sourcemod/gamedata/sm-cstrike.games/game.csgo.txt

129 lines
3.8 KiB
Plaintext

/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"csgo"
{
"Offsets"
{
//Offset of szClassName in CCSWeaponInfo
"WeaponName"
{
"windows" "6"
"linux" "6"
"mac" "6"
}
"WeaponPrice"
{
"windows" "2700"
"linux" "2700"
"mac" "2700"
}
//Offset into CheckRestartRound
"CTTeamScoreOffset"
{
"windows" "97"
"linux" "124"
"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
"windows" "122"
"linux" "159"
"mac" "185"
}
//Offset into IncrementNumMVPs to find MVP count offset from player
"MVPCountOffset"
{
"windows" "46"
"linux" "47"
"mac" "61"
}
}
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
"mac" "@_ZN9CCSPlayer12RoundRespawnEv"
}
"SwitchTeam"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
"mac" "@_ZN9CCSPlayer10SwitchTeamEi"
}
"HandleCommand_Buy_Internal"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\x53\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00"
"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
"mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
}
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x24\x8B\x45\x0C\x53\x56\x57\x33\xF6"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
"GetTranslatedWeaponAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3"
"linux" "@_Z24GetTranslatedWeaponAliasPKc"
"mac" "@_Z24GetTranslatedWeaponAliasPKc"
}
"GetWeaponInfo"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74"
"linux" "@_Z13GetWeaponInfo10CSWeaponID"
"mac" "@_Z13GetWeaponInfo10CSWeaponID"
}
//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
"CheckWinLimit"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9\x2A\x2A\x2A\x2A\x75\x2A\x8B"
"linux" "@_ZN12CCSGameRules17CheckRestartRoundEv"
"mac" "@_ZN12CCSGameRules17CheckRestartRoundEv"
}
"IncrementNumMVPs"
{
"library" "server"
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x8B\x50\x34\x83\xEC\x24\x57\x8B\xF9\xB9\x40"
"linux" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t"
"mac" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF"
"linux" "@_Z15AliasToWeaponIDPKc"
"mac" "@_Z15AliasToWeaponIDPKc"
}
}
}
}