507b09c975
* Fix 'GiveNamedItem' in the game left4dead2. The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game. * Add x64 support Add x64 support * Changed argument type to bool. Changed argument type to bool.
222 lines
4.1 KiB
Plaintext
222 lines
4.1 KiB
Plaintext
"Games"
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{
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/* Left 4 Dead 2 */
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "19"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x0C\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x04\xEB\x2A\x39"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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"left4dead2"
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{
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"Offsets"
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{
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/* CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */
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"GiveNamedItem"
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{
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"windows" "431"
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"linux" "432"
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"mac" "432"
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}
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"RemovePlayerItem"
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{
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"windows" "290"
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"linux" "291"
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"mac" "291"
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}
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"Weapon_GetSlot"
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{
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"windows" "288"
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"linux" "289"
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"mac" "289"
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}
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"Ignite"
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{
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"windows" "223"
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"linux" "224"
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"mac" "224"
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}
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"Extinguish"
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{
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"windows" "226"
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"linux" "227"
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"mac" "227"
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}
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"Teleport"
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{
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"windows" "118"
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"linux" "119"
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"mac" "119"
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}
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"CommitSuicide"
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{
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"windows" "476"
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"linux" "476"
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"mac" "476"
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}
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"GetVelocity"
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{
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"windows" "150"
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"linux" "151"
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"mac" "151"
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}
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"EyeAngles"
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{
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"windows" "141"
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"linux" "142"
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"mac" "142"
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}
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"AcceptInput"
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{
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"windows" "44"
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"linux" "45"
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"mac" "45"
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}
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"SetEntityModel"
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{
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"windows" "27"
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"linux" "28"
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"mac" "28"
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}
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"WeaponEquip"
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{
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"windows" "281"
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"linux" "282"
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"mac" "282"
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}
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"Activate"
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{
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"windows" "36"
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"linux" "37"
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"mac" "37"
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}
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"PlayerRunCmd"
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{
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"windows" "454"
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"linux" "455"
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"mac" "455"
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}
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"GiveAmmo"
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{
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"windows" "274"
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"linux" "275"
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"mac" "275"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CTerrorGameRulesProxy"
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"GameRulesDataTable" "terror_gamerules_data"
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}
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}
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} |