--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402191
		
			
				
	
	
		
			200 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod
 | 
						|
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#include "sm_globals.h"
 | 
						|
#include "sourcemm_api.h"
 | 
						|
#include "Tlhelp32.h"
 | 
						|
#include "LibrarySys.h"
 | 
						|
#include "minidump.h"
 | 
						|
#include "sm_stringutil.h"
 | 
						|
 | 
						|
bool HookImportAddrTable(BYTE *base, const char *func, DWORD hookfunc, char *err, size_t maxlength)
 | 
						|
{
 | 
						|
	IMAGE_DOS_HEADER *dos = (IMAGE_DOS_HEADER *)base;
 | 
						|
	if (dos->e_magic != IMAGE_DOS_SIGNATURE)
 | 
						|
	{
 | 
						|
		UTIL_Format(err, maxlength, "%s", "Could not detect valid DOS signature");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	IMAGE_NT_HEADERS *nt = (IMAGE_NT_HEADERS *)(base + dos->e_lfanew);
 | 
						|
	if (nt->Signature != IMAGE_NT_SIGNATURE)
 | 
						|
	{
 | 
						|
		UTIL_Format(err, maxlength, "%s", "Could not detect valid NT signature");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	IMAGE_IMPORT_DESCRIPTOR *desc = 
 | 
						|
		(IMAGE_IMPORT_DESCRIPTOR *)
 | 
						|
		(base + nt->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
 | 
						|
	if (base == (BYTE *)desc)
 | 
						|
	{
 | 
						|
		UTIL_Format(err, maxlength, "%s", "Could not find IAT");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	bool entryFound = false;
 | 
						|
	while (desc->Name)
 | 
						|
	{
 | 
						|
		if (desc->FirstThunk != 0)
 | 
						|
		{
 | 
						|
			IMAGE_THUNK_DATA *data = (IMAGE_THUNK_DATA *)(base + desc->OriginalFirstThunk);
 | 
						|
			DWORD *iat = (DWORD *)(base + desc->FirstThunk);
 | 
						|
			while (data->u1.Function)
 | 
						|
			{
 | 
						|
				if ((data->u1.Ordinal & IMAGE_ORDINAL_FLAG32) != IMAGE_ORDINAL_FLAG32)
 | 
						|
				{
 | 
						|
					IMAGE_IMPORT_BY_NAME *import = (IMAGE_IMPORT_BY_NAME *)(base + data->u1.AddressOfData);
 | 
						|
					if (strcmp((char *)import->Name, func) == 0)
 | 
						|
					{
 | 
						|
						DWORD oldprot, oldprot2;
 | 
						|
						VirtualProtect(iat, 4, PAGE_READWRITE, &oldprot);
 | 
						|
						*iat = hookfunc;
 | 
						|
						VirtualProtect(iat, 4, oldprot, &oldprot2);
 | 
						|
						entryFound = true;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				data++;
 | 
						|
				iat++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		desc++;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!entryFound)
 | 
						|
	{
 | 
						|
		UTIL_Format(err, maxlength, "Could not find IAT entry for %s", func);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
BOOL
 | 
						|
WINAPI
 | 
						|
MiniDumpWriteDump2(
 | 
						|
				  IN HANDLE hProcess,
 | 
						|
				  IN DWORD ProcessId,
 | 
						|
				  IN HANDLE hFile,
 | 
						|
				  IN MINIDUMP_TYPE DumpType,
 | 
						|
				  IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
 | 
						|
				  IN CONST PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, OPTIONAL
 | 
						|
				  IN CONST PMINIDUMP_CALLBACK_INFORMATION CallbackParam OPTIONAL
 | 
						|
				  )
 | 
						|
{
 | 
						|
	DumpType = (MINIDUMP_TYPE)((int)DumpType|MiniDumpWithFullMemory|MiniDumpWithHandleData);
 | 
						|
	return MiniDumpWriteDump(hProcess, ProcessId, hFile, DumpType, ExceptionParam, UserStreamParam, CallbackParam);
 | 
						|
}
 | 
						|
 | 
						|
FARPROC WINAPI GetProcAddress2(HMODULE hModule, LPCSTR lpProcName)
 | 
						|
{
 | 
						|
	if (strcmp(lpProcName, "MiniDumpWriteDump") == 0)
 | 
						|
	{
 | 
						|
		return (FARPROC)MiniDumpWriteDump2;
 | 
						|
	}
 | 
						|
 | 
						|
	return GetProcAddress(hModule, lpProcName);
 | 
						|
}
 | 
						|
 | 
						|
HMODULE WINAPI LoadLibraryEx2(LPCTSTR lpFileName, HANDLE hFile, DWORD dwFlags)
 | 
						|
{
 | 
						|
	HMODULE lib = LoadLibraryEx(lpFileName, hFile, dwFlags);
 | 
						|
 | 
						|
	/* Steam.dll seems to get loaded using an abs path, thus the use of stristr() */
 | 
						|
	if (stristr(lpFileName, "steam.dll"))
 | 
						|
	{
 | 
						|
		char err[64];
 | 
						|
		if (!HookImportAddrTable((BYTE *)lib, "GetProcAddress", (DWORD)GetProcAddress2, err, sizeof(err)))
 | 
						|
		{
 | 
						|
			Error("[SM] %s in steam.dll\n", err);
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return lib;
 | 
						|
}
 | 
						|
 | 
						|
class CrazyWindowsDebugger : public SMGlobalClass
 | 
						|
{
 | 
						|
public:
 | 
						|
	void OnSourceModAllInitialized()
 | 
						|
	{
 | 
						|
		HANDLE hModuleList = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
 | 
						|
		MODULEENTRY32 me32;
 | 
						|
		BYTE *engine = NULL;
 | 
						|
		BYTE *steam = NULL;
 | 
						|
		char err[64];
 | 
						|
 | 
						|
		me32.dwSize = sizeof(MODULEENTRY32);
 | 
						|
 | 
						|
		if (!Module32First(hModuleList, &me32))
 | 
						|
		{
 | 
						|
			Error("Could not initialize crazy debugger!");
 | 
						|
		}
 | 
						|
 | 
						|
		do
 | 
						|
		{
 | 
						|
			if (strcasecmp(me32.szModule, "engine.dll") == 0)
 | 
						|
			{
 | 
						|
				engine = me32.modBaseAddr;
 | 
						|
			}
 | 
						|
			else if (strcasecmp(me32.szModule, "steam.dll") == 0)
 | 
						|
			{
 | 
						|
				steam = me32.modBaseAddr;
 | 
						|
			}
 | 
						|
		} while  (Module32Next(hModuleList, &me32));
 | 
						|
 | 
						|
		CloseHandle(hModuleList);
 | 
						|
 | 
						|
		/* This really should not happen, but ... */
 | 
						|
		if (!engine)
 | 
						|
		{
 | 
						|
			Error("[SM] Could not find engine.dll\n");
 | 
						|
		}
 | 
						|
 | 
						|
		/* Steam.dll isn't loaded yet */
 | 
						|
		if (!steam)
 | 
						|
		{
 | 
						|
			if (!HookImportAddrTable(engine, "LoadLibraryExA", (DWORD)LoadLibraryEx2, err, sizeof(err)))
 | 
						|
			{
 | 
						|
				Error("[SM] %s in engine.dll)\n", err);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (!HookImportAddrTable(steam, "GetProcAddress", (DWORD)GetProcAddress2, err, sizeof(err)))
 | 
						|
			{
 | 
						|
				Error("[SM] %s in steam.dll)\n", err);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
} s_CrazyDebugger;
 |