sourcemod/core/smn_gameconfigs.cpp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

140 lines
4.0 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "sourcemod.h"
#include "HandleSys.h"
#include "GameConfigs.h"
HandleType_t g_GameConfigsType;
class GameConfigsNatives :
public IHandleTypeDispatch,
public SourceModBase
{
public:
void OnSourceModAllInitialized()
{
g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
}
void OnSourceModShutdown()
{
g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
g_GameConfigsType = 0;
}
void OnHandleDestroy(HandleType_t type, void *object)
{
g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
}
};
static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
{
IGameConfig *gc;
char *filename;
char error[128];
pCtx->LocalToString(params[1], &filename);
if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
{
return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
}
return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
}
static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
int val;
pCtx->LocalToString(params[2], &key);
if (!gc->GetOffset(key, &val))
{
return -1;
}
return val;
}
static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
const char *val;
pCtx->LocalToString(params[2], &key);
if ((val=gc->GetKeyValue(key)) == NULL)
{
return 0;
}
pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
return 1;
}
static GameConfigsNatives s_GameConfigsNatives;
REGISTER_NATIVES(gameconfignatives)
{
{"LoadGameConfigFile", smn_LoadGameConfigFile},
{"GameConfGetOffset", smn_GameConfGetOffset},
{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
{NULL, NULL}
};