75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SMEXT_I_SDKTOOLS_H_
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#define _INCLUDE_SMEXT_I_SDKTOOLS_H_
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#include <IShareSys.h>
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#define SMINTERFACE_SDKTOOLS_NAME "ISDKTools"
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#define SMINTERFACE_SDKTOOLS_VERSION 2
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class IServer;
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/**
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* @brief SDKTools shared API
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* @file ISDKTools.h
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*/
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namespace SourceMod
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{
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/**
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* @brief SDKTools API.
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*/
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class ISDKTools : public SMInterface
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{
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public:
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virtual const char *GetInterfaceName() = 0;
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virtual unsigned int GetInterfaceVersion() = 0;
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public:
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/**
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* @brief Returns a pointer to IServer if one was found.
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*
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* @return IServer pointer, or NULL if SDKTools was unable to find one.
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*/
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virtual IServer* GetIServer() = 0;
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/**
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* @brief Returns a pointer to game's CGameRules class.
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*
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* @return CGameRules pointer or NULL if not found.
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*/
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virtual void* GetGameRules() = 0;
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};
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}
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#endif /* _INCLUDE_SMEXT_I_SDKTOOLS_H_ */
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