0e1ae4d85b
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402363
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "frame_hooks.h"
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#include "TimerSys.h"
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#include "Database.h"
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#include "HalfLife2.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "PlayerManager.h"
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float g_LastMenuTime = 0.0f;
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float g_LastAuthCheck = 0.0f;
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void RunFrameHooks(bool simulating)
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{
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/* Frame based hooks */
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g_DBMan.RunFrame();
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g_HL2.ProcessFakeCliCmdQueue();
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g_HL2.ProcessDelayedKicks();
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g_SourceMod.ProcessGameFrameHooks(simulating);
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float curtime = *g_pUniversalTime;
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if (curtime - g_LastMenuTime >= 1.0f)
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{
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g_ValveMenuStyle.ProcessWatchList();
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g_RadioMenuStyle.ProcessWatchList();
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g_LastMenuTime = curtime;
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}
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if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
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{
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g_Players.RunAuthChecks();
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g_LastAuthCheck = curtime;
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}
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}
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