sourcemod/plugins/include/sorting.inc
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

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SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sorting_included
#endinput
#endif
#define _sorting_included
/**
* Contains sorting orders.
*/
enum SortOrder
{
Sort_Ascending = 0, /**< Ascending order */
Sort_Descending = 1, /**< Descending order */
Sort_Random = 2 /**< Random order */
};
/**
* Data types for ADT Array Sorts
*/
enum SortType
{
Sort_Integer = 0,
Sort_Float,
Sort_String,
};
/**
* Sorts an array of integers.
*
* @param array Array of integers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortIntegers(array[], array_size, SortOrder:order = Sort_Ascending);
/**
* Sorts an array of float point numbers.
*
* @param array Array of floating point numbers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortFloats(Float:array[], array_size, SortOrder:order = Sort_Ascending);
/**
* Sorts an array of strings.
*
* @param array Array of strings to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortStrings(String:array[][], num_strings, SortOrder:order = Sort_Ascending);
/**
* Sort comparison function for 1D array elements.
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First element to compare.
* @param elem2 Second element to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
functag SortFunc1D public(elem1, elem2, const array[], Handle:hndl);
/**
* Sorts a custom 1D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the array to sort.
* @param sortfunc Sort function.
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortCustom1D(array[], array_size, SortFunc1D:sortfunc, Handle:hndl=INVALID_HANDLE);
/**
* Sort comparison function for 2D array elements (sub-arrays).
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First array to compare.
* @param elem2 Second array to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
funcenum SortFunc2D
{
public(array[], array[], const array[][], Handle:hndl),
public(String:array[], String:array[], const String:array[][], Handle:hndl),
};
/**
* Sorts a custom 2D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the major array to sort (first index, outermost).
* @param sortfunc Sort comparison function to use.
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortCustom2D(array[][], array_size, SortFunc2D:sortfunc, Handle:hndl=INVALID_HANDLE);
/**
* Sort an ADT Array. Specify the type as Integer, Float, or String.
*
* @param array Array Handle to sort
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
* @noreturn
*/
native SortADTArray(Handle:array, SortOrder:order, SortType:type);
/**
* Sort comparison function for ADT Array elements. Function provides you with
* indexes currently being sorted, use ADT Array functions to retrieve the
* index values and compare.
*
* @param index1 First index to compare.
* @param index2 Second index to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
functag SortFuncADTArray public(index1, index2, Handle:array, Handle:hndl);
/**
* Custom sorts an ADT Array. You must pass in a comparison function.
*
* @param array Array Handle to sort
* @param sortfunc Sort comparision function to use
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortADTArrayCustom(Handle:array, SortFuncADTArray:sortfunc, Handle:hndl=INVALID_HANDLE);