--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402473
		
			
				
	
	
		
			1598 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1598 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include "TimerSys.h"
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#include "Translator.h"
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#include "Logger.h"
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#include "ChatTriggers.h"
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#include "HalfLife2.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "GameConfigs.h"
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#include "systems/ExtensionSys.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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IForward *PostAdminFilter = NULL;
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const unsigned int *g_NumPlayersToAuth = NULL;
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int lifestate_offset = -1;
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List<ICommandTargetProcessor *> target_processors;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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#if defined ORANGEBOX_BUILD
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SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
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#else
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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#endif
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = false;
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	m_maxClients = 0;
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	m_UserIdLookUp = new int[USHRT_MAX+1];
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	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
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}
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PlayerManager::~PlayerManager()
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{
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	g_NumPlayersToAuth = NULL;
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
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	m_bIsListenServer = !engine->IsDedicatedServer();
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	m_ListenClient = 0;
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	g_Forwards.ReleaseForward(PreAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminFilter);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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		if (strcasecmp(value, "on") == 0)
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		{
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			m_QueryLang = true;
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		} else if (strcasecmp(value, "off") == 0) {
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			m_QueryLang = false;
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		} else {
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			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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			return ConfigResult_Reject;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (!m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = true;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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		g_NumPlayersToAuth = &m_AuthQueue[0];
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	}
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	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	List<IClientListener *>::iterator iter;
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	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
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	{
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		if ((*iter)->GetClientListenerVersion() >= 5)
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		{
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			(*iter)->OnServerActivated(clientMax);
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		}
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	}
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::IsServerActivated()
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{
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	return m_FirstPass;
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
 | 
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	}
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 | 
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	/* Whoa... the user needs a password! */
 | 
						|
	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
 | 
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	if (!given || strcmp(given, password) != 0)
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						|
	{
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		return false;
 | 
						|
	}
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 | 
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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 | 
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void PlayerManager::RunAuthChecks()
 | 
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{
 | 
						|
	CPlayer *pPlayer;
 | 
						|
	const char *authstr;
 | 
						|
	unsigned int removed = 0;
 | 
						|
	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | 
						|
	{
 | 
						|
		pPlayer = &m_Players[m_AuthQueue[i]];
 | 
						|
		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
 | 
						|
		if (authstr && authstr[0] != '\0'
 | 
						|
			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
 | 
						|
		{
 | 
						|
			/* Set authorization */
 | 
						|
			pPlayer->Authorize(authstr);
 | 
						|
 | 
						|
			/* Mark as removed from queue */
 | 
						|
			unsigned int client = m_AuthQueue[i];
 | 
						|
			m_AuthQueue[i] = 0;
 | 
						|
			removed++;
 | 
						|
 | 
						|
			/* Send to extensions */
 | 
						|
			List<IClientListener *>::iterator iter;
 | 
						|
			IClientListener *pListener;
 | 
						|
			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
			{
 | 
						|
				pListener = (*iter);
 | 
						|
				pListener->OnClientAuthorized(client, authstr);
 | 
						|
				if (!pPlayer->IsConnected())
 | 
						|
				{
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Send to plugins if player is still connected */
 | 
						|
			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
 | 
						|
			{
 | 
						|
				/* :TODO: handle the case of a player disconnecting in the middle */
 | 
						|
				m_clauth->PushCell(client);
 | 
						|
				m_clauth->PushString(authstr);
 | 
						|
				m_clauth->Execute(NULL);
 | 
						|
			}
 | 
						|
 | 
						|
			if (pPlayer->IsConnected())
 | 
						|
			{
 | 
						|
				pPlayer->Authorize_Post();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Clean up the queue */
 | 
						|
	if (removed)
 | 
						|
	{
 | 
						|
		/* We don't have to compact the list if it's empty */
 | 
						|
		if (removed != m_AuthQueue[0])
 | 
						|
		{
 | 
						|
			unsigned int diff = 0;
 | 
						|
			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | 
						|
			{
 | 
						|
				/* If this member is removed... */
 | 
						|
				if (m_AuthQueue[i] == 0)
 | 
						|
				{
 | 
						|
					/* Increase the differential */
 | 
						|
					diff++;
 | 
						|
				} else {
 | 
						|
					/* diff cannot increase faster than i+1 */
 | 
						|
					assert(i > diff);
 | 
						|
					assert(i - diff >= 1);
 | 
						|
					/* move this index down */
 | 
						|
					m_AuthQueue[i - diff] = m_AuthQueue[i];
 | 
						|
				}
 | 
						|
			}
 | 
						|
			m_AuthQueue[0] -= removed;
 | 
						|
		} else {
 | 
						|
			m_AuthQueue[0] = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
 | 
						|
{
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	IClientListener *pListener = NULL;
 | 
						|
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
	{
 | 
						|
		pListener = (*iter);
 | 
						|
		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cell_t res = 1;
 | 
						|
 | 
						|
	pPlayer->Initialize(pszName, pszAddress, pEntity);
 | 
						|
	m_clconnect->PushCell(client);
 | 
						|
	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
 | 
						|
	m_clconnect->PushCell(maxrejectlen);
 | 
						|
	m_clconnect->Execute(&res);
 | 
						|
 | 
						|
	if (res)
 | 
						|
	{
 | 
						|
		if (!pPlayer->IsAuthorized())
 | 
						|
		{
 | 
						|
			m_AuthQueue[++m_AuthQueue[0]] = client;
 | 
						|
		}
 | 
						|
 | 
						|
		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (!pPlayer->IsFakeClient())
 | 
						|
		{
 | 
						|
			RETURN_META_VALUE(MRES_SUPERCEDE, false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
 | 
						|
{
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	bool orig_value = META_RESULT_ORIG_RET(bool);
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	if (orig_value)
 | 
						|
	{
 | 
						|
		List<IClientListener *>::iterator iter;
 | 
						|
		IClientListener *pListener = NULL;
 | 
						|
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
		{
 | 
						|
			pListener = (*iter);
 | 
						|
			pListener->OnClientConnected(client);
 | 
						|
			if (!pPlayer->IsConnected())
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (!pPlayer->IsFakeClient() 
 | 
						|
			&& m_bIsListenServer
 | 
						|
			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
 | 
						|
		{
 | 
						|
			m_ListenClient = client;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		InvalidatePlayer(pPlayer);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
 | 
						|
{
 | 
						|
	cell_t res;
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	/* If they're not connected, they're a bot */
 | 
						|
	if (!pPlayer->IsConnected())
 | 
						|
	{
 | 
						|
		/* Run manual connection routines */
 | 
						|
		char error[255];
 | 
						|
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
 | 
						|
		pPlayer->Authorize(authid);
 | 
						|
		pPlayer->m_bFakeClient = true;
 | 
						|
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
 | 
						|
		{
 | 
						|
			/* :TODO: kick the bot if it's rejected */
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		List<IClientListener *>::iterator iter;
 | 
						|
		IClientListener *pListener = NULL;
 | 
						|
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
		{
 | 
						|
			pListener = (*iter);
 | 
						|
			pListener->OnClientConnected(client);
 | 
						|
			/* See if bot was kicked */
 | 
						|
			if (!pPlayer->IsConnected())
 | 
						|
			{
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* Now do authorization */
 | 
						|
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
		{
 | 
						|
			pListener = (*iter);
 | 
						|
			pListener->OnClientAuthorized(client, authid);
 | 
						|
		}
 | 
						|
		/* Finally, tell plugins */
 | 
						|
		if (m_clauth->GetFunctionCount())
 | 
						|
		{
 | 
						|
			m_clauth->PushCell(client);
 | 
						|
			m_clauth->PushString(authid);
 | 
						|
			m_clauth->Execute(NULL);
 | 
						|
		}
 | 
						|
		pPlayer->Authorize_Post();
 | 
						|
	}
 | 
						|
 | 
						|
	if (playerinfo)
 | 
						|
	{
 | 
						|
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Get the client's language */
 | 
						|
	if (m_QueryLang)
 | 
						|
	{
 | 
						|
		const char *name;
 | 
						|
		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
 | 
						|
		{
 | 
						|
			unsigned int langid;
 | 
						|
			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
 | 
						|
		} else {
 | 
						|
			pPlayer->m_LangId = g_Translator.GetServerLanguage();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pPlayer->Connect();
 | 
						|
	m_PlayerCount++;
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	IClientListener *pListener = NULL;
 | 
						|
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
	{
 | 
						|
		pListener = (*iter);
 | 
						|
		pListener->OnClientPutInServer(client);
 | 
						|
	}
 | 
						|
 | 
						|
	m_clputinserver->PushCell(client);
 | 
						|
	m_clputinserver->Execute(&res, NULL);
 | 
						|
 | 
						|
	if (pPlayer->IsAuthorized())
 | 
						|
	{
 | 
						|
		pPlayer->DoPostConnectAuthorization();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::OnSourceModLevelEnd()
 | 
						|
{
 | 
						|
	/* Disconnect all bots still in game */
 | 
						|
	for (int i=1; i<=m_maxClients; i++)
 | 
						|
	{
 | 
						|
		if (m_Players[i].IsConnected())
 | 
						|
		{
 | 
						|
			OnClientDisconnect(m_Players[i].GetEdict());
 | 
						|
		}
 | 
						|
	}
 | 
						|
	m_PlayerCount = 0;
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
 | 
						|
{
 | 
						|
	cell_t res;
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	if (pPlayer->IsConnected())
 | 
						|
	{
 | 
						|
		m_cldisconnect->PushCell(client);
 | 
						|
		m_cldisconnect->Execute(&res, NULL);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		/* We don't care, prevent a double call */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (pPlayer->WasCountedAsInGame())
 | 
						|
	{
 | 
						|
		m_PlayerCount--;
 | 
						|
	}
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	IClientListener *pListener = NULL;
 | 
						|
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
	{
 | 
						|
		pListener = (*iter);
 | 
						|
		pListener->OnClientDisconnecting(client);
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidatePlayer(pPlayer);
 | 
						|
 | 
						|
	if (m_ListenClient == client)
 | 
						|
	{
 | 
						|
		m_ListenClient = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
 | 
						|
{
 | 
						|
	cell_t res;
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
 | 
						|
	m_cldisconnect_post->PushCell(client);
 | 
						|
	m_cldisconnect_post->Execute(&res, NULL);
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	IClientListener *pListener = NULL;
 | 
						|
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | 
						|
	{
 | 
						|
		pListener = (*iter);
 | 
						|
		pListener->OnClientDisconnected(client);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#if defined ORANGEBOX_BUILD
 | 
						|
void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
 | 
						|
{
 | 
						|
#else
 | 
						|
void PlayerManager::OnClientCommand(edict_t *pEntity)
 | 
						|
{
 | 
						|
	CCommand args;
 | 
						|
#endif
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	cell_t res = Pl_Continue;
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	if (!pPlayer->IsConnected())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	g_HL2.PushCommandStack(&args);
 | 
						|
 | 
						|
	int argcount = args.ArgC() - 1;
 | 
						|
	const char *cmd = g_HL2.CurrentCommandName();
 | 
						|
 | 
						|
	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
 | 
						|
	if (result)
 | 
						|
	{
 | 
						|
		res = Pl_Handled;
 | 
						|
	} else {
 | 
						|
		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
 | 
						|
		if (result)
 | 
						|
		{
 | 
						|
			res = Pl_Handled;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cell_t res2 = Pl_Continue;
 | 
						|
	m_clcommand->PushCell(client);
 | 
						|
	m_clcommand->PushCell(argcount);
 | 
						|
	m_clcommand->Execute(&res2, NULL);
 | 
						|
 | 
						|
	if (res2 > res)
 | 
						|
	{
 | 
						|
		res = res2;
 | 
						|
	}
 | 
						|
 | 
						|
	if (res >= Pl_Stop)
 | 
						|
	{
 | 
						|
		g_HL2.PopCommandStack();
 | 
						|
		RETURN_META(MRES_SUPERCEDE);
 | 
						|
	}
 | 
						|
 | 
						|
	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
 | 
						|
 | 
						|
	g_HL2.PopCommandStack();
 | 
						|
 | 
						|
	if (res >= Pl_Handled)
 | 
						|
	{
 | 
						|
		RETURN_META(MRES_SUPERCEDE);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
 | 
						|
{
 | 
						|
	cell_t res;
 | 
						|
	int client = engine->IndexOfEdict(pEntity);
 | 
						|
	CPlayer *pPlayer = &m_Players[client];
 | 
						|
 | 
						|
	if (!pPlayer->IsConnected())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
 | 
						|
	m_clinfochanged->Execute(&res, NULL);
 | 
						|
 | 
						|
	IPlayerInfo *info = pPlayer->GetPlayerInfo();
 | 
						|
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
 | 
						|
	const char *old_name = pPlayer->m_Name.c_str();
 | 
						|
 | 
						|
	if (strcmp(old_name, new_name) != 0)
 | 
						|
	{
 | 
						|
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
 | 
						|
		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
 | 
						|
		{
 | 
						|
			if (!CheckSetAdminName(client, pPlayer, id))
 | 
						|
			{
 | 
						|
				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
 | 
						|
				RETURN_META(MRES_IGNORED);
 | 
						|
			}
 | 
						|
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
 | 
						|
			if (id == pPlayer->GetAdminId())
 | 
						|
			{
 | 
						|
				/* This player is changing their name; force them to drop admin privileges! */
 | 
						|
				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		pPlayer->SetName(new_name);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (m_PassInfoVar.size() > 0)
 | 
						|
	{
 | 
						|
		/* Try for a password change */
 | 
						|
		const char *old_pass = pPlayer->m_LastPassword.c_str();
 | 
						|
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
 | 
						|
		if (strcmp(old_pass, new_pass) != 0)
 | 
						|
		{
 | 
						|
			pPlayer->m_LastPassword.assign(new_pass);
 | 
						|
			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
 | 
						|
			{
 | 
						|
				/* If there is already an admin id assigned, this will just bail out. */
 | 
						|
				pPlayer->DoBasicAdminChecks();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int PlayerManager::GetMaxClients()
 | 
						|
{
 | 
						|
	return m_maxClients;
 | 
						|
}
 | 
						|
 | 
						|
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
 | 
						|
{
 | 
						|
	if (client > m_maxClients || client < 1)
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	return &m_Players[client];
 | 
						|
}
 | 
						|
 | 
						|
int PlayerManager::GetNumPlayers()
 | 
						|
{
 | 
						|
	return m_PlayerCount;
 | 
						|
}
 | 
						|
 | 
						|
int PlayerManager::GetClientOfUserId(int userid)
 | 
						|
{
 | 
						|
	if (userid < 0 || userid > USHRT_MAX)
 | 
						|
	{
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	int client = m_UserIdLookUp[userid];
 | 
						|
 | 
						|
	/* Verify the userid.  The cache can get messed up with older
 | 
						|
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
 | 
						|
	 * check before invoking this backwards compat code.
 | 
						|
	 */
 | 
						|
	if (client)
 | 
						|
	{
 | 
						|
		CPlayer *player = GetPlayerByIndex(client);
 | 
						|
		if (player && player->IsConnected())
 | 
						|
		{
 | 
						|
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
 | 
						|
			if (realUserId == userid)
 | 
						|
			{
 | 
						|
				return client;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If we can't verify the userid, we have to do a manual loop */
 | 
						|
	CPlayer *player;
 | 
						|
	for (int i = 1; i <= m_maxClients; i++)
 | 
						|
	{
 | 
						|
		player = GetPlayerByIndex(i);
 | 
						|
		if (!player || !player->IsConnected())
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
 | 
						|
		{
 | 
						|
			m_UserIdLookUp[userid] = i;
 | 
						|
			return i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::AddClientListener(IClientListener *listener)
 | 
						|
{
 | 
						|
	m_hooks.push_back(listener);
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::RemoveClientListener(IClientListener *listener)
 | 
						|
{
 | 
						|
	m_hooks.remove(listener);
 | 
						|
}
 | 
						|
 | 
						|
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
 | 
						|
{
 | 
						|
	int index = engine->IndexOfEdict(pEdict);
 | 
						|
	return GetGamePlayer(index);
 | 
						|
}
 | 
						|
 | 
						|
IGamePlayer *PlayerManager::GetGamePlayer(int client)
 | 
						|
{
 | 
						|
	return GetPlayerByIndex(client);
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::ClearAdminId(AdminId id)
 | 
						|
{
 | 
						|
	for (int i=1; i<=m_maxClients; i++)
 | 
						|
	{
 | 
						|
		if (m_Players[i].m_Admin == id)
 | 
						|
		{
 | 
						|
			m_Players[i].DumpAdmin(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::ClearAllAdmins()
 | 
						|
{
 | 
						|
	for (int i=1; i<=m_maxClients; i++)
 | 
						|
	{
 | 
						|
		m_Players[i].DumpAdmin(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
const char *PlayerManager::GetPassInfoVar()
 | 
						|
{
 | 
						|
	return m_PassInfoVar.c_str();
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::RecheckAnyAdmins()
 | 
						|
{
 | 
						|
	for (int i=1; i<=m_maxClients; i++)
 | 
						|
	{
 | 
						|
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
 | 
						|
		{
 | 
						|
			m_Players[i].DoBasicAdminChecks();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
unsigned int PlayerManager::GetReplyTo()
 | 
						|
{
 | 
						|
	return g_ChatTriggers.GetReplyTo();
 | 
						|
}
 | 
						|
 | 
						|
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
 | 
						|
{
 | 
						|
	return g_ChatTriggers.SetReplyTo(reply);
 | 
						|
}
 | 
						|
 | 
						|
int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
 | 
						|
{
 | 
						|
	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
 | 
						|
{
 | 
						|
	target_processors.push_back(pHandler);
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
 | 
						|
{
 | 
						|
	target_processors.remove(pHandler);
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
 | 
						|
{
 | 
						|
	/**
 | 
						|
	* Remove client from auth queue if necessary
 | 
						|
	*/
 | 
						|
	if (!pPlayer->IsAuthorized())
 | 
						|
	{
 | 
						|
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | 
						|
		{
 | 
						|
			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
 | 
						|
			{
 | 
						|
				/* Move everything ahead of us back by one */
 | 
						|
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
 | 
						|
				{
 | 
						|
					m_AuthQueue[j-1] = m_AuthQueue[j];
 | 
						|
				}
 | 
						|
				/* Remove us and break */
 | 
						|
				m_AuthQueue[0]--;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
 | 
						|
	pPlayer->Disconnect();
 | 
						|
}
 | 
						|
 | 
						|
int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
 | 
						|
{
 | 
						|
	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
 | 
						|
		&& !pTarget->IsConnected())
 | 
						|
	{
 | 
						|
		return COMMAND_TARGET_NONE;
 | 
						|
	}
 | 
						|
	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
 | 
						|
		!pTarget->IsInGame())
 | 
						|
	{
 | 
						|
		return COMMAND_TARGET_NOT_IN_GAME;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
 | 
						|
		&& pTarget->IsFakeClient())
 | 
						|
	{
 | 
						|
		return COMMAND_TARGET_NOT_HUMAN;
 | 
						|
	}
 | 
						|
 | 
						|
	if (pAdmin != NULL)
 | 
						|
	{
 | 
						|
		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
 | 
						|
			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
 | 
						|
		{
 | 
						|
			return COMMAND_TARGET_IMMUNE;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
 | 
						|
		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
 | 
						|
	{
 | 
						|
		return COMMAND_TARGET_NOT_ALIVE;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
 | 
						|
		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
 | 
						|
	{
 | 
						|
		return COMMAND_TARGET_NOT_DEAD;
 | 
						|
	}
 | 
						|
 | 
						|
	return COMMAND_TARGET_VALID;
 | 
						|
}
 | 
						|
 | 
						|
void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
 | 
						|
{
 | 
						|
	CPlayer *pTarget, *pAdmin;
 | 
						|
	int max_clients, total = 0;
 | 
						|
 | 
						|
	max_clients = GetMaxClients();
 | 
						|
 | 
						|
	if (info->max_targets < 1)
 | 
						|
	{
 | 
						|
		info->reason = COMMAND_TARGET_NONE;
 | 
						|
		info->num_targets = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (info->admin == 0)
 | 
						|
	{
 | 
						|
		pAdmin = NULL;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		pAdmin = GetPlayerByIndex(info->admin);
 | 
						|
	}
 | 
						|
 | 
						|
	if (info->pattern[0] == '#')
 | 
						|
	{
 | 
						|
		int userid = atoi(&info->pattern[1]);
 | 
						|
		int client = GetClientOfUserId(userid);
 | 
						|
 | 
						|
		/* See if a valid userid matched */
 | 
						|
		if (client > 0)
 | 
						|
		{
 | 
						|
			IGamePlayer *pTarget = GetPlayerByIndex(client);
 | 
						|
			if (pTarget != NULL)
 | 
						|
			{
 | 
						|
				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
 | 
						|
				{
 | 
						|
					info->targets[0] = client;
 | 
						|
					info->num_targets = 1;
 | 
						|
					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | 
						|
					info->target_name_style = COMMAND_TARGETNAME_RAW;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					info->num_targets = 0;
 | 
						|
				}
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Do we need to look for a steam id? */
 | 
						|
		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
 | 
						|
		{
 | 
						|
			size_t p, len;
 | 
						|
			char new_pattern[256];
 | 
						|
 | 
						|
			strcpy(new_pattern, "STEAM_");
 | 
						|
			len = strlen(&info->pattern[7]);
 | 
						|
			for (p = 0; p < len; p++)
 | 
						|
			{
 | 
						|
				new_pattern[6 + p] = info->pattern[7 + p];
 | 
						|
				if (new_pattern[6 + p] == '_')
 | 
						|
				{
 | 
						|
					new_pattern[6 + p] = ':';
 | 
						|
				}
 | 
						|
			}
 | 
						|
			new_pattern[6 + p] = '\0';
 | 
						|
 | 
						|
			for (int i = 1; i <= max_clients; i++)
 | 
						|
			{
 | 
						|
				if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | 
						|
				{
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
 | 
						|
				{
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
 | 
						|
				{
 | 
						|
					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
 | 
						|
						== COMMAND_TARGET_VALID)
 | 
						|
					{
 | 
						|
						info->targets[0] = i;
 | 
						|
						info->num_targets = 1;
 | 
						|
						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | 
						|
						info->target_name_style = COMMAND_TARGETNAME_RAW;
 | 
						|
					}
 | 
						|
					else
 | 
						|
					{
 | 
						|
						info->num_targets = 0;
 | 
						|
					}
 | 
						|
					return;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* See if an exact name matches */
 | 
						|
		for (int i = 1; i <= max_clients; i++)
 | 
						|
		{
 | 
						|
			if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			if  (!pTarget->IsConnected())
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
 | 
						|
			{
 | 
						|
				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
 | 
						|
					== COMMAND_TARGET_VALID)
 | 
						|
				{
 | 
						|
					info->targets[0] = i;
 | 
						|
					info->num_targets = 1;
 | 
						|
					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | 
						|
					info->target_name_style = COMMAND_TARGETNAME_RAW;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					info->num_targets = 0;
 | 
						|
				}
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
 | 
						|
	{
 | 
						|
		info->targets[0] = info->admin;
 | 
						|
		info->num_targets = 1;
 | 
						|
		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
 | 
						|
		info->target_name_style = COMMAND_TARGETNAME_RAW;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
 | 
						|
	{
 | 
						|
		bool is_multi = false;
 | 
						|
		bool bots_only = false;
 | 
						|
		int skip_client = -1;
 | 
						|
 | 
						|
		if (strcmp(info->pattern, "@all") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			strncopy(info->target_name, "all players", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
		}
 | 
						|
		else if (strcmp(info->pattern, "@dead") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
 | 
						|
			{
 | 
						|
				info->num_targets = 0;
 | 
						|
				info->reason = COMMAND_TARGET_NOT_ALIVE;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			info->flags |= COMMAND_FILTER_DEAD;
 | 
						|
			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
		}
 | 
						|
		else if (strcmp(info->pattern, "@alive") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
 | 
						|
			{
 | 
						|
				info->num_targets = 0;
 | 
						|
				info->reason = COMMAND_TARGET_NOT_DEAD;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
			info->flags |= COMMAND_FILTER_ALIVE;
 | 
						|
		}
 | 
						|
		else if (strcmp(info->pattern, "@bots") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
 | 
						|
			{
 | 
						|
				info->num_targets = 0;
 | 
						|
				info->reason = COMMAND_FILTER_NO_BOTS;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			strncopy(info->target_name, "all bots", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
			bots_only = true;
 | 
						|
		}
 | 
						|
		else if (strcmp(info->pattern, "@humans") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			strncopy(info->target_name, "all humans", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
			info->flags |= COMMAND_FILTER_NO_BOTS;
 | 
						|
		}
 | 
						|
		else if (strcmp(info->pattern, "@!me") == 0)
 | 
						|
		{
 | 
						|
			is_multi = true;
 | 
						|
			strncopy(info->target_name, "all players", info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_ML;
 | 
						|
			skip_client = info->admin;
 | 
						|
		}
 | 
						|
 | 
						|
		if (is_multi)
 | 
						|
		{
 | 
						|
			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
 | 
						|
			{
 | 
						|
				if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | 
						|
				{
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
 | 
						|
				{
 | 
						|
					if ((!bots_only || pTarget->IsFakeClient())
 | 
						|
						&& skip_client != i)
 | 
						|
					{
 | 
						|
						info->targets[total++] = i;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			info->num_targets = total;
 | 
						|
			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	List<ICommandTargetProcessor *>::iterator iter;
 | 
						|
	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
 | 
						|
	{
 | 
						|
		ICommandTargetProcessor *pProcessor = (*iter);
 | 
						|
		if (pProcessor->ProcessCommandTarget(info))
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check partial names */
 | 
						|
	int found_client = 0;
 | 
						|
	CPlayer *pFoundClient = NULL;
 | 
						|
	for (int i = 1; i <= max_clients; i++)
 | 
						|
	{
 | 
						|
		if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (stristr(pTarget->GetName(), info->pattern) != NULL)
 | 
						|
		{
 | 
						|
			if (found_client)
 | 
						|
			{
 | 
						|
				info->num_targets = 0;
 | 
						|
				info->reason = COMMAND_TARGET_AMBIGUOUS;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				found_client = i;
 | 
						|
				pFoundClient = pTarget;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (found_client)
 | 
						|
	{
 | 
						|
		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
 | 
						|
			== COMMAND_TARGET_VALID)
 | 
						|
		{
 | 
						|
			info->targets[0] = found_client;
 | 
						|
			info->num_targets = 1;
 | 
						|
			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
 | 
						|
			info->target_name_style = COMMAND_TARGETNAME_RAW;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			info->num_targets = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		info->num_targets = 0;
 | 
						|
		info->reason = COMMAND_TARGET_NONE;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*******************
 | 
						|
 *** PLAYER CODE ***
 | 
						|
 *******************/
 | 
						|
 | 
						|
CPlayer::CPlayer()
 | 
						|
{
 | 
						|
	m_IsConnected = false;
 | 
						|
	m_IsInGame = false;
 | 
						|
	m_IsAuthorized = false;
 | 
						|
	m_pEdict = NULL;
 | 
						|
	m_Admin = INVALID_ADMIN_ID;
 | 
						|
	m_TempAdmin = false;
 | 
						|
	m_Info = NULL;
 | 
						|
	m_bAdminCheckSignalled = false;
 | 
						|
	m_bIsInKickQueue = false;
 | 
						|
	m_LastPassword.clear();
 | 
						|
	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
 | 
						|
	m_bFakeClient = false;
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
 | 
						|
{
 | 
						|
	m_IsConnected = true;
 | 
						|
	m_Name.assign(name);
 | 
						|
	m_Ip.assign(ip);
 | 
						|
	m_pEdict = pEntity;
 | 
						|
	m_iIndex = engine->IndexOfEdict(pEntity);
 | 
						|
	m_LangId = g_Translator.GetServerLanguage();
 | 
						|
 | 
						|
	char ip2[24], *ptr;
 | 
						|
	strncopy(ip2, ip, sizeof(ip2));
 | 
						|
	if ((ptr = strchr(ip2, ':')) != NULL)
 | 
						|
	{
 | 
						|
		*ptr = '\0';
 | 
						|
	}
 | 
						|
	m_IpNoPort.assign(ip2);
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Connect()
 | 
						|
{
 | 
						|
	if (m_IsInGame)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	m_IsInGame = true;
 | 
						|
 | 
						|
	const char *var = g_Players.GetPassInfoVar();
 | 
						|
	int client = engine->IndexOfEdict(m_pEdict);
 | 
						|
	if (var[0] != '\0')
 | 
						|
	{
 | 
						|
		const char *pass = engine->GetClientConVarValue(client, var);
 | 
						|
		m_LastPassword.assign(pass ? pass : "");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_LastPassword.assign("");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Authorize(const char *steamid)
 | 
						|
{
 | 
						|
	if (m_IsAuthorized)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	m_IsAuthorized = true;
 | 
						|
	m_AuthID.assign(steamid);
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Disconnect()
 | 
						|
{
 | 
						|
	DumpAdmin(false);
 | 
						|
	m_IsConnected = false;
 | 
						|
	m_IsInGame = false;
 | 
						|
	m_IsAuthorized = false;
 | 
						|
	m_Name.clear();
 | 
						|
	m_Ip.clear();
 | 
						|
	m_AuthID.clear();
 | 
						|
	m_pEdict = NULL;
 | 
						|
	m_Info = NULL;
 | 
						|
	m_bAdminCheckSignalled = false;
 | 
						|
	m_UserId = -1;
 | 
						|
	m_bIsInKickQueue = false;
 | 
						|
	m_bFakeClient = false;
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::SetName(const char *name)
 | 
						|
{
 | 
						|
	m_Name.assign(name);
 | 
						|
}
 | 
						|
 | 
						|
const char *CPlayer::GetName()
 | 
						|
{
 | 
						|
	if (m_Info && m_pEdict->GetUnknown())
 | 
						|
	{
 | 
						|
		return m_Info->GetName();
 | 
						|
	}
 | 
						|
	
 | 
						|
	return m_Name.c_str();
 | 
						|
}
 | 
						|
 | 
						|
const char *CPlayer::GetIPAddress()
 | 
						|
{
 | 
						|
	return m_Ip.c_str();
 | 
						|
}
 | 
						|
 | 
						|
const char *CPlayer::GetAuthString()
 | 
						|
{
 | 
						|
	return m_AuthID.c_str();
 | 
						|
}
 | 
						|
 | 
						|
edict_t *CPlayer::GetEdict()
 | 
						|
{
 | 
						|
	return m_pEdict;
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::IsInGame()
 | 
						|
{
 | 
						|
	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::WasCountedAsInGame()
 | 
						|
{
 | 
						|
	return m_IsInGame;
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::IsConnected()
 | 
						|
{
 | 
						|
	return m_IsConnected;
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::IsAuthorized()
 | 
						|
{
 | 
						|
	return m_IsAuthorized;
 | 
						|
}
 | 
						|
 | 
						|
IPlayerInfo *CPlayer::GetPlayerInfo()
 | 
						|
{
 | 
						|
	if (m_pEdict->GetUnknown())
 | 
						|
	{
 | 
						|
		return m_Info;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::IsFakeClient()
 | 
						|
{
 | 
						|
	return m_bFakeClient;
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::SetAdminId(AdminId id, bool temporary)
 | 
						|
{
 | 
						|
	if (!m_IsConnected)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	DumpAdmin(false);
 | 
						|
 | 
						|
	m_Admin = id;
 | 
						|
	m_TempAdmin = temporary;
 | 
						|
}
 | 
						|
 | 
						|
AdminId CPlayer::GetAdminId()
 | 
						|
{
 | 
						|
	return m_Admin;
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::DumpAdmin(bool deleting)
 | 
						|
{
 | 
						|
	if (m_Admin != INVALID_ADMIN_ID)
 | 
						|
	{
 | 
						|
		if (m_TempAdmin && !deleting)
 | 
						|
		{
 | 
						|
			g_Admins.InvalidateAdmin(m_Admin);
 | 
						|
		}
 | 
						|
		m_Admin = INVALID_ADMIN_ID;
 | 
						|
		m_TempAdmin = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Kick(const char *str)
 | 
						|
{
 | 
						|
	MarkAsBeingKicked();
 | 
						|
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
 | 
						|
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
 | 
						|
	pClient->Disconnect("%s", str);
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::Authorize_Post()
 | 
						|
{
 | 
						|
	if (m_IsInGame)
 | 
						|
	{
 | 
						|
		DoPostConnectAuthorization();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::DoPostConnectAuthorization()
 | 
						|
{
 | 
						|
	bool delay = false;
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	for (iter = g_Players.m_hooks.begin();
 | 
						|
		 iter != g_Players.m_hooks.end();
 | 
						|
		 iter++)
 | 
						|
	{
 | 
						|
		IClientListener *pListener = (*iter);
 | 
						|
#if defined MIN_API_FOR_ADMINCALLS
 | 
						|
		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
#endif
 | 
						|
		if (!pListener->OnClientPreAdminCheck(m_iIndex))
 | 
						|
		{
 | 
						|
			delay = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	cell_t result = 0;
 | 
						|
	PreAdminCheck->PushCell(m_iIndex);
 | 
						|
	PreAdminCheck->Execute(&result);
 | 
						|
 | 
						|
	/* Defer, for better or worse */
 | 
						|
	if (delay || (ResultType)result >= Pl_Handled)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Sanity check */
 | 
						|
	if (!IsConnected())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Otherwise, go ahead and do admin checks */
 | 
						|
	DoBasicAdminChecks();
 | 
						|
 | 
						|
	/* Send the notification out */
 | 
						|
	NotifyPostAdminChecks();
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::RunAdminCacheChecks()
 | 
						|
{
 | 
						|
	AdminId old_id = GetAdminId();
 | 
						|
 | 
						|
	DoBasicAdminChecks();
 | 
						|
 | 
						|
	return (GetAdminId() != old_id);
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::NotifyPostAdminChecks()
 | 
						|
{
 | 
						|
	if (m_bAdminCheckSignalled)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Block beforehand so they can't double-call */
 | 
						|
	m_bAdminCheckSignalled = true;
 | 
						|
 | 
						|
	List<IClientListener *>::iterator iter;
 | 
						|
	for (iter = g_Players.m_hooks.begin();
 | 
						|
		iter != g_Players.m_hooks.end();
 | 
						|
		iter++)
 | 
						|
	{
 | 
						|
		IClientListener *pListener = (*iter);
 | 
						|
#if defined MIN_API_FOR_ADMINCALLS
 | 
						|
		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
#endif
 | 
						|
		pListener->OnClientPostAdminCheck(m_iIndex);
 | 
						|
	}
 | 
						|
 | 
						|
	PostAdminFilter->PushCell(m_iIndex);
 | 
						|
	PostAdminFilter->Execute(NULL);
 | 
						|
 | 
						|
	PostAdminCheck->PushCell(m_iIndex);
 | 
						|
	PostAdminCheck->Execute(NULL);
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::DoBasicAdminChecks()
 | 
						|
{
 | 
						|
	if (GetAdminId() != INVALID_ADMIN_ID)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* First check the name */
 | 
						|
	AdminId id;
 | 
						|
	int client = engine->IndexOfEdict(m_pEdict);
 | 
						|
 | 
						|
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
 | 
						|
	{
 | 
						|
		if (!g_Players.CheckSetAdminName(client, this, id))
 | 
						|
		{
 | 
						|
			int userid = engine->GetPlayerUserId(m_pEdict);
 | 
						|
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Check IP */
 | 
						|
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
 | 
						|
	{
 | 
						|
		if (g_Players.CheckSetAdmin(client, this, id))
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check IP address */
 | 
						|
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
 | 
						|
	{
 | 
						|
		if (g_Players.CheckSetAdmin(client, this, id))
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CPlayer::GetLanguageId()
 | 
						|
{
 | 
						|
	return m_LangId;
 | 
						|
}
 | 
						|
 | 
						|
int CPlayer::GetUserId()
 | 
						|
{
 | 
						|
	if (m_UserId == -1)
 | 
						|
	{
 | 
						|
		m_UserId = engine->GetPlayerUserId(GetEdict());
 | 
						|
	}
 | 
						|
 | 
						|
	return m_UserId;
 | 
						|
}
 | 
						|
 | 
						|
bool CPlayer::IsInKickQueue()
 | 
						|
{
 | 
						|
	return m_bIsInKickQueue;
 | 
						|
}
 | 
						|
 | 
						|
void CPlayer::MarkAsBeingKicked()
 | 
						|
{
 | 
						|
	m_bIsInKickQueue = true;
 | 
						|
}
 | 
						|
 | 
						|
int CPlayer::GetLifeState()
 | 
						|
{
 | 
						|
	if (lifestate_offset == -1)
 | 
						|
	{
 | 
						|
		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
 | 
						|
		{
 | 
						|
			lifestate_offset = -2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (lifestate_offset < 0)
 | 
						|
	{
 | 
						|
		IPlayerInfo *info = GetPlayerInfo();
 | 
						|
		if (info == NULL)
 | 
						|
		{
 | 
						|
			return PLAYER_LIFE_UNKNOWN;
 | 
						|
		}
 | 
						|
		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_pEdict == NULL)
 | 
						|
	{
 | 
						|
		return PLAYER_LIFE_UNKNOWN;
 | 
						|
	}
 | 
						|
 | 
						|
	CBaseEntity *pEntity;
 | 
						|
	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
 | 
						|
	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
 | 
						|
	{
 | 
						|
		return PLAYER_LIFE_UNKNOWN;
 | 
						|
	}
 | 
						|
 | 
						|
	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
 | 
						|
	{
 | 
						|
		return PLAYER_LIFE_ALIVE;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		return PLAYER_LIFE_DEAD;
 | 
						|
	}
 | 
						|
}
 |