sourcemod/core/logic/GameConfigs.cpp
peace-maker f9faf9e48c Allow different values per platform in "Keys" gamedata section (#765)
This adds support for platform specific custom key values in the `Keys` section in game config files. Now you can have different values for the same key per platform.

Previously you could only add general key values in gamedata files that were the same on all platforms like
```
"Keys"
{
	"key"	"value"
}
```

This patch allows you to set the value per platform in a subsection like
```
"Keys"
{
	"key"
	{
		"windows"	"value1"
		"linux"	"value2"
		"mac"	"value3"
	}
}
```

Looking up the `key` will return the value matching the host platform.
2018-02-06 14:40:51 +00:00

1208 lines
30 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*/
#include "common_logic.h"
#include <string.h>
#include <stdlib.h>
#include <sh_list.h>
#include <sh_string.h>
#include "GameConfigs.h"
#include "stringutil.h"
#include <IGameHelpers.h>
#include <ILibrarySys.h>
#include <IHandleSys.h>
#include <IMemoryUtils.h>
#include <ISourceMod.h>
#include <IRootConsoleMenu.h>
#include "common_logic.h"
#include "sm_crc32.h"
#include "MemoryUtils.h"
#include <am-string.h>
#include <bridge/include/ILogger.h>
#include <bridge/include/CoreProvider.h>
#if defined PLATFORM_POSIX
#include <dlfcn.h>
#endif
using namespace SourceHook;
GameConfigManager g_GameConfigs;
IGameConfig *g_pGameConf = NULL;
static char g_Game[256];
static char g_GameDesc[256] = {'!', '\0'};
static char g_GameName[256] = {'$', '\0'};
static const char *g_pParseEngine = NULL;
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
#define PSTATE_GAMEDEFS 2
#define PSTATE_GAMEDEFS_OFFSETS 3
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
#define PSTATE_GAMEDEFS_KEYS 5
#define PSTATE_GAMEDEFS_KEYS_PLATFORM 6
#define PSTATE_GAMEDEFS_SUPPORTED 7
#define PSTATE_GAMEDEFS_SIGNATURES 8
#define PSTATE_GAMEDEFS_SIGNATURES_SIG 9
#define PSTATE_GAMEDEFS_CRC 10
#define PSTATE_GAMEDEFS_CRC_BINARY 11
#define PSTATE_GAMEDEFS_CUSTOM 12
#define PSTATE_GAMEDEFS_ADDRESSES 13
#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS 14
#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ 15
#if defined PLATFORM_X86
#define PLATFORM_ARCH_SUFFIX ""
#elif defined PLATFORM_X64
#define PLATFORM_ARCH_SUFFIX "64"
#endif
#if defined PLATFORM_WINDOWS
#define PLATFORM_NAME "windows" PLATFORM_ARCH_SUFFIX
#define PLATFORM_SERVER_BINARY "server.dll"
#elif defined PLATFORM_LINUX
#define PLATFORM_NAME "linux" PLATFORM_ARCH_SUFFIX
#define PLATFORM_COMPAT_ALT "mac" PLATFORM_ARCH_SUFFIX /* Alternate platform name if game data is missing for primary one */
#define PLATFORM_SERVER_BINARY "server_i486.so"
#elif defined PLATFORM_APPLE
#define PLATFORM_NAME "mac" PLATFORM_ARCH_SUFFIX
#define PLATFORM_COMPAT_ALT "linux" PLATFORM_ARCH_SUFFIX
#define PLATFORM_SERVER_BINARY "server.dylib"
#endif
struct TempSigInfo
{
void Reset()
{
library[0] = '\0';
sig[0] = '\0';
}
char sig[1024];
char library[64];
} s_TempSig;
unsigned int s_ServerBinCRC;
bool s_ServerBinCRC_Ok = false;
static bool DoesGameMatch(const char *value)
{
#if defined PLATFORM_WINDOWS
if (strcasecmp(value, g_Game) == 0 ||
#else
if (strcmp(value, g_Game) == 0 ||
#endif
strcmp(value, g_GameDesc) == 0 ||
strcmp(value, g_GameName) == 0)
{
return true;
}
return false;
}
static bool DoesEngineMatch(const char *value)
{
return strcmp(value, g_pParseEngine) == 0;
}
static inline bool DoesPlatformMatch(const char *platform)
{
return strcmp(platform, PLATFORM_NAME) == 0;
}
static inline bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch)
{
if (DoesPlatformMatch(platform))
{
#if defined PLATFORM_COMPAT_ALT
*hadPrimaryMatch = true;
#endif
return true;
}
#if defined PLATFORM_COMPAT_ALT
/* If entry hasn't been found for the primary platform name, check for compatible alternate */
if (!*hadPrimaryMatch)
return strcmp(platform, PLATFORM_COMPAT_ALT) == 0;
#endif
return false;
}
CGameConfig::CGameConfig(const char *file, const char *engine)
{
strncopy(m_File, file, sizeof(m_File));
m_CustomLevel = 0;
m_CustomHandler = NULL;
if (!engine)
m_pEngine = bridge->GetSourceEngineName();
else
m_pEngine = engine;
if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
this->SetBaseEngine("orangebox_valve");
else if (strcmp(m_pEngine, "nucleardawn") == 0)
this->SetBaseEngine("left4dead2");
else
this->SetBaseEngine(NULL);
}
CGameConfig::~CGameConfig()
{
g_GameConfigs.RemoveCachedConfig(this);
}
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if (strcmp(name, "*") == 0 ||
strcmp(name, "#default") == 0 ||
DoesGameMatch(name))
{
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_Game, name, sizeof(m_Game));
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
{
if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
else if (strcmp(name, "Keys") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
bShouldBeReadingDefault = false;
had_game = false;
matched_game = false;
had_engine = false;
matched_engine = false;
}
else if (strcmp(name, "Signatures") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
}
else if (strcmp(name, "CRC") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_CRC;
bShouldBeReadingDefault = false;
}
else if (strcmp(name, "Addresses") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
}
else
{
if (g_GameConfigs.m_customHandlers.retrieve(name, &m_CustomHandler))
{
m_CustomLevel = 0;
m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
m_CustomHandler->ReadSMC_ParseStart();
break;
}
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS_KEYS:
{
strncopy(m_Key, name, sizeof(m_Key));
m_ParseState = PSTATE_GAMEDEFS_KEYS_PLATFORM;
matched_platform = false;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_Prop[0] = '\0';
m_Class[0] = '\0';
strncopy(m_offset, name, sizeof(m_offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
matched_platform = false;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
strncopy(m_offset, name, sizeof(m_offset));
s_TempSig.Reset();
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
matched_platform = false;
break;
}
case PSTATE_GAMEDEFS_CRC:
{
char error[255];
error[0] = '\0';
if (strcmp(name, "server") != 0)
{
ke::SafeSprintf(error, sizeof(error), "Unrecognized library \"%s\"", name);
}
else if (!s_ServerBinCRC_Ok)
{
FILE *fp;
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
if ((fp = fopen(path, "rb")) == NULL)
{
ke::SafeSprintf(error, sizeof(error), "Could not open binary: %s", path);
} else {
size_t size;
void *buffer;
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
buffer = malloc(size);
fread(buffer, size, 1, fp);
s_ServerBinCRC = UTIL_CRC32(buffer, size);
free(buffer);
s_ServerBinCRC_Ok = true;
fclose(fp);
}
}
if (error[0] != '\0')
{
m_IgnoreLevel = 1;
logger->LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
logger->LogError("[SM] %s", error);
} else {
m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
}
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_CustomLevel++;
return m_CustomHandler->ReadSMC_NewSection(states, name);
break;
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_Address[0] = '\0';
m_AddressSignature[0] = '\0';
m_AddressReadCount = 0;
m_AddressLastIsOffset = false;
strncopy(m_Address, name, sizeof(m_Address));
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
{
if (DoesPlatformMatch(name))
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
}
else
{
if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0 &&
strcmp(name, "linux64") != 0 && strcmp(name, "windows64") != 0 && strcmp(name, "mac64") != 0)
{
logger->LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
logger->LogError("[SM] Unrecognized platform \"%s\"", name);
}
m_IgnoreLevel = 1;
}
break;
}
/* No sub-sections allowed:
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
case PSTATE_GAMEDEFS_KEYS_PLATFORM:
case PSTATE_GAMEDEFS_SUPPORTED:
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
case PSTATE_GAMEDEFS_CRC_BINARY:
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
*/
default:
{
/* If we don't know what we got, start ignoring */
m_IgnoreLevel++;
break;
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_IgnoreLevel)
{
return SMCResult_Continue;
}
if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
{
if (strcmp(key, "class") == 0)
{
strncopy(m_Class, value, sizeof(m_Class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_Prop, value, sizeof(m_Prop));
} else if (IsPlatformCompatible(key, &matched_platform)) {
m_Offsets.replace(m_offset, atoi(value));
}
} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
ke::AString vstr(value);
m_Keys.replace(key, ke::Move(vstr));
}
else if (m_ParseState == PSTATE_GAMEDEFS_KEYS_PLATFORM) {
if (IsPlatformCompatible(key, &matched_platform))
{
ke::AString vstr(value);
m_Keys.replace(m_Key, ke::Move(vstr));
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0)
{
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
if ((!had_engine && matched_game) || (matched_engine && matched_game))
{
bShouldBeReadingDefault = true;
}
}
else if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
if ((!had_game && matched_engine) || (matched_game && matched_engine))
{
bShouldBeReadingDefault = true;
}
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
if (IsPlatformCompatible(key, &matched_platform))
{
strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
} else if (strcmp(key, "library") == 0) {
strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
}
} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
if (DoesPlatformMatch(key)
&& s_ServerBinCRC_Ok
&& !bShouldBeReadingDefault)
{
unsigned int crc = 0;
sscanf(value, "%08X", &crc);
if (s_ServerBinCRC == crc)
{
bShouldBeReadingDefault = true;
}
}
} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
if (strcmp(key, "read") == 0 || strcmp(key, "offset") == 0) {
int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
if (m_AddressLastIsOffset)
{
logger->LogError("[SM] Error parsing Address \"%s\", 'offset' entry must be the last entry (gameconf \"%s\")", m_Address, m_CurFile);
}
else if (m_AddressReadCount < limit)
{
if (strcmp(key, "offset") == 0)
{
m_AddressLastIsOffset = true;
}
m_AddressRead[m_AddressReadCount] = atoi(value);
m_AddressReadCount++;
}
else
{
logger->LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
}
} else if (strcmp(key, "signature") == 0) {
strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
}
} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCResult_Continue;
}
if (m_CustomLevel)
{
m_CustomLevel--;
m_CustomHandler->ReadSMC_LeavingSection(states);
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_ParseState = PSTATE_GAMEDEFS;
m_CustomHandler->ReadSMC_ParseEnd(false, false);
break;
}
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_KEYS_PLATFORM:
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
/* Parse the offset... */
if (m_Class[0] != '\0'
&& m_Prop[0] != '\0')
{
SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
if (pProp)
{
int val = gamehelpers->GetSendPropOffset(pProp);
m_Offsets.replace(m_offset, val);
m_Props.replace(m_offset, pProp);
} else {
/* Check if it's a non-default game and no offsets exist */
if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
&& (!m_Offsets.retrieve(m_offset)))
{
logger->LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_Class,
m_Prop,
m_CurFile,
m_Game);
}
}
}
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
case PSTATE_GAMEDEFS_CRC:
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (!bShouldBeReadingDefault)
{
/* If we shouldn't read the rest of this section, set the ignore level. */
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
} else {
m_ParseState = PSTATE_GAMEDEFS;
}
break;
}
case PSTATE_GAMEDEFS_CRC_BINARY:
{
m_ParseState = PSTATE_GAMEDEFS_CRC;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
if (s_TempSig.library[0] == '\0')
{
/* assume server */
strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
}
void *addrInBase = NULL;
if (strcmp(s_TempSig.library, "server") == 0)
{
addrInBase = bridge->serverFactory;
} else if (strcmp(s_TempSig.library, "engine") == 0) {
addrInBase = bridge->engineFactory;
} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
addrInBase = bridge->matchmakingDSFactory;
}
void *final_addr = NULL;
if (addrInBase == NULL)
{
logger->LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_CurFile);
}
else if (s_TempSig.sig[0])
{
if (s_TempSig.sig[0] == '@')
{
#if defined PLATFORM_WINDOWS
MEMORY_BASIC_INFORMATION mem;
if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
else
logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
#elif defined PLATFORM_POSIX
Dl_info info;
/* GNU only: returns 0 on error, inconsistent! >:[ */
if (dladdr(addrInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
if (bridge->SymbolsAreHidden())
final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
else
final_addr = dlsym(handle, &s_TempSig.sig[1]);
dlclose(handle);
} else {
logger->LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_File);
}
} else {
logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
s_TempSig.library,
m_File);
}
#endif
}
if (!final_addr)
{
/* First, preprocess the signature */
unsigned char real_sig[511];
size_t real_bytes;
size_t length;
real_bytes = 0;
length = strlen(s_TempSig.sig);
real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
if (real_bytes >= 1)
{
final_addr = g_MemUtils.FindPattern(addrInBase, (char*) real_sig, real_bytes);
}
}
m_Sigs.replace(m_offset, final_addr);
}
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
{
AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead, m_AddressLastIsOffset);
m_Addresses.replace(m_Address, addrConf);
}
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
{
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
break;
}
}
return SMCResult_Continue;
}
#define MSTATE_NONE 0
#define MSTATE_MAIN 1
#define MSTATE_FILE 2
class MasterReader : public ITextListener_SMC
{
public:
virtual void ReadSMC_ParseStart()
{
state = MSTATE_NONE;
ignoreLevel = 0;
}
virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (ignoreLevel)
{
return SMCResult_Continue;
}
if (state == MSTATE_NONE)
{
if (strcmp(name, "Game Master") == 0)
{
state = MSTATE_MAIN;
}
else
{
ignoreLevel++;
}
}
else if (state == MSTATE_MAIN)
{
strncopy(cur_file, name, sizeof(cur_file));
had_engine = false;
matched_engine = false;
had_game = false;
matched_game = false;
state = MSTATE_FILE;
}
else if (state == MSTATE_FILE)
{
ignoreLevel++;
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (ignoreLevel || state != MSTATE_FILE)
{
return SMCResult_Continue;
}
if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
}
else if (strcmp(key, "game") == 0)
{
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
{
if (ignoreLevel)
{
ignoreLevel--;
return SMCResult_Continue;
}
if (state == MSTATE_FILE)
{
/* The four success conditions:
* 1. Needed nothing.
* 2. Needed game only.
* 3. Needed engine only.
* 4. Needed both engine and game.
* Final result is minimized via k-map.
*/
#if 0
if ((!had_engine && !had_game) ||
(!had_engine && (had_game && matched_game)) ||
(!had_game && (had_engine && matched_engine)) ||
((had_game && had_engine) && (matched_game && matched_engine)))
#endif
if ((!had_engine && !had_game) ||
(!had_engine && matched_game) ||
(!had_game && matched_engine) ||
(matched_engine && matched_game))
{
fileList->push_back(cur_file);
}
state = MSTATE_MAIN;
}
else if (state == MSTATE_MAIN)
{
state = MSTATE_NONE;
}
return SMCResult_Continue;
}
public:
List<String> *fileList;
unsigned int state;
unsigned int ignoreLevel;
char cur_file[PLATFORM_MAX_PATH];
bool had_engine;
bool matched_engine;
bool had_game;
bool matched_game;
};
static MasterReader master_reader;
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
/* Reset cached data */
m_Offsets.clear();
m_Props.clear();
m_Keys.clear();
m_Addresses.clear();
char path[PLATFORM_MAX_PATH];
/* See if we can use the extended gamedata format. */
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
if (!libsys->PathExists(path))
{
/* Nope, use the old mechanism. */
ke::SafeSprintf(path, sizeof(path), "%s.txt", m_File);
if (!EnterFile(path, error, maxlength))
{
return false;
}
/* Allow customization. */
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/custom/%s.txt", m_File);
if (libsys->PathExists(path))
{
ke::SafeSprintf(path, sizeof(path), "custom/%s.txt", m_File);
bool success = EnterFile(path, error, maxlength);
if (success)
{
rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
}
return success;
}
return true;
}
/* Otherwise, it's time to parse the master. */
SMCError err;
SMCStates state = {0, 0};
List<String> fileList;
master_reader.fileList = &fileList;
const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
{
if (pEngine[iter] == NULL)
{
continue;
}
this->SetParseEngine(pEngine[iter]);
err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
if (err != SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
logger->LogError("[SM] Error parsing master gameconf file \"%s\":", path);
logger->LogError("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
return false;
}
}
/* Go through each file we found and parse it. */
List<String>::iterator iter;
for (iter = fileList.begin(); iter != fileList.end(); iter++)
{
ke::SafeSprintf(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
if (!EnterFile(path, error, maxlength))
{
return false;
}
}
/* Parse the contents of the 'custom' directory */
g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
IDirectory *customDir = libsys->OpenDirectory(path);
if (!customDir)
{
return true;
}
while (customDir->MoreFiles())
{
if (!customDir->IsEntryFile())
{
customDir->NextEntry();
continue;
}
const char *curFile = customDir->GetEntryName();
/* Only allow .txt files */
int len = strlen(curFile);
if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
{
customDir->NextEntry();
continue;
}
ke::SafeSprintf(path, sizeof(path), "%s/custom/%s", m_File, curFile);
if (!EnterFile(path, error, maxlength))
{
libsys->CloseDirectory(customDir);
return false;
}
rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
customDir->NextEntry();
}
libsys->CloseDirectory(customDir);
return true;
}
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
SMCError err;
SMCStates state = {0, 0};
g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
{
if (pEngine[iter] == NULL)
{
continue;
}
this->SetParseEngine(pEngine[iter]);
if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
!= SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
logger->LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
logger->LogError("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
{
//error occurred while parsing a custom section
m_CustomHandler->ReadSMC_ParseEnd(true, true);
m_CustomHandler = NULL;
m_CustomLevel = 0;
}
return false;
}
}
return true;
}
void CGameConfig::SetBaseEngine(const char *engine)
{
m_pBaseEngine = engine;
}
void CGameConfig::SetParseEngine(const char *engine)
{
g_pParseEngine = engine;
}
bool CGameConfig::GetOffset(const char *key, int *value)
{
return m_Offsets.retrieve(key, value);
}
const char *CGameConfig::GetKeyValue(const char *key)
{
StringHashMap<ke::AString>::Result r = m_Keys.find(key);
if (!r.found())
return NULL;
return r->value.chars();
}
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
bool CGameConfig::GetAddress(const char *key, void **retaddr)
{
StringHashMap<AddressConf>::Result r = m_Addresses.find(key);
if (!r.found())
{
*retaddr = NULL;
return false;
}
AddressConf &addrConf = r->value;
void *addr;
if (!GetMemSig(addrConf.signatureName, &addr))
{
*retaddr = NULL;
return false;
}
for (int i = 0; i < addrConf.readCount; ++i)
{
int offset = addrConf.read[i];
//NULLs in the middle of an indirection chain are bad, end NULL is ok
if (addr == NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
{
*retaddr = NULL;
return false;
}
//If lastIsOffset is set and this is the last iteration of the loop, don't deref
if (addrConf.lastIsOffset && i == addrConf.readCount-1) {
addr = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(addr) + offset);
} else {
addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
}
}
*retaddr = addr;
return true;
}
static inline unsigned minOf(unsigned a, unsigned b)
{
return a <= b ? a : b;
}
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read, bool lastIsOffset)
{
unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
this->readCount = readLimit;
memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
//For safety: if the readLimit isn't the same as the readCount, then the
//last read value was definitely discarded, so lastIsOffset should be ignored
this->lastIsOffset = readLimit < readCount ? false : lastIsOffset;
}
SendProp *CGameConfig::GetSendProp(const char *key)
{
SendProp *prop;
if (!m_Props.retrieve(key, &prop))
return NULL;
return prop;
}
bool CGameConfig::GetMemSig(const char *key, void **addr)
{
return m_Sigs.retrieve(key, addr);
}
GameConfigManager::GameConfigManager()
{
}
GameConfigManager::~GameConfigManager()
{
}
void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
strncopy(g_GameDesc + 1, bridge->GetGameDescription(), sizeof(g_GameDesc) - 1);
bridge->GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
}
void GameConfigManager::OnSourceModAllInitialized()
{
/* NOW initialize the game file */
CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
char error[255];
if (!pGameConf->Reparse(error, sizeof(error)))
{
/* :TODO: log */
}
sharesys->AddInterface(NULL, this);
}
void GameConfigManager::OnSourceModAllShutdown()
{
CloseGameConfigFile(g_pGameConf);
}
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
#if 0
/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
if (g_blockGameDataLoad)
{
UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
return false;
}
#endif
CGameConfig *pConfig;
if (m_Lookup.retrieve(file, &pConfig))
{
pConfig->AddRef();
*_pConfig = pConfig;
return true;
}
pConfig = new CGameConfig(file);
pConfig->AddRef();
/* :HACKHACK: Don't parse the main config file */
bool retval = true;
if (_pConfig != &g_pGameConf)
{
retval = pConfig->Reparse(error, maxlength);
}
m_Lookup.insert(file, pConfig);
*_pConfig = pConfig;
return retval;
}
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
{
CGameConfig *pConfig = (CGameConfig *)cfg;
pConfig->Release();
}
extern Handle_t g_GameConfigsType;
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
{
HandleSecurity sec(ident, g_pCoreIdent);
IGameConfig *conf = NULL;
HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
if (err)
{
*err = _err;
}
return conf;
}
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
{
m_customHandlers.insert(sectionname, listener);
}
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *aListener)
{
ITextListener_SMC *listener;
if (!m_customHandlers.retrieve(sectionname, &listener))
return;
if (listener != aListener)
return;
m_customHandlers.remove(sectionname);
return;
}
void GameConfigManager::AcquireLock()
{
}
void GameConfigManager::ReleaseLock()
{
}
void GameConfigManager::RemoveCachedConfig(CGameConfig *config)
{
m_Lookup.remove(config->m_File);
}