientEyeAngles},
{"FindEntityByClassname", FindEntityByClassname},
{"CreateEntityByName", CreateEntityByName},
{"DispatchSpawn", DispatchSpawn},
{"DispatchKeyValue", DispatchKeyValue},
{"DispatchKeyValueFloat", DispatchKeyValueFloat},
{"DispatchKeyValueVector", DispatchKeyValueVector},
{"GetClientAimTarget", sm_GetClientAimTarget},
{"SetEntityModel", sm_SetEntityModel},
{"GetPlayerDecalFile", GetPlayerDecalFile},
{"GetPlayerJingleFile", GetPlayerJingleFile},
{"GetServerNetStats", GetServerNetStats},
{"EquipPlayerWeapon", WeaponEquip},
{"ActivateEntity", ActivateEntity},
{"SetClientInfo", SetClientInfo},
{"SetClientName", SetClientName},
{"GetPlayerResourceEntity", GetPlayerResourceEntity},
{"GivePlayerAmmo", GivePlayerAmmo},
{NULL, NULL},
};