sourcemod/core/CGameConfigs.h
David Anderson d893af2ea4 added keys to game config files
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40554
2007-03-01 03:58:18 +00:00

89 lines
2.4 KiB
C++

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#include <IGameConfigs.h>
#include <ITextParsers.h>
#include <sh_list.h>
#include "sm_trie.h"
#include "sm_globals.h"
#include "sm_memtable.h"
using namespace SourceMod;
using namespace SourceHook;
class SendProp;
class CGameConfig :
public ITextListener_SMC,
public IGameConfig
{
public:
CGameConfig(const char *file);
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
public: //ITextListener_SMC
SMCParseResult ReadSMC_NewSection(const char *name, bool opt_quotes);
SMCParseResult ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes);
SMCParseResult ReadSMC_LeavingSection();
public: //IGameConfig
const char *GetKeyValue(const char *key);
bool GetOffset(const char *key, int *value);
SendProp *GetSendProp(const char *key);
public:
void IncRefCount();
unsigned int DecRefCount();
private:
BaseStringTable *m_pStrings;
char *m_pFile;
Trie *m_pOffsets;
Trie *m_pProps;
Trie *m_pKeys;
unsigned int m_RefCount;
/* Parse states */
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_class[64];
char m_prop[64];
char m_offset[64];
char m_mod[255];
};
class CGameConfigManager :
public IGameConfigManager,
public SMGlobalClass
{
public:
CGameConfigManager();
~CGameConfigManager();
public: //IGameConfigManager
bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
void CloseGameConfigFile(IGameConfig *cfg);
public: //SMGlobalClass
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
private:
List<CGameConfig *> m_cfgs;
Trie *m_pLookup;
};
extern CGameConfigManager g_GameConfigs;
extern IGameConfig *g_pGameConf;
#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_