sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt
Mikusch e3569edb65 Update Team Fortress 2 gamedata
Shift virtual offsets up by 3
2021-11-15 20:43:51 -05:00

463 lines
6.0 KiB
Plaintext

"Games"
{
// tf, hl2mp, and dods are in the same file for legacy reasons
"tf"
{
"Offsets"
{
"CanBeAutobalanced"
{
"windows" "468"
"linux" "469"
"mac" "469"
}
"EndTouch"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"FireBullets"
{
"windows" "115"
"linux" "116"
"mac" "116"
}
"GetMaxHealth"
{
"windows" "120"
"linux" "121"
"mac" "121"
}
"GroundEntChanged"
{
"windows" "180"
"linux" "182"
"mac" "182"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"PreThink"
{
"windows" "340"
"linux" "341"
"mac" "341"
}
"PostThink"
{
"windows" "341"
"linux" "342"
"mac" "342"
}
"Reload"
{
"windows" "280"
"linux" "286"
"mac" "286"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "101"
"linux" "102"
"mac" "102"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"VPhysicsUpdate"
{
"windows" "160"
"linux" "161"
"mac" "161"
}
"Blocked"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
"Weapon_CanSwitchTo"
{
"windows" "273"
"linux" "274"
"mac" "274"
}
"Weapon_CanUse"
{
"windows" "267"
"linux" "268"
"mac" "268"
}
"Weapon_Drop"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
"Weapon_Equip"
{
"windows" "268"
"linux" "269"
"mac" "269"
}
"Weapon_Switch"
{
"windows" "271"
"linux" "272"
"mac" "272"
}
}
}
"hl2mp"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
"PreThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"PostThink"
{
"windows" "333"
"linux" "334"
"mac" "334"
}
"Reload"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "266"
"linux" "267"
"mac" "267"
}
"Weapon_CanUse"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Drop"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
"Weapon_Equip"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Switch"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
}
}
"dod"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
"PreThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"PostThink"
{
"windows" "333"
"linux" "334"
"mac" "334"
}
"Reload"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "266"
"linux" "267"
"mac" "267"
}
"Weapon_CanUse"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Drop"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
"Weapon_Equip"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Switch"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
}
}
}