1198 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1198 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod TopMenus Extension
 | |
|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
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|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #include <stdlib.h>
 | |
| #include <stdarg.h>
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| #include "TopMenu.h"
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| 
 | |
| struct obj_by_name_t
 | |
| {
 | |
| 	unsigned int obj_index;
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| 	char name[64];
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| };
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| 
 | |
| int _SortObjectNamesDescending(const void *ptr1, const void *ptr2);
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| unsigned int strncopy(char *dest, const char *src, size_t count);
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| size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
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| 
 | |
| TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
 | |
| {
 | |
| 	m_clients = NULL;
 | |
| 	m_SerialNo = 1;
 | |
| 	m_pTitle = callbacks;
 | |
| 	m_max_clients = 0;
 | |
| 
 | |
| 	if (playerhelpers->IsServerActivated())
 | |
| 	{
 | |
| 		CreatePlayers(playerhelpers->GetMaxClients());
 | |
| 	}
 | |
| }
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| 
 | |
| TopMenu::~TopMenu()
 | |
| {
 | |
| 	/* Delete all categories */
 | |
| 	while (m_Categories.size())
 | |
| 	{
 | |
| 		RemoveFromMenu(m_Categories[0]->obj->object_id);
 | |
| 	}
 | |
| 
 | |
| 	/* Remove all objects */
 | |
| 	for (size_t i = 0; i < m_Objects.size(); i++)
 | |
| 	{
 | |
| 		assert(m_Objects[i]->is_free == true);
 | |
| 		delete m_Objects[i];
 | |
| 	}
 | |
| 
 | |
| 	m_pTitle->OnTopMenuObjectRemoved(this, 0);
 | |
| 
 | |
| 	/* Delete all cached config entries */
 | |
| 	for (size_t i = 0; i < m_Config.cats.size(); i++)
 | |
| 	{
 | |
| 		delete m_Config.cats[i];
 | |
| 	}
 | |
| 
 | |
| 	/* Sweep players */
 | |
| 	for (size_t i = 0; i <= (size_t)m_max_clients; i++)
 | |
| 	{
 | |
| 		TearDownClient(&m_clients[i]);
 | |
| 	}
 | |
| 	delete [] m_clients;
 | |
| }
 | |
| 
 | |
| unsigned int TopMenu::CalcMemUsage()
 | |
| {
 | |
| 	unsigned int size = sizeof(TopMenu);
 | |
| 
 | |
| 	size += m_Config.strings.GetMemTable()->MemUsage();
 | |
| 	size += (m_Config.cats.size() * sizeof(int));
 | |
| 	size += (sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
 | |
| 	size += (m_SortedCats.size() * sizeof(unsigned int));
 | |
| 	size += (m_UnsortedCats.size() * sizeof(unsigned int));
 | |
| 	size += (m_Categories.size() * (sizeof(topmenu_category_t *) + sizeof(topmenu_category_t)));
 | |
| 	size += (m_Objects.size() * (sizeof(topmenu_object_t *) + sizeof(topmenu_object_t)));
 | |
| 	size += m_ObjLookup.mem_usage();
 | |
| 
 | |
| 	for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 	{
 | |
| 		size += m_Categories[i]->obj_list.size() * sizeof(topmenu_object_t *);
 | |
| 		size += m_Categories[i]->sorted.size() * sizeof(topmenu_object_t *);
 | |
| 		size += m_Categories[i]->unsorted.size() * sizeof(topmenu_object_t *);
 | |
| 	}
 | |
| 
 | |
| 	return size;
 | |
| }
 | |
| 
 | |
| void TopMenu::OnClientConnected(int client)
 | |
| {
 | |
| 	if (m_clients == NULL)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_player_t *player = &m_clients[client];
 | |
| 	TearDownClient(player);
 | |
| }
 | |
| 
 | |
| void TopMenu::OnClientDisconnected(int client)
 | |
| {
 | |
| 	if (m_clients == NULL)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_player_t *player = &m_clients[client];
 | |
| 	TearDownClient(player);
 | |
| }
 | |
| 
 | |
| void TopMenu::OnServerActivated(int max_clients)
 | |
| {
 | |
| 	if (m_clients == NULL)
 | |
| 	{
 | |
| 		CreatePlayers(max_clients);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int TopMenu::AddToMenu(const char *name,
 | |
| 								TopMenuObjectType type,
 | |
| 								ITopMenuObjectCallbacks *callbacks,
 | |
| 								IdentityToken_t *owner,
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| 								const char *cmdname,
 | |
| 								FlagBits flags,
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| 								unsigned int parent)
 | |
| {
 | |
| 	return AddToMenu2(name, type, callbacks, owner, cmdname, flags, parent, NULL);
 | |
| }
 | |
| 
 | |
| unsigned int TopMenu::AddToMenu2(const char *name,
 | |
| 								 TopMenuObjectType type,
 | |
| 								 ITopMenuObjectCallbacks *callbacks,
 | |
| 								 IdentityToken_t *owner,
 | |
| 								 const char *cmdname,
 | |
| 								 FlagBits flags,
 | |
| 								 unsigned int parent,
 | |
| 								 const char *info_string)
 | |
| {
 | |
| 	/* Sanity checks */
 | |
| 	if (type == TopMenuObject_Category && parent != 0)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 	else if (type == TopMenuObject_Item && parent == 0)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 	else if (m_ObjLookup.retrieve(name) != NULL)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 	else if (type != TopMenuObject_Item && type != TopMenuObject_Category)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	/* If we're adding an item, make sure the parent is valid, 
 | |
| 	 * and that the parent is a category.
 | |
| 	 */
 | |
| 	topmenu_object_t *parent_obj = NULL;
 | |
| 	topmenu_category_t *parent_cat = NULL;
 | |
| 	if (type == TopMenuObject_Item)
 | |
| 	{
 | |
| 		/* Check parent index.  Note it will be >= 1 here. */
 | |
| 		if (parent > m_Objects.size() || m_Objects[parent - 1]->is_free)
 | |
| 		{
 | |
| 			return 0;
 | |
| 		}
 | |
| 		parent_obj = m_Objects[parent - 1];
 | |
| 
 | |
| 		/* Find an equivalent pointer in the category array. */
 | |
| 		for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 		{
 | |
| 			if (m_Categories[i]->obj == parent_obj)
 | |
| 			{
 | |
| 				parent_cat = m_Categories[i];
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| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* If none was found, leave. */
 | |
| 		if (parent_cat == NULL)
 | |
| 		{
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Re-use an old object pointer if we can. */
 | |
| 	topmenu_object_t *obj = NULL;
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| 	for (size_t i = 0; i < m_Objects.size(); i++)
 | |
| 	{
 | |
| 		if (m_Objects[i]->is_free == true)
 | |
| 		{
 | |
| 			obj = m_Objects[i];
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Otherwise, allocate a new one. */
 | |
| 	if (obj == NULL)
 | |
| 	{
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| 		obj = new topmenu_object_t;
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| 		obj->object_id = ((unsigned int)m_Objects.size()) + 1;
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| 		m_Objects.push_back(obj);
 | |
| 	}
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| 
 | |
| 	/* Initialize the object's properties. */
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| 	obj->callbacks = callbacks;
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| 	obj->flags = flags;
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| 	obj->owner = owner;
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| 	obj->type = type;
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| 	obj->is_free = false;
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| 	obj->parent = parent_obj;
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| 	strncopy(obj->name, name, sizeof(obj->name));
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| 	strncopy(obj->cmdname, cmdname ? cmdname : "", sizeof(obj->cmdname));
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| 	strncopy(obj->info, info_string ? info_string : "", sizeof(obj->info));
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| 
 | |
| 	if (obj->type == TopMenuObject_Category)
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| 	{
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| 		/* Create a new category entry */
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| 		topmenu_category_t *cat = new topmenu_category_t;
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| 		cat->obj = obj;
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| 		cat->reorder = false;
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| 		cat->serial = 1;
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| 
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| 		/* Add it, then update our serial change number. */
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| 		obj->cat_id = m_Categories.size();
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| 		m_Categories.push_back(cat);
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| 		m_SerialNo++;
 | |
| 
 | |
| 		/* Updating sorting info */
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| 		m_bCatsNeedResort = true;
 | |
| 	}
 | |
| 	else if (obj->type == TopMenuObject_Item)
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| 	{
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| 		/* Update the category, mark it as needing changes */
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| 		obj->cat_id = 0;
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| 		parent_cat->obj_list.push_back(obj);
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| 		parent_cat->reorder = true;
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| 		parent_cat->serial++;
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| 
 | |
| 		/* If the category just went from 0 to 1 items, mark it as 
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| 		 * changed, so clients get the category drawn.
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| 		 */
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| 		if (parent_cat->obj_list.size() == 1)
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| 		{
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| 			m_SerialNo++;
 | |
| 		}
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| 	}
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| 
 | |
| 	m_ObjLookup.insert(name, obj);
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| 
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| 	return obj->object_id;
 | |
| }
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| 
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| const char *TopMenu::GetObjectInfoString(unsigned int object_id)
 | |
| {
 | |
| 	if (object_id == 0 
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| 		|| object_id > m_Objects.size() 
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| 		|| m_Objects[object_id - 1]->is_free)
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| 	{
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| 		return NULL;
 | |
| 	}
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| 
 | |
| 	topmenu_object_t *obj = m_Objects[object_id - 1];
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| 
 | |
| 	return obj->info;
 | |
| }
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| 
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| const char *TopMenu::GetObjectName(unsigned int object_id)
 | |
| {
 | |
| 	if (object_id == 0 
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| 		|| object_id > m_Objects.size() 
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| 		|| m_Objects[object_id - 1]->is_free)
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| 	{
 | |
| 		return NULL;
 | |
| 	}
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| 
 | |
| 	topmenu_object_t *obj = m_Objects[object_id - 1];
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| 
 | |
| 	return obj->name;
 | |
| }
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| 
 | |
| void TopMenu::RemoveFromMenu(unsigned int object_id)
 | |
| {
 | |
| 	if (object_id == 0 
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| 		|| object_id > m_Objects.size() 
 | |
| 		|| m_Objects[object_id - 1]->is_free)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_object_t *obj = m_Objects[object_id - 1];
 | |
| 
 | |
| 	m_ObjLookup.remove(obj->name);
 | |
| 
 | |
| 	if (obj->type == TopMenuObject_Category)
 | |
| 	{
 | |
| 		/* Find it in the category list. */
 | |
| 		for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 		{
 | |
| 			if (m_Categories[i]->obj == obj)
 | |
| 			{
 | |
| 				/* Mark all children as removed + free.  Note we could
 | |
| 				 * call into RemoveMenuItem() for this, but it'd be very 
 | |
| 				 * inefficient!
 | |
| 				 */
 | |
| 				topmenu_category_t *cat = m_Categories[i];
 | |
| 				for (size_t j = 0; j < m_Categories[i]->obj_list.size(); j++)
 | |
| 				{
 | |
| 					m_ObjLookup.remove(cat->obj_list[j]->name);
 | |
| 					cat->obj_list[j]->callbacks->OnTopMenuObjectRemoved(this, cat->obj_list[j]->object_id);
 | |
| 					cat->obj_list[j]->is_free = true;
 | |
| 				}
 | |
| 				
 | |
| 				/* Remove the category from the list, then delete it. */
 | |
| 				m_Categories.erase(m_Categories.iterAt(i));
 | |
| 				delete cat;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Update the root as changed. */
 | |
| 		m_SerialNo++;
 | |
| 		m_bCatsNeedResort = true;
 | |
| 	}
 | |
| 	else if (obj->type == TopMenuObject_Item)
 | |
| 	{
 | |
| 		/* Find the category this item is in. */
 | |
| 		topmenu_category_t *parent_cat = NULL;
 | |
| 		for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 		{
 | |
| 			if (m_Categories[i]->obj == obj->parent)
 | |
| 			{
 | |
| 				parent_cat = m_Categories[i];
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Erase it from the category's lists. */
 | |
| 		if (parent_cat)
 | |
| 		{
 | |
| 			for (size_t i = 0; i < parent_cat->obj_list.size(); i++)
 | |
| 			{
 | |
| 				if (parent_cat->obj_list[i] == obj)
 | |
| 				{
 | |
| 					parent_cat->obj_list.erase(parent_cat->obj_list.iterAt(i));
 | |
| 
 | |
| 					/* If this category now has no items, mark root as changed 
 | |
| 					 * so clients won't get the category drawn anymore.
 | |
| 					 */
 | |
| 					if (parent_cat->obj_list.size() == 0)
 | |
| 					{
 | |
| 						m_SerialNo++;
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* Update the category as changed. */
 | |
| 			parent_cat->reorder = true;
 | |
| 			parent_cat->serial++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* The callbacks pointer is still valid, so fire away! */
 | |
| 	obj->callbacks->OnTopMenuObjectRemoved(this, object_id);
 | |
| 
 | |
| 	/* Finally, mark the object as free. */
 | |
| 	obj->is_free = true;
 | |
| }
 | |
| 
 | |
| bool TopMenu::DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position)
 | |
| {
 | |
| 	if (m_clients == NULL)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
 | |
| 	if (!pPlayer->IsInGame())
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	UpdateClientRoot(client, pPlayer);
 | |
| 
 | |
| 	/* This is unfortunate but it's the best solution. */
 | |
| 	for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 	{
 | |
| 		UpdateClientCategory(client, i, true);
 | |
| 	}
 | |
| 
 | |
| 	topmenu_player_t *pClient = &m_clients[client];
 | |
| 	if (pClient->root == NULL)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool return_value = false;
 | |
| 
 | |
| 	if (position == TopMenuPosition_LastCategory && 
 | |
| 		pClient->last_category < m_Categories.size())
 | |
| 	{
 | |
| 		return_value = DisplayCategory(client, pClient->last_category, hold_time, true);
 | |
| 		if (!return_value)
 | |
| 		{
 | |
| 			return_value = pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (position == TopMenuPosition_LastRoot)
 | |
| 	{
 | |
| 		pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
 | |
| 	}
 | |
| 	else if (position == TopMenuPosition_Start)
 | |
| 	{
 | |
| 		pClient->last_position = 0;
 | |
| 		pClient->last_category = 0;
 | |
| 		return_value = pClient->root->Display(client, hold_time);
 | |
| 	}
 | |
| 
 | |
| 	return return_value;
 | |
| }
 | |
| 
 | |
| bool TopMenu::DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position)
 | |
| {
 | |
| 	UpdateClientCategory(client, category);
 | |
| 
 | |
| 	topmenu_player_t *pClient = &m_clients[client];
 | |
| 	if (category >= pClient->cat_count || pClient->cats[category].menu == NULL)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool return_value = false;
 | |
| 
 | |
| 	topmenu_player_category_t *player_cat = &(pClient->cats[category]);
 | |
| 
 | |
| 	pClient->last_category = category;
 | |
| 	if (last_position)
 | |
| 	{
 | |
| 		return_value = player_cat->menu->DisplayAtItem(client, hold_time, pClient->last_position);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return_value = player_cat->menu->Display(client, hold_time);
 | |
| 	}
 | |
| 
 | |
| 	return return_value;
 | |
| }
 | |
| 
 | |
| void TopMenu::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
 | |
| {
 | |
| 	const char *item_name = menu->GetItemInfo(item, NULL);
 | |
| 	if (!item_name)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_object_t *obj;
 | |
| 	topmenu_player_t *pClient = &m_clients[client];
 | |
| 	topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
 | |
| 	if (pObject == NULL)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	obj = *pObject;
 | |
| 
 | |
| 	/* We now have the object... what do we do with it? */
 | |
| 	if (obj->type == TopMenuObject_Category)
 | |
| 	{
 | |
| 		/* If it's a category, the user wants to view it.. */
 | |
| 		assert(obj->cat_id < m_Categories.size());
 | |
| 		assert(m_Categories[obj->cat_id]->obj == obj);
 | |
| 		pClient->last_root_pos = item_on_page;
 | |
| 		if (!DisplayCategory(client, obj->cat_id, MENU_TIME_FOREVER, false))
 | |
| 		{
 | |
| 			/* If we can't display the category, re-display the root menu.
 | |
| 			 * This code should be dead as of bug 3256, which disables categories 
 | |
| 			 * that cannot be displayed.
 | |
| 			 */
 | |
| 			DisplayMenu(client, MENU_TIME_FOREVER, TopMenuPosition_LastRoot);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		pClient->last_position = item_on_page;
 | |
| 		
 | |
| 		/* Re-check access in case this user had their credentials revoked */
 | |
| 		if (obj->cmdname[0] != '\0' && !adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
 | |
| 		{
 | |
| 			DisplayMenu(client, 0, TopMenuPosition_LastCategory);
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		/* Pass the information on to the callback */
 | |
| 		obj->callbacks->OnTopMenuSelectOption(this, client, obj->object_id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TopMenu::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
 | |
| {
 | |
| 	const char *item_name = menu->GetItemInfo(item, NULL);
 | |
| 	if (!item_name)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_object_t *obj;
 | |
| 	topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
 | |
| 	if (pObject == NULL)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	obj = *pObject;
 | |
| 
 | |
| 	/* If the category has nothing to display, disable it. */
 | |
| 	if (obj->type == TopMenuObject_Category)
 | |
| 	{
 | |
| 		assert(obj->cat_id < m_Categories.size());
 | |
| 		assert(m_Categories[obj->cat_id]->obj == obj);
 | |
| 		topmenu_player_t *pClient = &m_clients[client];
 | |
| 		if (obj->cat_id >= pClient->cat_count || pClient->cats[obj->cat_id].menu == NULL)
 | |
| 		{
 | |
| 			style = ITEMDRAW_IGNORE;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	style = obj->callbacks->OnTopMenuDrawOption(this, client, obj->object_id);
 | |
| 	if (style != ITEMDRAW_DEFAULT)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (obj->cmdname[0] == '\0')
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
 | |
| 	{
 | |
| 		style = ITEMDRAW_IGNORE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int TopMenu::OnMenuDisplayItem(IBaseMenu *menu,
 | |
| 								int client,
 | |
| 								IMenuPanel *panel,
 | |
| 								unsigned int item,
 | |
| 								const ItemDrawInfo &dr)
 | |
| {
 | |
| 	const char *item_name = menu->GetItemInfo(item, NULL);
 | |
| 	if (!item_name)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_object_t *obj;
 | |
| 	topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
 | |
| 	if (pObject == NULL)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	obj = *pObject;
 | |
| 
 | |
| 	/* Ask the object to render the text for this client */
 | |
| 	char renderbuf[64];
 | |
| 	obj->callbacks->OnTopMenuDisplayOption(this, client, obj->object_id, renderbuf, sizeof(renderbuf));
 | |
| 
 | |
| 	/* Build the new draw info */
 | |
| 	ItemDrawInfo new_dr = dr;
 | |
| 	new_dr.display = renderbuf;
 | |
| 
 | |
| 	/* Man I love the menu API.  Ask the panel to draw the item and give the position 
 | |
| 	 * back to Core's renderer.  This way we don't have to worry about keeping the 
 | |
| 	 * render buffer static!
 | |
| 	 */
 | |
| 	return panel->DrawItem(new_dr);
 | |
| }
 | |
| 
 | |
| void TopMenu::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
 | |
| {
 | |
| 	if (reason == MenuCancel_ExitBack)
 | |
| 	{
 | |
| 		/* If the client chose exit back, they were on a category menu, and we can
 | |
| 		 * now display the root menu from the last known position.
 | |
| 		 */
 | |
| 		DisplayMenu(client, 0, TopMenuPosition_LastRoot);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
 | |
| {
 | |
| 	topmenu_player_t *pClient = &m_clients[client];
 | |
| 	IGamePlayer *pPlayer = pGamePlayer ? pGamePlayer : playerhelpers->GetGamePlayer(client);
 | |
| 
 | |
| 	/* Determine if an update is necessary */
 | |
| 	bool is_update_needed = false;
 | |
| 	if (pClient->menu_serial != m_SerialNo)
 | |
| 	{
 | |
| 		is_update_needed = true;
 | |
| 	}
 | |
| 	else if (pPlayer->GetUserId() != pClient->user_id)
 | |
| 	{
 | |
| 		is_update_needed = true;
 | |
| 	}
 | |
| 
 | |
| 	/* If no update is needed at the root level, just leave now */
 | |
| 	if (!is_update_needed)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* First we need to flush the cache... */
 | |
| 	TearDownClient(pClient);
 | |
| 
 | |
| 	/* Now, rebuild the category list, but don't create menus */
 | |
| 	if (m_Categories.size() == 0)
 | |
| 	{
 | |
| 		pClient->cat_count = 0;
 | |
| 		pClient->cats = NULL;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		pClient->cat_count = (unsigned int)m_Categories.size();
 | |
| 		pClient->cats = new topmenu_player_category_t[pClient->cat_count];
 | |
| 		memset(pClient->cats, 0, sizeof(topmenu_player_category_t) * pClient->cat_count);
 | |
| 	}
 | |
| 
 | |
| 	/* Re-sort the root categories if needed */
 | |
| 	SortCategoriesIfNeeded();
 | |
| 
 | |
| 	/* Build the root menu */
 | |
| 	IBaseMenu *root_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
 | |
| 
 | |
| 	/* Add the sorted items */
 | |
| 	for (size_t i = 0; i < m_SortedCats.size(); i++)
 | |
| 	{
 | |
| 		if (m_Categories[m_SortedCats[i]]->obj_list.size() == 0)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 		root_menu->AppendItem(m_Categories[m_SortedCats[i]]->obj->name, ItemDrawInfo(""));
 | |
| 	}
 | |
| 
 | |
| 	/* Now we need to handle un-sorted items.  This is slightly trickier, as we need to 
 | |
| 	 * pre-render each category name, and cache those names.  Phew!
 | |
| 	 */
 | |
| 	if (m_UnsortedCats.size())
 | |
| 	{
 | |
| 		obj_by_name_t *item_list = new obj_by_name_t[m_UnsortedCats.size()];
 | |
| 		for (size_t i = 0; i < m_UnsortedCats.size(); i++)
 | |
| 		{
 | |
| 			obj_by_name_t *temp_obj = &item_list[i];
 | |
| 			topmenu_object_t *obj = m_Categories[m_UnsortedCats[i]]->obj;
 | |
| 			obj->callbacks->OnTopMenuDisplayOption(this,
 | |
| 				client, 
 | |
| 				obj->object_id,
 | |
| 				temp_obj->name,
 | |
| 				sizeof(temp_obj->name));
 | |
| 			temp_obj->obj_index = m_UnsortedCats[i];
 | |
| 		}
 | |
| 
 | |
| 		/* Sort our temp list */
 | |
| 		qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
 | |
| 
 | |
| 		/* Add the new sorted categories */
 | |
| 		for (size_t i = 0; i < m_UnsortedCats.size(); i++)
 | |
| 		{
 | |
| 			if (m_Categories[item_list[i].obj_index]->obj_list.size() == 0)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			root_menu->AppendItem(m_Categories[item_list[i].obj_index]->obj->name, ItemDrawInfo(""));
 | |
| 		}
 | |
| 
 | |
| 		delete [] item_list;
 | |
| 	}
 | |
| 
 | |
| 	/* Set the menu's title */
 | |
| 	char renderbuf[128];
 | |
| 	m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
 | |
| 	root_menu->SetDefaultTitle(renderbuf);
 | |
| 
 | |
| 	/* The client is now fully updated */
 | |
| 	pClient->root = root_menu;
 | |
| 	pClient->user_id = pPlayer->GetUserId();
 | |
| 	pClient->menu_serial = m_SerialNo;
 | |
| 	pClient->last_position = 0;
 | |
| 	pClient->last_category = 0;
 | |
| 	pClient->last_root_pos = 0;
 | |
| }
 | |
| 
 | |
| void TopMenu::UpdateClientCategory(int client, unsigned int category, bool bSkipRootCheck)
 | |
| {
 | |
| 	bool has_access = false;
 | |
| 
 | |
| 	/* Update the client's root menu just in case it needs it.  This 
 | |
| 	 * will validate that we have both a valid client and a valid
 | |
| 	 * category structure for that client.
 | |
| 	 */
 | |
| 	if (!bSkipRootCheck)
 | |
| 	{
 | |
| 		UpdateClientRoot(client);
 | |
| 	}
 | |
| 
 | |
| 	/* Now it's guaranteed that our category tables will be usable */
 | |
| 	topmenu_player_t *pClient = &m_clients[client];
 | |
| 	topmenu_category_t *cat = m_Categories[category];
 | |
| 	topmenu_player_category_t *player_cat = &(pClient->cats[category]);
 | |
| 
 | |
| 	/* Does the category actually need updating? */
 | |
| 	if (player_cat->serial == cat->serial)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Destroy any existing menu */
 | |
| 	if (player_cat->menu)
 | |
| 	{
 | |
| 		player_cat->menu->Destroy();
 | |
| 		player_cat->menu = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (pClient->last_category == category)
 | |
| 	{
 | |
| 		pClient->last_position = 0;
 | |
| 	}
 | |
| 
 | |
| 	IBaseMenu *cat_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
 | |
| 	
 | |
| 	/* Categories get an "exit back" button */
 | |
| 	cat_menu->SetMenuOptionFlags(cat_menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXITBACK);
 | |
| 
 | |
| 	/* Re-sort the category if needed */
 | |
| 	SortCategoryIfNeeded(category);
 | |
| 
 | |
| 	/* Build the menu with the sorted items first */
 | |
| 	for (size_t i = 0; i < cat->sorted.size(); i++)
 | |
| 	{
 | |
| 		cat_menu->AppendItem(cat->sorted[i]->name, ItemDrawInfo(""));
 | |
| 		if (!has_access && adminsys->CheckAccess(client,
 | |
| 												 cat->sorted[i]->cmdname,
 | |
| 												 cat->sorted[i]->flags,
 | |
| 												 false))
 | |
| 		{
 | |
| 			has_access = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Now handle unsorted items */
 | |
| 	if (cat->unsorted.size())
 | |
| 	{
 | |
| 		/* Build a list of the item names */
 | |
| 		obj_by_name_t *item_list = new obj_by_name_t[cat->unsorted.size()];
 | |
| 		for (size_t i = 0; i < cat->unsorted.size(); i++)
 | |
| 		{
 | |
| 			obj_by_name_t *item = &item_list[i];
 | |
| 			topmenu_object_t *obj = cat->unsorted[i];
 | |
| 			obj->callbacks->OnTopMenuDisplayOption(this,
 | |
| 				client,
 | |
| 				obj->object_id,
 | |
| 				item->name,
 | |
| 				sizeof(item->name));
 | |
| 			item->obj_index = (unsigned int)i;
 | |
| 			if (!has_access && adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
 | |
| 			{
 | |
| 				has_access = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (has_access)
 | |
| 		{
 | |
| 			/* Sort the names */
 | |
| 			qsort(item_list,
 | |
| 				cat->unsorted.size(),
 | |
| 				sizeof(obj_by_name_t),
 | |
| 				_SortObjectNamesDescending);
 | |
| 
 | |
| 			/* Add to the menu */
 | |
| 			for (size_t i = 0; i < cat->unsorted.size(); i++)
 | |
| 			{
 | |
| 				cat_menu->AppendItem(cat->unsorted[item_list[i].obj_index]->name, ItemDrawInfo(""));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		delete [] item_list;
 | |
| 	}
 | |
| 
 | |
| 	/* If the player has access to no items, don't draw a menu. */
 | |
| 	if (!has_access)
 | |
| 	{
 | |
| 		cat_menu->Destroy();
 | |
| 		player_cat->menu = NULL;
 | |
| 		player_cat->serial = cat->serial;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Set the menu's title */
 | |
| 	char renderbuf[128];
 | |
| 	cat->obj->callbacks->OnTopMenuDisplayTitle(this, 
 | |
| 		client, 
 | |
| 		cat->obj->object_id, 
 | |
| 		renderbuf, 
 | |
| 		sizeof(renderbuf));
 | |
| 	cat_menu->SetDefaultTitle(renderbuf);
 | |
| 
 | |
| 	/* We're done! */
 | |
| 	player_cat->menu = cat_menu;
 | |
| 	player_cat->serial = cat->serial;
 | |
| }
 | |
| 
 | |
| void TopMenu::SortCategoryIfNeeded(unsigned int category)
 | |
| {
 | |
| 	topmenu_category_t *cat = m_Categories[category];
 | |
| 	if (!cat->reorder)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	cat->sorted.clear();
 | |
| 	cat->unsorted.clear();
 | |
| 
 | |
| 	if (cat->obj_list.size() == 0)
 | |
| 	{
 | |
| 		cat->reorder = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	CVector<unsigned int> to_sort;
 | |
| 	for (size_t i = 0; i < cat->obj_list.size(); i++)
 | |
| 	{
 | |
| 		to_sort.push_back(i);
 | |
| 	}
 | |
| 
 | |
| 	/* Find a matching category in the configs */
 | |
| 	config_category_t *config_cat = NULL; 
 | |
| 	for (size_t i = 0; i < m_Config.cats.size(); i++)
 | |
| 	{
 | |
| 		if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), cat->obj->name) == 0)
 | |
| 		{
 | |
| 			config_cat = m_Config.cats[i];
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If there is a matching category, build a pre-sorted item list */
 | |
| 	if (config_cat != NULL)
 | |
| 	{
 | |
| 		/* Find matching objects in this category */
 | |
| 		for (size_t i = 0; i < config_cat->commands.size(); i++)
 | |
| 		{
 | |
| 			const char *config_name = m_Config.strings.GetString(config_cat->commands[i]);
 | |
| 			for (size_t j = 0; j < to_sort.size(); j++)
 | |
| 			{
 | |
| 				if (strcmp(config_name, cat->obj_list[to_sort[j]]->name) == 0)
 | |
| 				{
 | |
| 					/* Place in the final list, then remove from the temporary list */
 | |
| 					cat->sorted.push_back(cat->obj_list[to_sort[j]]);
 | |
| 					to_sort.erase(to_sort.iterAt(j));
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Push any remaining items onto the unsorted list */
 | |
| 	for (size_t i = 0; i < to_sort.size(); i++)
 | |
| 	{
 | |
| 		cat->unsorted.push_back(cat->obj_list[to_sort[i]]);
 | |
| 	}
 | |
| 
 | |
| 	cat->reorder = false;
 | |
| }
 | |
| 
 | |
| void TopMenu::SortCategoriesIfNeeded()
 | |
| {
 | |
| 	if (!m_bCatsNeedResort)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Clear sort results */
 | |
| 	m_SortedCats.clear();
 | |
| 	m_UnsortedCats.clear();
 | |
| 
 | |
| 	if (m_Categories.size() == 0)
 | |
| 	{
 | |
| 		m_bCatsNeedResort = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	CVector<unsigned int> to_sort;
 | |
| 	for (unsigned int i = 0; i < (unsigned int)m_Categories.size(); i++)
 | |
| 	{
 | |
| 		to_sort.push_back(i);
 | |
| 	}
 | |
| 
 | |
| 	/* If we have any predefined categories, add them in as they appear. */
 | |
| 	for (size_t i= 0; i < m_Config.cats.size(); i++)
 | |
| 	{
 | |
| 		/* Find this category and map it in if we can */
 | |
| 		for (size_t j = 0; j < to_sort.size(); j++)
 | |
| 		{
 | |
| 			if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), 
 | |
| 					   m_Categories[to_sort[j]]->obj->name) == 0)
 | |
| 			{
 | |
| 				/* Add to the real list and remove from the temporary */
 | |
| 				m_SortedCats.push_back(to_sort[j]);
 | |
| 				to_sort.erase(to_sort.iterAt(j));
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Push any remaining items onto the unsorted list */
 | |
| 	for (size_t i = 0; i < to_sort.size(); i++)
 | |
| 	{
 | |
| 		m_UnsortedCats.push_back(to_sort[i]);
 | |
| 	}
 | |
| 
 | |
| 	m_bCatsNeedResort = false;
 | |
| }
 | |
| 
 | |
| void TopMenu::CreatePlayers(int max_clients)
 | |
| {
 | |
| 	m_max_clients = max_clients;
 | |
| 	m_clients = (topmenu_player_t *)malloc(sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
 | |
| 	memset(m_clients, 0, sizeof(topmenu_player_t) * (ABSOLUTE_PLAYER_LIMIT + 1));
 | |
| }
 | |
| 
 | |
| void TopMenu::TearDownClient(topmenu_player_t *player)
 | |
| {
 | |
| 	if (player->cats != NULL)
 | |
| 	{
 | |
| 		for (unsigned int i = 0; i < player->cat_count; i++)
 | |
| 		{
 | |
| 			topmenu_player_category_t *player_cat = &(player->cats[i]);
 | |
| 			if (player_cat->menu != NULL)
 | |
| 			{
 | |
| 				player_cat->menu->Destroy();
 | |
| 			}
 | |
| 		}
 | |
| 		delete [] player->cats;
 | |
| 	}
 | |
| 
 | |
| 	if (player->root != NULL)
 | |
| 	{
 | |
| 		player->root->Destroy();
 | |
| 	}
 | |
| 
 | |
| 	memset(player, 0, sizeof(topmenu_player_t));
 | |
| }
 | |
| 
 | |
| bool TopMenu::LoadConfiguration(const char *file, char *error, size_t maxlength)
 | |
| {
 | |
| 	SMCError err;
 | |
| 	SMCStates states;
 | |
| 
 | |
| 	if ((err = textparsers->ParseFile_SMC(file, this, &states))
 | |
| 		!= SMCError_Okay)
 | |
| 	{
 | |
| 		const char *err_string = textparsers->GetSMCErrorString(err);
 | |
| 		if (!err_string)
 | |
| 		{
 | |
| 			err_string = "Unknown";
 | |
| 		}
 | |
| 
 | |
| 		UTIL_Format(error, maxlength, "%s", err_string);
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool TopMenu::OnIdentityRemoval(IdentityToken_t *owner)
 | |
| {
 | |
| 	/* First sweep the categories owned by us */
 | |
| 	CVector<unsigned int> obj_list;
 | |
| 	for (size_t i = 0; i < m_Categories.size(); i++)
 | |
| 	{
 | |
| 		if (m_Categories[i]->obj->owner == owner)
 | |
| 		{
 | |
| 			obj_list.push_back(m_Categories[i]->obj->object_id);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (size_t i = 0; i < obj_list.size(); i++)
 | |
| 	{
 | |
| 		RemoveFromMenu(obj_list[i]);
 | |
| 	}
 | |
| 
 | |
| 	/* Now we can look for actual items */
 | |
| 	for (size_t i = 0; i < m_Objects.size(); i++)
 | |
| 	{
 | |
| 		if (m_Objects[i]->is_free)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (m_Objects[i]->owner == owner)
 | |
| 		{
 | |
| 			assert(m_Objects[i]->type != TopMenuObject_Category);
 | |
| 			RemoveFromMenu(m_Objects[i]->object_id);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #define PARSE_STATE_NONE		0
 | |
| #define PARSE_STATE_MAIN		1
 | |
| #define PARSE_STATE_CATEGORY	2
 | |
| unsigned int ignore_parse_level = 0;
 | |
| unsigned int current_parse_state = 0;
 | |
| config_category_t *cur_cat = NULL;
 | |
| 
 | |
| void TopMenu::ReadSMC_ParseStart()
 | |
| {
 | |
| 	current_parse_state = PARSE_STATE_NONE;
 | |
| 	ignore_parse_level = 0;
 | |
| 	cur_cat = NULL;
 | |
| 
 | |
| 	/* Reset the old config */
 | |
| 	m_Config.strings.Reset();
 | |
| 	for (size_t i = 0; i < m_Config.cats.size(); i++)
 | |
| 	{
 | |
| 		delete m_Config.cats[i];
 | |
| 	}
 | |
| 	m_Config.cats.clear();
 | |
| }
 | |
| 
 | |
| SMCResult TopMenu::ReadSMC_NewSection(const SMCStates *states, const char *name)
 | |
| {
 | |
| 	if (ignore_parse_level)
 | |
| 	{
 | |
| 		ignore_parse_level++;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (current_parse_state == PARSE_STATE_NONE)
 | |
| 		{
 | |
| 			if (strcmp(name, "Menu") == 0)
 | |
| 			{
 | |
| 				current_parse_state = PARSE_STATE_MAIN;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				ignore_parse_level = 1;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (current_parse_state == PARSE_STATE_MAIN)
 | |
| 		{
 | |
| 			cur_cat = new config_category_t;
 | |
| 			cur_cat->name = m_Config.strings.AddString(name);
 | |
| 			m_Config.cats.push_back(cur_cat);
 | |
| 			current_parse_state = PARSE_STATE_CATEGORY;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			ignore_parse_level = 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult TopMenu::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | |
| {
 | |
| 	if (ignore_parse_level > 0
 | |
| 		|| current_parse_state != PARSE_STATE_CATEGORY
 | |
| 		|| cur_cat == NULL)
 | |
| 	{
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	if (strcmp(key, "item") == 0)
 | |
| 	{
 | |
| 		cur_cat->commands.push_back(m_Config.strings.AddString(value));
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult TopMenu::ReadSMC_LeavingSection(const SMCStates *states)
 | |
| {
 | |
| 	if (ignore_parse_level)
 | |
| 	{
 | |
| 		ignore_parse_level--;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (current_parse_state == PARSE_STATE_CATEGORY)
 | |
| 		{
 | |
| 			cur_cat = NULL;
 | |
| 			current_parse_state = PARSE_STATE_MAIN;
 | |
| 		}
 | |
| 		else if (current_parse_state == PARSE_STATE_MAIN)
 | |
| 		{
 | |
| 			current_parse_state = PARSE_STATE_NONE;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| unsigned int TopMenu::FindCategory(const char *name)
 | |
| {
 | |
| 	topmenu_object_t **p_obj = m_ObjLookup.retrieve(name);
 | |
| 	if (!p_obj)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	topmenu_object_t *obj = *p_obj;
 | |
| 	if (obj->type != TopMenuObject_Category)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return obj->object_id;
 | |
| }
 | |
| 
 | |
| void TopMenu::OnMaxPlayersChanged( int newvalue )
 | |
| {
 | |
| 	m_max_clients = newvalue;
 | |
| }
 | |
| 
 | |
| int _SortObjectNamesDescending(const void *ptr1, const void *ptr2)
 | |
| {
 | |
| 	obj_by_name_t *obj1 = (obj_by_name_t *)ptr1;
 | |
| 	obj_by_name_t *obj2 = (obj_by_name_t *)ptr2;
 | |
| 	return strcmp(obj1->name, obj2->name);
 | |
| }
 | |
| 
 | |
| unsigned int strncopy(char *dest, const char *src, size_t count)
 | |
| {
 | |
| 	if (!count)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	char *start = dest;
 | |
| 	while ((*src) && (--count))
 | |
| 	{
 | |
| 		*dest++ = *src++;
 | |
| 	}
 | |
| 	*dest = '\0';
 | |
| 
 | |
| 	return (dest - start);
 | |
| }
 | |
| 
 | |
| size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
 | |
| {
 | |
| 	va_list ap;
 | |
| 	va_start(ap, fmt);
 | |
| 	size_t len = vsnprintf(buffer, maxlength, fmt, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	if (len >= maxlength)
 | |
| 	{
 | |
| 		buffer[maxlength - 1] = '\0';
 | |
| 		return (maxlength - 1);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return len;
 | |
| 	}
 | |
| }
 |