sourcemod/plugins/funcommands/beacon.sp
Nicholas Hastings 9e0dbfcf68 Fix inconsistencies with buffer sizes for player names.
Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should
increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally.
(Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which
can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
2015-06-03 22:40:43 -04:00

246 lines
6.2 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basefuncommands Plugin
* Provides beacon functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
new g_BeaconSerial[MAXPLAYERS+1] = { 0, ... };
ConVar g_Cvar_BeaconRadius;
CreateBeacon(client)
{
g_BeaconSerial[client] = ++g_Serial_Gen;
CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
}
KillBeacon(client)
{
g_BeaconSerial[client] = 0;
if (IsClientInGame(client))
{
SetEntityRenderColor(client, 255, 255, 255, 255);
}
}
KillAllBeacons()
{
for (new i = 1; i <= MaxClients; i++)
{
KillBeacon(i);
}
}
PerformBeacon(client, target)
{
if (g_BeaconSerial[target] == 0)
{
CreateBeacon(target);
LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
}
else
{
KillBeacon(target);
LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
}
}
public Action:Timer_Beacon(Handle:timer, any:value)
{
new client = value & 0x7f;
new serial = value >> 7;
if (!IsClientInGame(client)
|| !IsPlayerAlive(client)
|| g_BeaconSerial[client] != serial)
{
KillBeacon(client);
return Plugin_Stop;
}
int team = GetClientTeam(client);
float vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
if (team == 2)
{
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
}
else if (team == 3)
{
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
}
else
{
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
}
TE_SendToAll();
}
if (g_BlipSound[0])
{
GetClientEyePosition(client, vec);
EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN);
}
return Plugin_Continue;
}
public AdminMenu_Beacon(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Beacon player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayBeaconMenu(param);
}
}
DisplayBeaconMenu(client)
{
Menu menu = CreateMenu(MenuHandler_Beacon);
decl String:title[100];
Format(title, sizeof(title), "%T:", "Beacon player", client);
menu.SetTitle(title);
menu.ExitBackButton = true;
AddTargetsToMenu(menu, client, true, true);
menu.Display(client, MENU_TIME_FOREVER);
}
public MenuHandler_Beacon(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu)
{
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
menu.GetItem(param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
new String:name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformBeacon(param1, target);
ShowActivity2(param1, "[SM] ", "%t", "Toggled beacon on target", "_s", name);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayBeaconMenu(param1);
}
}
}
public Action:Command_Beacon(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name>");
return Plugin_Handled;
}
decl String:arg[65];
GetCmdArg(1, arg, sizeof(arg));
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
PerformBeacon(client, target_list[i]);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", "_s", target_name);
}
return Plugin_Handled;
}