198 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /**
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|  * Do not edit this file.  Any changes will be overwritten by the gamedata
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|  * updater or by upgrading your SourceMod install.
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|  *
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|  * To override data in this file, create a subdirectory named "custom" and
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|  * place your own gamedata file(s) inside of it.  Such files will be parsed
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|  * after SM's own.
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|  *
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|  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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|  */
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| 
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| "Games"
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| {
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| 	/* General Temp Entities */
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| 	"#default"
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| 	{
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| 		"#supported"
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| 		{
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| 			"game"		"swarm"
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| 			"game"		"dinodday"
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| 		}
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| 
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| 		"Offsets"
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| 		{
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| 			/* Offset into CBaseTempEntity constructor */
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| 			"s_pTempEntities"
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| 			{
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| 				"windows"	"17"
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| 			}
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| 			"GetTEName"
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| 			{
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| 				"windows"	"4"
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| 			}
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| 			"GetTENext"
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| 			{
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| 				"windows"	"8"
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| 			}
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| 			"TE_GetServerClass"
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| 			{
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| 				"windows"	"0"
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| 			}
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| 		}
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| 
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| 		"Signatures"
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| 		{
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| 			"CBaseTempEntity"
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| 			{
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| 				"library"	"server"
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| 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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| 			}
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| 		}
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| 	}
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| 
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| 	/* CGlobalEntityList */
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| 	"#default"
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| 	{
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| 		"#supported"
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| 		{
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| 			"game"		"swarm"
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| 			"game"		"dinodday"
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| 		}
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| 			
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| 		"Signatures"
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| 		{
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| 			/* Functions in CGlobalEntityList */
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| 			"FindEntityByClassname"
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| 			{
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| 				"library"	"server"
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| 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x2E\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x10\xB8\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x16\x25\xFF\xFF\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x34\x8B"
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| 			}
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| 		}
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| 	}
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| 
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| 	/* General GameRules */
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| 	"#default"
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| 	{
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| 		"#supported"
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| 		{
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| 			"game"		"swarm"
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| 			"game"		"dinodday"
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| 		}
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| 		
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| 		"Offsets"
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| 		{
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| 			/* Offset into CreateGameRulesObject */
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| 			"g_pGameRules"
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| 			{
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| 				"windows"	"2"
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| 			}
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| 		}
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| 		
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| 		"Signatures"
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| 		{
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| 			/* This signature sometimes has multiple matches, but this
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| 			 * does not matter as g_pGameRules is involved in all of them.
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| 			 * The same g_pGameRules offset applies to each match.
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| 			 *
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| 			 * Sometimes this block of bytes is at the beginning of the static
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| 			 * CreateGameRulesObject function and sometimes it is in the middle
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| 			 * of an entirely different function. This depends on the game.
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| 			 */
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| 			"CreateGameRulesObject"
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| 			{
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| 				"library"	"server"
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| 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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| 			}
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| 		}
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| 	}
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| 
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| 	/* IServer interface pointer */
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| 	"#default"
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| 	{
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| 		"Keys"
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| 		{
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| 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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| 			 *
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| 			 * The engine binary is not actually scanned in order to look for
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| 			 * this. SourceHook is used to used to determine the address of the
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| 			 * function and this signature is used to verify that it contains
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| 			 * the expected code. A pointer to sv (IServer interface) is used
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| 			 * here.
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| 			 */
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| 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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| 		}
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| 		
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| 		"Offsets"
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| 		{
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| 			/* Offset into IVEngineServer::CreateFakeClient */
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| 			"sv"
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| 			{
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| 				"windows"	"6"
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| 			}
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| 		}
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| 	}
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| 	
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| 	/* EntityFactoryDictionary function */
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| 	"#default"
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| 	{
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| 		"Signatures"
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| 		{
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| 			"EntityFactory"
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| 			{
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| 				"library"	"server"
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| 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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| 			}
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| 		}
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| 	}
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| 
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| 	/* CBaseEntityOutput::FireOutput */
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| 	"#default"
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| 	{
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| 		"#supported"
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| 		{
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| 			"game"		"swarm"
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| 			"game"		"dinodday"
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| 		}
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| 		"Signatures"
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| 		{
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| 			"FireOutput"
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| 			{
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| 				"library"	"server"
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| 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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| 			}
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| 		}
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| 	}
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| 	
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| 	/* SetUserInfo data */
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| 	"#default"
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| 	{
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| 		"Offsets"
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| 		{
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| 			/**
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| 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
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| 			 * Linux offset straight from VTable dump.
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| 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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| 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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| 			 */
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| 			"SetUserCvar"
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| 			{
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| 				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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| 				"windows"	"17"
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| 			}
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| 			/**
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| 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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| 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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| 			 * Linux: 	mov     byte ptr [esi+0B0h], 0
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| 			 * Win:		mov     byte ptr [esi+0B0h], 0
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| 			 *
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| 			 * L4D2/Swarm: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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| 			 */
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| 			"InfoChanged"
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| 			{
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| 				"windows"	"176"
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| 			}
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| 		}
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| 	}
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| }
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