sourcemod/gamedata/sdktools.games/game.left4dead2.txt
A1m` 507b09c975 Fix 'GiveNamedItem' in the game left4dead2. (#1590)
* Fix 'GiveNamedItem' in the game left4dead2.

The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game.

* Add x64 support

Add x64 support

* Changed argument type to bool.

Changed argument type to bool.
2023-08-30 22:08:44 +02:00

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"Games"
{
/* Left 4 Dead 2 */
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x0C\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x04\xEB\x2A\x39"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
"mac" "@sv"
}
}
}
"left4dead2"
{
"Offsets"
{
/* CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */
"GiveNamedItem"
{
"windows" "431"
"linux" "432"
"mac" "432"
}
"RemovePlayerItem"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"Weapon_GetSlot"
{
"windows" "288"
"linux" "289"
"mac" "289"
}
"Ignite"
{
"windows" "223"
"linux" "224"
"mac" "224"
}
"Extinguish"
{
"windows" "226"
"linux" "227"
"mac" "227"
}
"Teleport"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"CommitSuicide"
{
"windows" "476"
"linux" "476"
"mac" "476"
}
"GetVelocity"
{
"windows" "150"
"linux" "151"
"mac" "151"
}
"EyeAngles"
{
"windows" "141"
"linux" "142"
"mac" "142"
}
"AcceptInput"
{
"windows" "44"
"linux" "45"
"mac" "45"
}
"SetEntityModel"
{
"windows" "27"
"linux" "28"
"mac" "28"
}
"WeaponEquip"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Activate"
{
"windows" "36"
"linux" "37"
"mac" "37"
}
"PlayerRunCmd"
{
"windows" "454"
"linux" "455"
"mac" "455"
}
"GiveAmmo"
{
"windows" "274"
"linux" "275"
"mac" "275"
}
}
"Keys"
{
"GameRulesProxy" "CTerrorGameRulesProxy"
"GameRulesDataTable" "terror_gamerules_data"
}
}
}